Space Engineers

Space Engineers

Mini Mac Station Retrofit
18 Comments
cjmx21  [author] 16 Jul, 2016 @ 8:46am 
thanks :)
Sickno 16 Jul, 2016 @ 8:45am 
looks awesome mate !
cjmx21  [author] 1 Apr, 2016 @ 8:32pm 
@shadowgod3211, definately gonna use the weapon pack in your second comment. ill probably upload a completely new world though, this one is mod free. the reason i likely wont be using the other mods on that page is because i build MAC cannons that fire fabricated projectiles using gravity generators :). feel free to recreat it though, just give me and the original creator credit in the info :)
Heavenly King Azrael 30 Mar, 2016 @ 12:23am 
and this for your outer station defenses and ship weapons
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=645547854&searchtext=UNSC+pack
Heavenly King Azrael 30 Mar, 2016 @ 12:19am 
dude try these weapon mods on this page

http://gtm.steamproxy.vip/profiles/76561198045378785/myworkshopfiles/?appid=244850

these are more halo like then the weapon you use for the mini mac station :/
cjmx21  [author] 19 Aug, 2015 @ 12:15am 
the new anti mac gravity system is only active when firing the Mac cannon and only active for about 3 seconds.
cjmx21  [author] 19 Aug, 2015 @ 12:13am 
@The Great and Almighty C'thulu, i just updated the world again, instead of forcing the mini mac station with the new anti mac gravity system on everyone, i just pasted the upgraded station into the world. i would appreciate if you and all other subscribers could test this experimental station out and see if you like it. if i get alot of negative feedback, i will look into altering my approach to solving the issue that i placed the anti mac gravity sytem in for in the first place, but i personally think its ok.
cjmx21  [author] 18 Aug, 2015 @ 3:26am 
@The Great and Almighty C'thulu, i dont think it will be a problem, i already have 2 large reactors and a rediculous number of solar panels and 12 batteries on board, firing thrusters in any direction + firing the Mac still doesnt get the usage to 80%, but ill deal with the issue if it arises :)
Nuttercater1 18 Aug, 2015 @ 3:10am 
@cjmx21 That is a good alternative as it does prevent players flying around the station/ship, but just be aware of power requirements for those extra generators. I recommend a set of baterries that kick in at the same time as the generators to ensure that the rest of your station doesn't suffer any drawbacks from loss of power for any inconsequential amount of time.
cjmx21  [author] 18 Aug, 2015 @ 2:51am 
@The Great and Almighty C'thulu, i just completed the work on the gravity generators when i had an amazing idea, but only if i can pull it off. i thought, why not have a second set of gravity generators kick on that that equal up to 1G more powerful than the Mac cannon generators, they would be set to activate at the same time as the Mac cannon generators and go off at the same time too, it would effectively cancel out the Mac generators without affecting the projectile :P, ill go ahead and upload the new version of the station, but im gonna get started working on this idea tomorrow.
Nuttercater1 18 Aug, 2015 @ 2:49am 
@cjmx21 Glad to be of assistance. I had the same problems when I was constructing my own Mass Accelerator.
cjmx21  [author] 18 Aug, 2015 @ 1:07am 
but, since i have to modify each and every single gravity generator manually, it may take awhile, expect the fix in the next 2 hours, im of course factoring in possible real life distractions :)
cjmx21  [author] 18 Aug, 2015 @ 1:06am 
@The Great and Almighty C'thulu, i am actually in the process right now of fixing the gravity generator issue, the only problem is i cant eleminate the gravity from the central part of the station on all the generators, but the ones closest to the end of the barrel will likely be clear of the main station.
cjmx21  [author] 18 Aug, 2015 @ 12:39am 
you know.... thats probably exactly the problem... please pardon my stupidity lol ill go fix the mac cannon generators now lol
Nuttercater1 18 Aug, 2015 @ 12:31am 
Have you considered the fact you may not have the "show on hud" setting enabled on your grav generators?
I'm pretty sure that's required to show grav fields, not too sure though
cjmx21  [author] 17 Aug, 2015 @ 11:19pm 
Another issue ive been seeing is that when firing the Mac, after a few seconds, the station decompresses for absolutely no logical reason..... if anyone figures out a fix for this, please comment with the fix here, its driving me nuts
cjmx21  [author] 17 Aug, 2015 @ 11:02pm 
ive been messing with that idea in a test world that i use, im having trouble since my "show gravity fields" option in the K info tab doesnt work.... its a definate future feature, i just didnt add it to the future updates list. thank you for stopping by :) i hope you enjoy the station
Nuttercater1 17 Aug, 2015 @ 10:26pm 
Have you considered reducing the size of the gravity field for the Mass Accelerator Gravity Generators to prevent death to bystanders? Or is it that have been changed and can not be modified further?