Portal 2

Portal 2

Portal 2 OoT Project Intro Map: Time Traveling
82 Comments
ChaosContrl  [author] 12 Sep, 2021 @ 6:36am 
@nock Thank you for the kind words! I went as deep as changing the whole color atmosphere and ambiance to tell the player whenever they are changing time periods, to ease the confusion that might arise.

Thank you for playing my map! Hope you had an enjoyable experience~
nock 12 Sep, 2021 @ 12:01am 
Nice introduction map, everything was clearly laid out and easy to understand what was required and how the mechanics worked

https://www.youtube.com/watch?v=tCHI6i5aHz4&t=2550s
ChaosContrl  [author] 19 Apr, 2021 @ 8:15am 
@Sir Psycho You just press the subscribe button, and it will be added in your Community Test Chambers tab inside your game.

(it goes without saying you need Portal 2)
Sir Psycho 19 Apr, 2021 @ 5:36am 
how do i download the game
ChaosContrl  [author] 17 Apr, 2021 @ 9:12am 
@Sir Psycho You might want to be a little more precise here. What is it that you can't get open?
Sir Psycho 17 Apr, 2021 @ 6:11am 
how do you get it open?
. 22 Apr, 2018 @ 3:30pm 
Fun map.
Raven 26 Aug, 2017 @ 2:00pm 
LOVE*
Raven 26 Aug, 2017 @ 2:00pm 
LOCK IT :D
help 16 Sep, 2015 @ 2:04pm 
teach me how this awesomeness works!
ᛏᚼᛅ ᛏᚬᛒᚢ 9 Sep, 2015 @ 7:55pm 
i long the old and new of portal2 that you have in this map
Petutski 8 Sep, 2015 @ 4:03pm 
Interesting and fun... a bit short!
SiliconWG 19 Aug, 2015 @ 8:59am 
I absolutely love the concept, but this one was a bit short for my taste
ChaosContrl  [author] 12 Aug, 2015 @ 12:07pm 
@DaMaGepy: Thanks! ^-^
DaMaGepy 11 Aug, 2015 @ 3:27pm 
OoT is Out of Turret :p2turret:
btw perfectly executed concept, more logical than other 'time travels' :)
HolyVision 9 Aug, 2015 @ 5:30am 
Cool! 8/10
Armpit Licker 2025 8 Aug, 2015 @ 11:45pm 
"desolate room"
heyoooo
Sir Funkyu 8 Aug, 2015 @ 8:34pm 
how the hell did you do this?!?!?!!?10/10:steamhappy:
DeathWish808 8 Aug, 2015 @ 11:42am 
That's why I do the videos. Find ways to break maps, let the author see what the player sees, etc. Glad to help. :-)
ChaosContrl  [author] 8 Aug, 2015 @ 11:39am 
@DeathWish808: I noticed in your run that the color correction wasn't activated. It must mean it wasn't packaged with the .bsp all this time. Thanks to you, now I can fix it! =)

Also, beware of the next one. Apparently, it's possible to get confused...
DeathWish808 8 Aug, 2015 @ 11:03am 
Not a new concept by any means, but I like the way you did it. Definitely going to check out your newest one.

Blind run: https://www.youtube.com/watch?v=gfle6mHEr8M (2nd of 4 played)
ChaosContrl  [author] 7 Aug, 2015 @ 9:06pm 
2nd Map is Out!!!
ChaosContrl  [author] 7 Aug, 2015 @ 8:39am 
@Kurama: "Please tell me how to do this kind of camera ? What do you need ?" - Google Translate

sv_cheats 1, noclip, settings set at maximum/highest, crosshair 0, r_drawviewmodel 0. Hope it helps =)
Dumbass Fish 7 Aug, 2015 @ 3:08am 
i like this map...
MOLA 7 Aug, 2015 @ 2:59am 
Пожалуйста расскажите как делать такого вида камеры? Что для этого нужно?
76561198041801160 6 Aug, 2015 @ 2:26pm 
i like the lighting in the not destroyed apture
FABULOG 6 Aug, 2015 @ 11:57am 
really cool content, i would love to see more!
kwinten 6 Aug, 2015 @ 10:24am 
@[SP][SFMMac]ChaosControl
(si tu es français c'est plus simple pour moi)--> C'est effectivement une image prise d'une map faite sur hammer spécialement pour OTI (pour faire joli, pas en rapport avec les test), le ciel est une texture (j'avais la flemme de faire un 3D skybox, l'éclairage est fait avec env_ambient_light). OTI est une série de test à ciel ouvert avec plein de nouveau éléments de test inspirés d'autre map ou que j'ai créé moi-même !

J'avoue ne pas comprendre du tout pourquoi tu ne veux pas partager ton script, j'apprendrai plus en l'étudiant + regarder les vidéos que tu m'as conseillé !
Si c'est parce-que tu veux réserver ton script à tes map, je le comprend parfaitement;
En ce qui me concerne, je partagerai le contenu d'OTI dès sa sortie (1er septembre je pense) car je trouve que c'est plus enrichissant pour la communauté (ex: TWP.com) , et pourtant j'ai passé des dizaines d'heure sur mes instances !
Libre à toi ;)
ChaosContrl  [author] 6 Aug, 2015 @ 8:09am 
@kwinten: One last thing: "OTI pourrait avoir une meilleure image, avec de la lumière du soleil par exemple, ou autre chose que très illuminé. Est-ce que vous avez pris la photo à partir d'une map créée dans Hammer? Peut-être que mat_fullbright était actif à ce moment là... Sinon, cela pique ma curiosité par rapport au concept que vous voulez utiliser! =)"
ChaosContrl  [author] 6 Aug, 2015 @ 8:09am 
@kwinten: I can't give it to you like that, that would be too easy and you might not learn a thing from. However, I can guide you so you can make your own!

Do you know anything about scripting? If not, go watch both of Linking-Yellow's videos about it on YouTube, they are the most informative videos I've ever seen. If yes, go watch it anyway, as he gives some crucial and necessary ressources. Next, you'll want to write the equivalent of: "I must tell the engine that I want one cube's position and angle, and then set it to the other cube." After that, a logic_timer set to refire at 0.01 seconds will execute your function in your script (there should be one).
Geasing Git 6 Aug, 2015 @ 5:45am 
A TIME TRAVEL CHAMBER!!!!!!! YAY!!!
kwinten 6 Aug, 2015 @ 4:39am 
@[SP][SFMMac]ChaosControl
Yes, I realized that after posting ! ^^
I'm working on a serie of maps using this "invisible ghost" properties

http://gtm.steamproxy.vip/profiles/76561198063340375/screenshots/ (OTI)

I'm interested by your script !! I'd like you to send me it at Kwinten@free.fr If you want .. I will be very gratefull ( i can help you with many things concerning hammer for example )
Cheers
ChaosContrl  [author] 5 Aug, 2015 @ 3:40pm 
@kwinten: the problem with logic_measure_movement, is that it doesn't correctly move the entity in question. Like, the model move, but when you try to pick it up, it moves really fast from where it was before moving and where it is now. It also leave an "invisible ghost" of itself where it was before moving, like a double of itself that can be picked up. Hense why the script is much easier, and accurate! =)
kwinten 5 Aug, 2015 @ 3:08pm 
Good job ! Instead of script you should use logic_measure_movement, this is more simple :)
Captain 5 Aug, 2015 @ 1:47pm 
I really liked it. Great atmosphere.
ChaosContrl  [author] 5 Aug, 2015 @ 12:34pm 
I'm close to finish the 2nd concept map. Just some glitches here and there, adding music and sounds, and view the result.
bonkrood 5 Aug, 2015 @ 11:01am 
Nice start, I like time travel maps. :)
fiziologus 5 Aug, 2015 @ 10:56am 
Simple to play and hard to think.
ChaosContrl  [author] 5 Aug, 2015 @ 7:02am 
@jackbauer24/7: I'm already working on it!
jackbauer24/7 5 Aug, 2015 @ 5:55am 
BEST CHAMBER IVE PLAYED :D
jackbauer24/7 5 Aug, 2015 @ 5:54am 
AWSOME DO ANOTHER
ChaosContrl  [author] 5 Aug, 2015 @ 1:06am 
@HBWAVEHUNTER: Hehe... that's what Time Travel is really doing to us, and scientists: messing our brains XD

And of course, fresh news are always better! So does a fresh test! With portals and Time Travel, for example...
HBWAVEHUNTER 4 Aug, 2015 @ 4:48pm 
That test was... trippy! Please make more of these types of tests introducing more fresh ideas like this one!
ChaosContrl  [author] 4 Aug, 2015 @ 2:58pm 
@Lénophie: Of course the cube can't pass through, I made it so objects can't go through. Besides, you don't need to bring the past cube in the future...
Lenophie 4 Aug, 2015 @ 1:57pm 
Your time travel devise is buggy
The cube can't pass through :/

... well it pass after 10 tries and 1 death :(

Great potential but need a lot of work to tell a real story (even a short one).
ChaosContrl  [author] 4 Aug, 2015 @ 1:42pm 
@creeper714: Thanks! =)

And yes, I know, but if I didn't make what I've planned long ago, just because it was already done... I'd feel bad about it. As using it in a unique way, well besides the usual time traveling, it will all revolve on how it interacts with other gameplay elements. For example, there could be a button that toggles the state of the ASCTD, or have multiple time gates in the same level, activated differently. I think it will be different than other maps.

Oh and, again, thank you for your compliment! =D
i use arch btw :33333 4 Aug, 2015 @ 12:18pm 
I see a lot of potential in this. Although stuff like this has been done before, I expect you to make use of it in a unique way. Nice work.
ChaosContrl  [author] 4 Aug, 2015 @ 8:51am 
@HolyVision: why is it the "worst map of 2015"? I'd like to know, please, so I can make this one and the others better.
HolyVision 4 Aug, 2015 @ 6:55am 
Wrost map of 2015 1/10
Supermattia 4 Aug, 2015 @ 5:05am 
PLZ MAKE MORE OF THAT