Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Starting Location Overhaul
52 Comments
o.OiigreSs.S.pain 28 Jan, 2022 @ 5:33am 
yea baby!! great mod
hanzo-hat 3 Jul, 2017 @ 4:57am 
Is there another Mod out there to fix the starting locations for Rising Tide DLC? Cuz if have to fight to early with too much neighbors and thats bugged me a lot.
GRIMJACK 1 Mar, 2017 @ 2:22pm 
is there any chance of a version ofthisfor RT?
QUASAR 25 Feb, 2017 @ 5:33am 
Thankyou for the mod. I agree, they arrive in orbit and land next to the other Colony, even when there are great spots on other Continents, Islands, and Reefs. It is just plain silly to land so close to some other faction, when there are other spots without mitigating reasons.
nobody willsee this video right? 6 Feb, 2017 @ 9:01pm 
Gran Torino.
That's how i want to go out.
Polydiscombobulated 6 Jul, 2016 @ 9:55am 
Have you ever spent a few days at a secluded camp site, or found a nice abandoned beach to relax and tune out on. Then along comes someone and for some unknown reason, despite the acreage of the camp site, the mile of abandoned beach, decide to pitch their tent or throw down their towel ten yards from your own. Not only this but they also expect you to be happy about it, be nice to them and talk to them. Well I'd lay money if you've experience this unpleasant social phenomenon, you've also met a Firaxis employee, employed on the Civilisation franchise, working on the game design and coding of Beyond Earth.
Polydiscombobulated 1 Jul, 2016 @ 2:46am 
A Godsend. Cheers.
mark99913 28 Jun, 2016 @ 4:18pm 
Thank you for this mod. It's a nice mod for huge maps. However there is one problem when using this mod with Rising Tide. It makes most of the water resources vanish. I see mostly algae and on some maps there will be coral. One map test I saw one oil resource, but that's it. No vents, shells, plankton, minerals, or strategic resources. When a map is generated those resources are apparently not placed on the map. Also for some reason my city population (on a game I played for over 500 turns) wasn't growing as slowly (maybe this doesn't have anything to do with your mod and it was just mistakes made on my part im not really sure). I just mentioned the low population growth just in case it had something to do with this mod. When I start a new game and uncheck this mod, the water resources are placed normally. I hope sometime in the future this is made more compatable with Rising Tide. Thanks again for a cool mod.
Rosario 22 May, 2016 @ 9:11pm 
If this works for me, I love you.
Phayntom 24 Dec, 2015 @ 12:18am 
will this work with Rising Tide?
cissemonsegue 25 Nov, 2015 @ 7:12am 
May have already been asked but can this mod work with the Rising Tide?
Storm-rider 4 Nov, 2015 @ 1:35pm 
i must ask ryika when will this mod be riseing tide compatable?
LaciXO 16 Oct, 2015 @ 5:15pm 
"There's also a joke going around that you can predict where other Sponsors are going to land by looking at the areas with the least resources. (Which seems to be somewhat true and caused by the fact that Luxury Resources from Civ 5 have been removed from the Equation)"

More proof of a reskinned Civ 5?
Lifestar6189 1 Oct, 2015 @ 8:54pm 
I am playing a standard map with the larger map mod. There are 5 factions including mine and 3 of them are all in the middle of 1 continent mine included in this and with less than 50 turns (am on turn 45 and one of the factions landed on turn 42) and already they are trying to drag me into war. This is what I hate the most about civ a huge map with lots of room and the computer wants to end the game in less than 150 turns. I want to build and explore then when I am satisfied I will wage war but on my timetable not Firaxis. Your starting positions are still too close to each other.
Slash 28 Sep, 2015 @ 3:42pm 
@ViroCMN did you double load the mod like you have to do with most civ:be mods?
ViroCMN 28 Sep, 2015 @ 4:53am 
this mod creates problems with other mods ... units have no action bar.
Slash 20 Sep, 2015 @ 10:12am 
now i dont have to be an instant warmonger in every game because they land right next to that resource i wanted or are just way to close to me
LyudmilaW 5 Sep, 2015 @ 7:16pm 
Oh thank heavens. It annoys me no end when everybody lands right next to me.
opmmmgroup 31 Aug, 2015 @ 5:11pm 
Awesome Mod.
LarryNo1 20 Aug, 2015 @ 12:38pm 
Worked well for me, for a while, but then got a civ 2 tiles from my capital (turn 9). Might be that I have a lower-requiered-tiles-to-found-outpost - mod. Going to try to deactivate that mod and see what happends.
Keseth 19 Aug, 2015 @ 10:19pm 
thank you
OSNK 18 Aug, 2015 @ 11:17pm 
Ich spreche amerikanisch.
Du sprechst amerikanisch.
Wir sprechen Sprache.
oh wait i mean
Ich spreche Deutsch.
:csgogun::psi:
F.Bolli 18 Aug, 2015 @ 8:01am 
Deutsch ist auch eine sehr schöne Sprache.
Sauce 17 Aug, 2015 @ 3:56pm 
You're a Jesus. It works well.
Lamecius (lulu) 16 Aug, 2015 @ 4:50pm 
World must accomidate english on all fronts... wait it already does?? good <3 American for all!!
vitor_marcs 16 Aug, 2015 @ 10:01am 
в чём суть ?
Celius 15 Aug, 2015 @ 12:14pm 
God people spot one mistake. ONE MISTAKE and are all like (facepalm, Lol) and so on
Lýkoi Astéri 15 Aug, 2015 @ 11:12am 
To be fair, he did say "like American" Not "speak American."
#GetRektasaurus 14 Aug, 2015 @ 2:26pm 
Lol speak American, shame he's speaking English himself *Facepalm* "American" Ha
Spectre_of_Aces 14 Aug, 2015 @ 2:04pm 
the world does not need to accomadate to you. how about you try learning other languages.
Snickles 14 Aug, 2015 @ 6:03am 
Ching chow chin speak like American.
哦西海呀库奶噜 13 Aug, 2015 @ 11:51pm 
进去后卡在开始画面怎么办
TH000 13 Aug, 2015 @ 9:37pm 
这TM是啥???
夺命大呲花 13 Aug, 2015 @ 8:54pm 
有没有 中国人教教我怎么玩
midnattssol 13 Aug, 2015 @ 12:54am 
Thanks!!!
Ryika  [author] 12 Aug, 2015 @ 10:45pm 
It's called Civilization V SDK / Beyond Earth SDK. You can download it by clicking the Library button and then switch to Tools. This guide is rather good to get you started if you don't have any modding experience: http://forums.civfanatics.com/showthread.php?t=385009
Rowparm 12 Aug, 2015 @ 5:20pm 
Hey I'm back!
I wanted to know what program I have to have to male mods for Civ 5 and Beyond Earth? is it a Steam program or something else? please im me if you know thanks!
Rowparm 12 Aug, 2015 @ 5:17pm 
Thank you sooooo much!! It was always annoying having a very warfare like Civ spawn right next to me and then like, 10 turns later destroy me. This solved the problem for good. TY MAN!!
ARK Redeemer 12 Aug, 2015 @ 7:48am 
Thank you so much for this! In my latest playthrough the Japanese Civ from another mod landed in a cluster of three tiles I was about to purchase, right in the middle of my territory, so I surrounded them totally and they had the cheek and audacity to ask me to not settle near them or buy more land in THEIR territory. WTF? It's mine! >:(

Thankfully now I won't have that issue. :)
Ryika  [author] 10 Aug, 2015 @ 11:45pm 
@PhailRaptor: I lowered the value of coastal tiles, so that may be a reason for that. Haven't really noticed that happening myself, but.. well, I don't really care about coasts, so that may be the reason for that. I'll look into it later and see what I can do to make sure coastal starts are evaluated as preferable when possible.
PhailRaptor 10 Aug, 2015 @ 11:11pm 
Did you include a bias against costal starts? I'm that guy who absolutely has to reroll the map until I can put my capital on the coastline. It seems like, with this mod activated, I have to reroll more times before I get one.

I do realize playing a Protean with Low sea level contributes to that too, but it seems more pronounced with the mod (which is otherwise pretty awesome).
cbdeakin 9 Aug, 2015 @ 2:07pm 
I read the bit about starting terrain - I think plains and grasslands is the type of terrain most people will want to settle cities on
cbdeakin 9 Aug, 2015 @ 2:01pm 
This and the instant building quests mods seem like very sensible additions to the game, I will try this mod a bit later :)
markuslarsson81 9 Aug, 2015 @ 5:15am 
I always use standard settings and this time it was a Protean map. Will try more though. Thx for quick answer by the way :-)
Ryika  [author] 9 Aug, 2015 @ 4:38am 
@markuslarsson81: Probably unlucky. Or maybe you're using a map archetype that has a very uneven distribution of land. (If so, try Continents/Protean, with Standard Settings) However, if that keeps happening, feel free to leave another comment. I'll see how far I can push the values to cut down these situations as much as possible tomorrow.
@Nightmare Collector: No, this doesn't effect Stations, but I believe there are some maps on the workshop that do.
@mastarfin: Don't worry. :p I know at least 3 other people personally that get quite angry whenever other sponsors start next to them.
markuslarsson81 9 Aug, 2015 @ 4:20am 
How hard can it be to have an option in the game to spread out the civs?!
markuslarsson81 9 Aug, 2015 @ 4:18am 
My first game with this mod I had a neigbour land five tiles from my capital, unlucky maybe?
midnattssol 9 Aug, 2015 @ 3:36am 
Or what it is.
midnattssol 9 Aug, 2015 @ 3:36am 
Cool mod.
Golden Star 8 Aug, 2015 @ 10:53pm 
For me it's the Station's, not the Sponsors that come landing down in all the wrong places, hope this mod includes them too