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ResourceNoReplenishRadiusPlayers=1
ResourceNoReplenishRadiusStructures=1
to that file, I always find it deleted during the game, like the game does not like this particular entry. Any advise? I play alone on my own computer, just me. Offline.
In which file(s) we can find "ResourceNoReplenishRadiusStructures" and "ResourceNoReplenishRadiusPlayers"? I want to give a try.
196.0
- Custom servers can now specify "ResourceNoReplenishRadiusStructures" & "ResourceNoReplenishRadiusPlayers" multipliers, if they wish to allow resources to regrow closer or farther away from players & structures.
One of the things I tested, the other day, was to plant a foundation, on the beach, and remove all of the rocks/pebbles on the ground. Later that day, they had not respawned. I also restarted the dedicated server, that this was on, in order to update the mod to a new version.
The next day I removed the foundation, and the rocks have been spawning ever since. It's possible this is part of the same save bug, but it only affects single player?
Now the one other thing I can see happening is that you followed something similar to above, then you harvested the resources, again, saw that they did not respawn, and exited your game. There is a reported bug (at least in single player?) where resources that are on their respawn timer at the time of shutdown, will never respawn again. This is an Ark bug.
I have, specifically, tested the following scenario at least 50 times, to see it work (both with, and without the mod. Note that I temporarily lowered the respawn time to 0.5 seconds on every resource to assist in my testing, but reverted the changes (with the set to default button) on every resource, prior to release):
- Place a foundation in the midst of trees, rocks, and plants.
- Harvest the trees, rocks, and plants. (I adjusted the respawn distance to about 500 units, from the player, so they wouldn't respawn immediately.)
- Stepped out of respawn block range.
- Waiting the appropriate time and watched the resources that were outside the block radius respawn.
- Walked up and destroyed the foundation.
- Everything immediately respawned.
For example, if you set the respawn time to 0.5 seconds, then harvest a tree, it immediately respawns. If you re-harvest that tree, it will take about 4-5 minutes to respawn (iirc). I'm not certain how the single player respawn variable affects the re-harvest delay, as I've not tested it.
The only thing that I'm affecting is the distance at which resources allow themselves to respawn, from a foundation or non-core structure. No timers are adjusted, so anything affected by them is core behavior.
If the spawn is active and there is no prexisting foundation, then placing one does not block respawns as it shouldn't. If you then destroy that foundation, and then harvest the resources nearby, it appears to PERMANENTLY block the respawn from happening for some reason. This is also the case if you had an inactive spawn and a prexisting foundation, and you destroy that foundation to attempt to cause respawns. It seems the act of destroying a foundation (I'm using wood ones in this case) will permanently disable resource respawns near it. I also tested these actions after disabling the mod and respawns behaved normally all around, with the exception that previously blocked respawns never respawned.
LARGE stones now have a larger radius, so that they don't respawn on top of things, after destroyed. (Still a small chance of this happening, on the edge of really large ones. I can tweak, later, if it becomes a problem.) This will probably affect the normal sized rocks, that appear next to the river, also. The block radius is still only about 100ft, though, so it shouldn't be as obnoxious as stock.
I don't currently have any plans to look into this, but may change my mind, later.
Try a single player game without bArk as a mod and see if you still get these results.
Everything else gets blocked properly, and reappears, instantly, the moment that I destroy the foundation that I've placed.