Space Engineers

Space Engineers

Paint Gun - realistic painting for survival + special creative features
986 Comments
jagodragon 5 Oct @ 6:38am 
Is it possible to add a paint gun ship tool? Radiation in space makes painting a large station difficult. It would be nice to do this from the comfort of a cock pit.
Red_S_Games 4 Oct @ 6:04pm 
Just had a crazy thought... With the new food update, making the paint drinkable (probably with a loss of both health and hunger) would be a fun little easter egg. Just imagine people accidentally right clicking and drink it or discovering it can be drunk only to feel like fools when it hurts them. No idea if the game lets items serve as both ammo and food, I'd guess they didn't plan for that, but it could be fun to discover.
stormlands 29 Sep @ 7:42am 
Hey. there seems to be a bug that have snuck into the paint mod. shift+P dont select colours any more. just wanted to inform of this.:steamsad:
Digi  [author] 25 Sep @ 6:25am 
You're probably looking at the client config, look at the server config which in the world folder.
Ki Shuya 25 Sep @ 4:02am 
Is it just me or does the config no longer contain the ability to disable ammo/chemical requirement?
The amount count only updates after unequiping the tool and re-equiping. Also it doesn't remember the chosen skin between sessions. These are only minor issues for a 11/10 mod.
Kaede Shinomiya 9 Jun @ 7:45pm 
this should be Vanilla, its THAT good =3
Thanks bro <3 u save'd my life !! :steamhappy:
gigglelamer 16 May @ 9:04am 
Why didn't I download this mod years ago! *Bangs head against wall* Thanks! What a time and frustration saver.
Lavalink07 11 May @ 1:53am 
It happened when I crafted it from a Regular Assembler and tried to paint a ship and had the error happen whenever I used it to paint. Nothing visually was wrong on the client (asides from the VERY apparent stutter when I was flying). If it happens again, I'll make sure to send the world your way.
Digi  [author] 10 May @ 10:48pm 
That's an elusive error, can you remember how you initially made that paintgun or where you got it from?
Otherwise, next time it happens can you /save then zip up that world and send it to me (either here, on steam or @m_digi on discord).
Lavalink07 10 May @ 7:47pm 
The problem seemed to resolve itself after putting the tool and ammo in a crate and taking it back out. I didn't notice that it didn't take any ammo before even when I had it in my inventory.
Lavalink07 10 May @ 5:49pm 
The error is spammed constantly when I paint and causes the server to start rubber banding players and even freezing till it is done printing the errors. This is on a Dedicated server hosted on my Laptop.
Lavalink07 10 May @ 5:49pm 
Having severe amounts of lag on the server end when I paint anything. The console gives this error:
20:36:56.759: Paint Gun error/exception: ProtoBuf.ProtoException: No parameterless constructor found for Digi.NetworkLib.PacketBase
at ProtoBuf.Meta.TypeModel.ThrowCannotCreateInstance(Type type)
at proto_1882(ProtoReader , State& , Object )
at ProtoBuf.Meta.TypeModel.DeserializeAny(ProtoReader reader, State& state, Type type, Object value, Boolean noAutoCreate)
at ProtoBuf.Meta.TypeModel.Deserialize(Stream source, Object value, Type type, SerializationContext context)
at ProtoBuf.Serializer.Deserialize[T](Stream source)
at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.SerializeFromBinary[T](Byte[] data)
at Digi.NetworkLib.Network.ReceivedPacket(UInt16 channelId, Byte[] serialized, UInt64 senderSteamId, Boolean isSenderServer)
20:36:56.759: Paint Gun error/exception: Additional info: sender=Lavalink07 (76561198411114548); bytes=8,3
Digi  [author] 5 May @ 5:05pm 
@Wingnut whole block only same as vanilla.
Look into sprays mod for putting some detail/color wherever you want on ships.
Benji 5 May @ 6:28am 
I did *try* some neon blocks on it (the tube ones) but they were really picky about where they could be placed, so in the end I got rid of them. I don't think I missed any but I'll take another look.
Wingnut 5 May @ 5:11am 
Can you paint a single side of a block or is it the whole block only?
Digi  [author] 5 May @ 2:31am 
In the past the neon blocks caused some weird rendering crashes because they're triggering some event when painted, I *think* only one is required to mess the entire thing, but I forget. I did some workarounds to mitigate it by painting in chunks. Is your ship using at least 1 neon block?

Can you send the ship blueprint? I'll see what I can dig up next time I'm working on my mods.

Also you mean paint replace right?
Benji 4 May @ 12:42pm 
Incredible mod, thank you so much for your TEN YEARS of hard work on this. 🙏 I am sure I'm doing something wrong, but when I mass paint my entire vehicle (700 parts or so) sometimes the game slows to a slideshow, but other times it does the entire thing instantly. It'll do the operation but it doesn't seem to recover from being 3 seconds per frame. Am I doing something stupid?
Digi  [author] 3 May @ 1:53pm 
@Eternal Colossus - it works fine here, did you try it again after the mod update? If still the same, force re-download: https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
Hawkwar 1 May @ 11:05pm 
@Digi I had our admin restart our server and paint is now working and applying skins/colours
Eternal Colossus 1 May @ 10:09pm 
Also FYI Digi, the new update broke the paint gun's 'Shift+P' ability to get the color you're looking at, since the new update added Shift+P as a keybind for something else. Also can verify, the paint gun no longer seems to recognize skins and just paints everything with the default skin
Hawkwar 1 May @ 5:20pm 
At work but will check when I get home
Vive la Raclette 1 May @ 1:37pm 
Got the same issue, and was the case before too, "skin likely not owner"
Digi  [author] 30 Apr @ 12:10pm 
I've seen reports of people unable to skin things on official servers too, might've been a thing with steam maintenance day? Can you guys try it again now on a freshly restarted server ideally :}
Homerdu29 30 Apr @ 11:06am 
@Olypilot That's the message I got too, I said "cannot apply skin" but I couldn't remember the exact error in my previous comment !
Olypilot 30 Apr @ 7:34am 
I am getting the error "Concrete skin not applied, likely not owned" This also happens with the Battered skin, probably others, but I did not try them all. This is happening on a dedicated server. Thanks for all of your effort on this mod, it's mandatory for me.
Homerdu29 30 Apr @ 5:30am 
@Hawkwar, Yes I forgot to mention it, but I do have the problem on multiplayer, in singleplayer it works. I tested without the mod on my server, but the problem is still there, so I really don't understand. Maybe the new update broke something, because I tested in singleplayer with all the server's mods and the problem wasn't there. So yeah, the issue is with multiplayer.
Hawkwar 30 Apr @ 3:32am 
Seems to only be in multiplayer for me
Hawkwar 30 Apr @ 3:27am 
@Homerdu29 and Digi, can confirm the new update has broken the paint gun mod. Unable to apply skins with the paint gun or normally.
Homerdu29 29 Apr @ 8:05pm 
I don't know why, but when I try to paint any DLC skin, it says "cannot apply skin" but with vanilla skins it works fine 🤔 I own every DLC so I really don't understand why it won't apply skins... Any help would be appreciated, thanks !
Digi  [author] 17 Apr @ 1:14am 
"Error (400) Something went wrong." I dunno.
If you're the one that added me on discord, we can continue the chat there, drop me a link or a zip of the log.
Digi  [author] 16 Apr @ 11:16am 
Even zipped?
I think pastebin.com allows some pretty large file sizes. or some file sharing sites, or even dropbox or google drive.
Tannax 16 Apr @ 10:10am 
OK. Found the log but can't post it here or discord. No sure what to do.
Tannax 16 Apr @ 8:05am 
Sure but I'm going to show how much of a noob I am. Where do I find the SE log?
Digi  [author] 16 Apr @ 7:57am 
Can you post your SE log here. Or DM it on steam or discord (@m_digi) if you don't want it here.
Tannax 16 Apr @ 7:54am 
Looking for assistance with this mod. I have subscribed to it and con see the downloaded files on my local drive (PC) but the mod is not loading. I am in experimental mode and scrips are on, and I have several other mods active. I have tried removing the directory and unsubscribing/re-subscribing but still can not get this mod to load. Any help would be appreciated.
RougeSable 21 Mar @ 3:46am 
This awesome mod is part of our collection "Sirius - An arcade vision of a survival game" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3154892496

Thank you to offer this to the community ❤️ And thanks a lot for keeping this mod up to date ❤️
Gwyn 30 Jan @ 1:21pm 
After only having this mod for about 10 hours now, i can safely say i can not live without it. it is so much better to paint with the pressing the goddamn MMB every goddamn time i want to paint something and using the Scroll wheel and Shift+Scroll for paint and skin selection is a god send
Herr Kramer 30 Jan @ 12:39pm 
Yes @santreo I was thinking exactly the same thing when I just found this mod... think even the same "product picture"
Marquise De-Generate 26 Jan @ 7:32am 
No way, is this new feature from SE2?
azuresstuff2 11 Dec, 2024 @ 11:52pm 
thank you so much, I would've never figured that out. I changed my controls so long ago i forgot they weren't the defaults
Digi  [author] 1 Dec, 2024 @ 11:59am 
It's actually bound to the "cube size mode" so if you rebound that from R to something else then use that in combination with shift.
The /pg chat command should show the actual keys for your binds.
And if you want it on shift+R you can change it in the config file.
azuresstuff2 1 Dec, 2024 @ 5:31am 
Hi, I've been having some trouble with the replace all of a kind (shift+r). I've been trying to get it to work for a while now but no matter what I do it just doesn't do anything. Nothing indicates that it gets toggled when I use the hotkey and when I click it just paints the one block I'm aiming at. I don't know if I'm doing it wrong or if it's just a bug. I ran into this problem in both creative and a survival server with the replace enabled. Thanks
Digi  [author] 12 Nov, 2024 @ 4:34am 
It's in the tools tab next to the tool itself.
King DaMuncha 11 Nov, 2024 @ 6:45pm 
the chemicals arnt in the Industrial Assembler list.
Digi  [author] 26 Oct, 2024 @ 11:46pm 
It will only nag you that it's disabled but it should still function because it doesn't rely on the weapon trigger to work.
Unless it changed how it disables weapons and unequips it or something?
weregamer 26 Oct, 2024 @ 11:31am 
PSA: This is built as a weapon, not a tool, so if you turn off weapons in world settings it will be disabled.
[C.A.T.] BreadCatOfficial 18 Oct, 2024 @ 9:44am 
Thank you for making this, this saved me a lot of time :)