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if you can it would be highly apreciated
I have attempted to determine the cause, but am at loss for information aside from the fact that it does not like sharded worlds like caves. does this mean that it's a serverside issue, and if so how exactly is this happening when I am the game host?
You've made a wise decision to leave this treehouse :)
I am a programmer by trade, too. Looking at the code-structure Klei has built, is like looking at a treehouse built with branches, home-woven rope and rocks, but despite this, it looks like a small palace. I can only imagine, with a fair amount of horror, what it is like debugging for those poor developers at Klei.
Being a Klei-developer is not something I want to be, but it's always fun to poke around with a new language. This got me started on LUA :) +1 coding-language learned on my checklist.
The game was released as free-to-play beta in 2012. I think it is the most successful examples in gaming of software as service WITHOUT monetization. That after two years they just added code and further hacked their code base (RoG) is a testimony to their low tech standards. This is how the gaming industry works on the inside.
And why I refuse to put the hours into reverse engineering their slop to get features that should be part of their product, aggregating value to it, and being trolled in the process.
Congratulations on having a full-time job. You are among the .001% of DS players.
I feel your pain with the documentation. It's painfully lacking! Plus, they haven't even fixed the memory-overflow error when loading mods with many setting in DS, yet. I've dropped DS-modding until they do that. I think they "released" the game too soon, and for some reason kept on pushing content and making server-improvements, instead of fixing the flaws of game, and doing more gameplay-enhancing updates. Don't forget though: "It's still beta!" *sigh*
I'm sort of in the same situation as you. A full-time job came and took my time away, so now I barely have time to mod, let alone play any games, heheh.
Thanks for your efforts! I, for one, appreciate them very much :)
Fact is I played a lot until winter 2014/15. Since then things changed, and I don't have time to play or mod. I just patch things when people yell. If I can make the time and don't lose track of it.
I was dreading getting a score on any one of my mods, because then it would be labelled a 3-star mod, instead of an unrated mod. Now I have two (after a year!) out of 20 mods, though one has become a 4-star. That sort of rating-system doesn't work in a modding community, where any user can vote, but won't. Straight votes-to-scores, thank you very much.
Well, I try not to think about all the trolls and cheaters and...others. I make my mods for the people who appreciate them. For the odd genuinely appreciative comment. That's why I do it. For each such comment, I know that there are 100 others feeling the same thing, who just can't be arsed to write something or vote. It's like a challenge to me.
Anyway, your mod just seems so awesome and useful. This functionality should be in the game!
Don't worry, I'll look into the pitchfork thing. I put it into my calendar.
Thanks
It's really hard to get a good idea of how the mod works, without screenshots. Maybe that's why you don't get many downloads?
I have also found, that naming has a huge impact on what people find. While it searches in your entire description for matching words, the title weighs A LOT more. If you thought about which search terms people will use, when looking for a mod like yours, and put those words in the mod title, I guarantee you will get more downloads!
I will subscribe to this mod, and try it out some time.