ARK: Survival Evolved

ARK: Survival Evolved

Resource Spawn Block Reducer (Obsolete)
59 Comments
Hirnsausen 20 Jul, 2016 @ 5:56am 
That INI entry never worked. But your mod runs just fine. :-)
Ten24-Khale K'itha  [author] 19 Jul, 2016 @ 3:39pm 
Ah, glad it still works, then. I thought you had mentioned that it hadn't. I haven't had a chance to look into it, yet, so I'm glad it's working for you.
Hirnsausen 19 Jul, 2016 @ 11:24am 
Using it now. Works like a charm - thanks for having developed such a great mod!
Hirnsausen 9 Jul, 2016 @ 3:37pm 
Yes, I can imagine. But I am not sure if the devs would prohibit to change those values with mods. I am sure, it might be ust a changed variable name or something like that. Not sure, though. But I am feeling happy you want to try. Maybe different mods, one mod for structure distance 0.2, another for 0.3, another for 0.5, and so on. And mods for plaer distances, too, same way.
Ten24-Khale K'itha  [author] 9 Jul, 2016 @ 3:00pm 
Unless the mod system has changed dramatically (which it likely hasn't), then reading from an external file isn't going to be possible. There's not even a scripting system. It uses the most basic options in the unreal editor for modding, so there's a lot of restrictions. I don't currently have the game installed, or the mod tools installed, but I will try to look into it, at some point, when I get time. However, if it's not working, out of the box, I'm not sure what will need to be done, since it means that they've either changed the options for this, due to adding it to the game, or removed it from the available moddable features, entirely. Everything that can be modded is controlled, pretty strictiy, by the devs.
Hirnsausen 9 Jul, 2016 @ 2:30pm 
I did all this. I even made sure that both INI files have the same contents (one was empty before). Trust me, it is not possible to use that configuration trick when playing a single-player game in offline mode. I think, these settings function only if you run a server-based game. That is, why your mod is currently the only hope. Try out by yourself on your own computer - offline and single-player - those settings do not work and are being removed each time you enter them into your INI file during or after the game. All of us who play single offline, eperience the same problem. What about making it reading an eternal tet file that has ust two numbers in it, one for the structure distance and the other for the player distance. Trust me, your mod is the only hope currently. What about an eternal tet file that has just two numbers - structure and player distance?
Ten24-Khale K'itha  [author] 9 Jul, 2016 @ 8:38am 
Also make sure those are under a section, in the file, called [/script/shootergame.shootergamemode]
Ten24-Khale K'itha  [author] 9 Jul, 2016 @ 8:37am 
At the moment, I don't plan on updating this, because when it's in mod form there is no way to customize the values. Take a look at these and make sure you're editing the correct Game.ini file for singleplayer. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=467912585 https://gtm.steamproxy.vip/app/346110/discussions/0/530649887196686307/
Hirnsausen 9 Jul, 2016 @ 12:11am 
I don't think, it functions at the moment. But maybe you can make it function again, that is my hope. Those settings in that INI file seems to be functioning only in server-based games, multi-player. On single-player offline games, those entries seem to get removed automatically. So we all single offline players around the globe really need your mod to function again. You are our only hope. ;-)
Ten24-Khale K'itha  [author] 8 Jul, 2016 @ 8:06pm 
I think, from structures, it was about 10'ish ft - players, I don't remember offhand, sorry. I honestly can't say whether or not the mod works with the current version of Ark, however, so don't be surprised if it has no function, at all, anymore.
Hirnsausen 7 Jul, 2016 @ 11:32pm 
Seems I still might need your mod, as these changes are not having any effect inside the game, and even worse, are somehow removed each time I had put them in, by the game. I might have to use your mod under these circumstances. What are the distances from structures and player the dead zone ends, using your mod? Would be fine, if it could be 0.25 and 0.4...
Hirnsausen 4 Jul, 2016 @ 10:32pm 
Alright, I will post inside their forum and hope to get an answer from them. Thanks.
Ten24-Khale K'itha  [author] 4 Jul, 2016 @ 9:37am 
I'm not sure, offhand. You'll probably want to ask the devs about that part as I haven't played the game in a while and have never played singleplayer outside of testing features for 1-2 minutes at a time.
Hirnsausen 4 Jul, 2016 @ 3:44am 
Hi, coming back to the changing of the "game.ini" file: when adding
ResourceNoReplenishRadiusPlayers=1
ResourceNoReplenishRadiusStructures=1
to that file, I always find it deleted during the game, like the game does not like this particular entry. Any advise? I play alone on my own computer, just me. Offline.
Ten24-Khale K'itha  [author] 2 Jul, 2016 @ 6:10pm 
Yes, that's exactly what I said. :)
Hirnsausen 2 Jul, 2016 @ 5:59pm 
No, I found out in the meantime: some say, the value one resembles 75 meters, others say, the value 1 resembles 20 meters. I agree to the 2nd statement (1 = 20m). Also, it is possible to enter values less than 1, like 0.25 and such. In this case, 0.25 resemble 5 meters. And 0.5 would resemble 10 meters, a value of 5 would resemble 100 meters.
Ten24-Khale K'itha  [author] 2 Jul, 2016 @ 5:21pm 
I haven't touched any of this in quite a while, but I think it was percentage based, with 1 being 100% of normal range. I might be remembering that wrong, though.
Hirnsausen 2 Jul, 2016 @ 4:05pm 
If I want to put that resplenish radius to half the current size, can i enter 0.5 there?
Hirnsausen 2 Jul, 2016 @ 3:52pm 
Thanks. I was adding these two commands to my two "game.ini" files. One more, last question: at the Gamepedia i see that there is used the value "1" for these two variables. is the "1" meaning that respawning can begin at a distance of 1 foundation around the base?
Ten24-Khale K'itha  [author] 2 Jul, 2016 @ 1:44pm 
Hirnsausen 2 Jul, 2016 @ 1:39pm 
@ Ten24-Khale K'itha
In which file(s) we can find "ResourceNoReplenishRadiusStructures" and "ResourceNoReplenishRadiusPlayers"? I want to give a try.
Vral 8 Aug, 2015 @ 1:46am 
I found it very convenient mod, for personal server that is turned on from time to time to play with friends and always find resources.
Ten24-Khale K'itha  [author] 7 Aug, 2015 @ 5:58pm 
I do not intend to update this mod after 196.0, provided that this stays in the patch notes and works successfully. (I will be testing, personally)

196.0
- Custom servers can now specify "ResourceNoReplenishRadiusStructures" & "ResourceNoReplenishRadiusPlayers" multipliers, if they wish to allow resources to regrow closer or farther away from players & structures.
The Quiet Cab 7 Aug, 2015 @ 5:18am 
i would like to know the mod id
Kivuli Panther 5 Aug, 2015 @ 12:07am 
It's hard to say. I host a server and we've had a few tree casualties around my hunting lodge to wandering dinos (hence why I'm interested in this mod). I might make a copy of the existing ark and fork the server install to test if it truly is single player only.
Ten24-Khale K'itha  [author] 4 Aug, 2015 @ 11:58pm 
Interesting. I've been curious as to if the save issue is a single player thing or not. I wonder if it is.

One of the things I tested, the other day, was to plant a foundation, on the beach, and remove all of the rocks/pebbles on the ground. Later that day, they had not respawned. I also restarted the dedicated server, that this was on, in order to update the mod to a new version.

The next day I removed the foundation, and the rocks have been spawning ever since. It's possible this is part of the same save bug, but it only affects single player?
Kivuli Panther 4 Aug, 2015 @ 11:54pm 
Tested again (At the hidden lake in the north). Loaded brand new ark with no mods. Set resource respawn timer to 0. Placed a single wooden foundation near one of the large trees at the edge of the lake and chopped it down. Chopped another tree nearby to test the spawn timer. Ran a good distance away and watched the tree that was not within the block radius respawn instantly. All's well. Restart ARK and load in the mod. Remove the foundation in question and run away. Nothing. No respawn at all. Either the resource respawn timer is considered always running when being blocked or there is something else going on somewhere that's making a prexisting island act goofy.
Kivuli Panther 4 Aug, 2015 @ 10:29pm 
I did indeed do something similar, though with a few more variations, as what you listed. I didn't know about the shutdown bug though. I'll wipe my singleplayer ARK and test that again.
Ten24-Khale K'itha  [author] 4 Aug, 2015 @ 8:35pm 
(3rd split)
Now the one other thing I can see happening is that you followed something similar to above, then you harvested the resources, again, saw that they did not respawn, and exited your game. There is a reported bug (at least in single player?) where resources that are on their respawn timer at the time of shutdown, will never respawn again. This is an Ark bug.
Ten24-Khale K'itha  [author] 4 Aug, 2015 @ 8:35pm 
(Splitting into another post for comment length restrictions)
I have, specifically, tested the following scenario at least 50 times, to see it work (both with, and without the mod. Note that I temporarily lowered the respawn time to 0.5 seconds on every resource to assist in my testing, but reverted the changes (with the set to default button) on every resource, prior to release):
- Place a foundation in the midst of trees, rocks, and plants.
- Harvest the trees, rocks, and plants. (I adjusted the respawn distance to about 500 units, from the player, so they wouldn't respawn immediately.)
- Stepped out of respawn block range.
- Waiting the appropriate time and watched the resources that were outside the block radius respawn.
- Walked up and destroyed the foundation.
- Everything immediately respawned.

Ten24-Khale K'itha  [author] 4 Aug, 2015 @ 8:35pm 
What you're seeing may be the re-harvest delay. Most harvestables have a re-harvest delay that activates upon harvesting the same resource, twice, within a limited time.

For example, if you set the respawn time to 0.5 seconds, then harvest a tree, it immediately respawns. If you re-harvest that tree, it will take about 4-5 minutes to respawn (iirc). I'm not certain how the single player respawn variable affects the re-harvest delay, as I've not tested it.

The only thing that I'm affecting is the distance at which resources allow themselves to respawn, from a foundation or non-core structure. No timers are adjusted, so anything affected by them is core behavior.
Kivuli Panther 4 Aug, 2015 @ 8:05pm 
Been doing some testing using a single player save to see what effects can be expected by installing on an existing island. It seems to be exhibiting some VERY odd behavior when installing on an existing island. This is on a simple ark with no other mods than this one installed.

If the spawn is active and there is no prexisting foundation, then placing one does not block respawns as it shouldn't. If you then destroy that foundation, and then harvest the resources nearby, it appears to PERMANENTLY block the respawn from happening for some reason. This is also the case if you had an inactive spawn and a prexisting foundation, and you destroy that foundation to attempt to cause respawns. It seems the act of destroying a foundation (I'm using wood ones in this case) will permanently disable resource respawns near it. I also tested these actions after disabling the mod and respawns behaved normally all around, with the exception that previously blocked respawns never respawned.
Ten24-Khale K'itha  [author] 4 Aug, 2015 @ 5:33pm 
They should be - but they are classified the same as the other rocks, so should have a radius around there for their regrow. It's not as large as stock, though. On an existing map, it seems to still be up in the air as to if it's going to work, or not.
Fiji Wasser 4 Aug, 2015 @ 3:52pm 
are metal ores included? because thats what i need this mod for
golddiamond2541 3 Aug, 2015 @ 12:58pm 
ty!!
Ten24-Khale K'itha  [author] 3 Aug, 2015 @ 9:30am 
New version added that slightly increases the radius for everything (so they don't spawn on the edge of your buildings. There's about a 2 foot gap on most things.
LARGE stones now have a larger radius, so that they don't respawn on top of things, after destroyed. (Still a small chance of this happening, on the edge of really large ones. I can tweak, later, if it becomes a problem.) This will probably affect the normal sized rocks, that appear next to the river, also. The block radius is still only about 100ft, though, so it shouldn't be as obnoxious as stock.
Ten24-Khale K'itha  [author] 3 Aug, 2015 @ 9:07am 
No, there's nothing adjusted for supply drops. (I haven't even looked into how/if that's possible yet, to be honest.)
I don't currently have any plans to look into this, but may change my mind, later.
Thanos 3 Aug, 2015 @ 9:05am 
Does this also affect Supply drops?
Ten24-Khale K'itha  [author] 3 Aug, 2015 @ 8:01am 
He doesn't list it, but there's also changes made to the resource nodes. Guessing, from the file names, he makes the resources weigh less, and has to adjust the resource nodes to spawn his new resources. It's *possible* if you load this one lower in the list of mods, it might override that change, but if not, it's just a limitation of the current, limited, mod stacking system that the devs just started working on. Sorry about that.
golddiamond2541 3 Aug, 2015 @ 7:46am 
But bArk adds boss dinos, it has nothing to do with resources. Is there any way for a workaround? It's one of the best mods and top favourite by the players, i can't replace it with this.
Ten24-Khale K'itha  [author] 3 Aug, 2015 @ 7:30am 
Though not listed in the description, I've just verified that bArk makes changes to the resource harvest nodes and is, as a result, incompatible with this mod.

Try a single player game without bArk as a mod and see if you still get these results.
golddiamond2541 3 Aug, 2015 @ 7:26am 
From the default original distance, perhaps it's better to make it 1/4 of it? so if its usually 100 meters, it could be reduced to just 25 meters. So it leaves some breathing room in bases.
golddiamond2541 3 Aug, 2015 @ 7:21am 
Only 3 mods: Aku Shima mod, bArk and Au Naturale
Ten24-Khale K'itha  [author] 3 Aug, 2015 @ 7:12am 
What other mods are you using, then? I'm testing it, right now, with it requiring me to be 10 feet away for them to respawn, and with a 1 second respawn, and I'm watching what works and what doesn't. So far, the only things that aren't working are the massive stones. (And they aren't working, without my changes, either, it looks like.)

Everything else gets blocked properly, and reappears, instantly, the moment that I destroy the foundation that I've placed.
golddiamond2541 3 Aug, 2015 @ 6:59am 
rocks, trees, plants. Try set ResourcesRespawnPeriodMultiplier=0.5 and move half the map away then slomo 50.
Ten24-Khale K'itha  [author] 3 Aug, 2015 @ 6:02am 
Is this just happening with the giant rocks, or are you guys getting something else to respawn inside the house, as well? I can duplicate it with the big giant rocks, only, at the moment.
golddiamond2541 3 Aug, 2015 @ 2:21am 
Khale the mod causes resource to spawn inside buildings. You change to 0 radius?
morkai 2 Aug, 2015 @ 8:14pm 
brilliant. thanks for making this standalone mod. this was my greatest single complaint about the barren lands around bases.
Sweatington 2 Aug, 2015 @ 5:52pm 
Awesome. Will add it too my server later
Ten24-Khale K'itha  [author] 2 Aug, 2015 @ 5:05pm 
Yes, provided the original mod does not change resource spawns. I'm running it stacked, now, and have tested, as such.