Garry's Mod

Garry's Mod

[CW2] Mag System Tweak plugin (2016)
30 Comments
BIG GUY 18 Mar, 2020 @ 9:26pm 
what do you have to write in the console to activate this?
chicken77hawk 7 Apr, 2019 @ 3:53am 
What do you have to write in the console to activate this?
FaZe Optic India 5 Apr, 2019 @ 12:21pm 
omg thank you I would kiss you if I saw you :D
:steamhappy::steamhappy:
dirtdobber205 28 Mar, 2019 @ 3:53pm 
what would i put into the console so it would work?
Protagonist-Chan 16 Jul, 2016 @ 5:49am 
yes, it will have the default be pistol mags
Dornek 16 Jul, 2016 @ 5:24am 
So if i use it on some custom weapon that doesn't use mag system, will it be then using mag system?
Knife Kitty  [author] 16 Jul, 2016 @ 4:52am 
@Dornek sure

CustomizableWeaponry.callbacks:addNew("initialize", "magEnforcment", function(wep)
wep.magType = wep.magType or "pistolMag"
end)
Dornek 16 Jul, 2016 @ 3:50am 
Is there any way to force the mag system for all weapons?
|STE|HuntertheWolf 28 Mar, 2016 @ 6:31pm 
this does not work if you can please contact me as i want to invest my time into helping you fix any bugs to it
Protagonist-Chan 16 Mar, 2016 @ 3:33am 
pretty much the same thing as what i said in terms of how much you cheat imo XD
Knife Kitty  [author] 16 Mar, 2016 @ 2:42am 
welp depends on how much stuff u want to save
if you want all weapons attachments and mags saved, simply enable cheats and use god mode
Protagonist-Chan 16 Mar, 2016 @ 2:01am 
sorry, i like ranting
Protagonist-Chan 16 Mar, 2016 @ 2:01am 
i think he might mean presets, although im pretty sure making mags attached to presets would mean 1. storing the mag data on the player instead of the weapon and 2. spawning in mags with said data each time someone switches presets which would be cheaty, and give trolls who set their presets in sp to go on servers the ability to have 6 full mags (per time they switch presets, essentially giving them infinite ammo) on any gun to rdm with (any self respecting darkrp Administrator just had a heart attack) which could easily cripple a server within hours if they work together, which in and of itself (did i type that right?) would be something entertaining to see.
Knife Kitty  [author] 7 Jan, 2016 @ 11:15am 
loadouts?
Semen Gaming 7 Jan, 2016 @ 11:06am 
Do you think that you will ever manage to make cw 2.0 loadouts compatible with mag sistem?
Blazbo Babbins 8 Sep, 2015 @ 8:45am 
Its the CW 2.0 HUD
Go in utiities
Americantax$ 7 Sep, 2015 @ 7:47am 
what is the hud your using?
Knife Kitty  [author] 3 Aug, 2015 @ 2:11am 
Atmos
King Of The Family 2 Aug, 2015 @ 6:28pm 
whats the weather mod you used if any?
fips 2 Aug, 2015 @ 10:42am 
Also, could you maybe make a tutorial on how to code weapons for CW 2.0?
fips 2 Aug, 2015 @ 9:47am 
Well, it just seems so since you haven't posted anything in a while.
Knife Kitty  [author] 2 Aug, 2015 @ 9:32am 
I havent
fips 2 Aug, 2015 @ 9:17am 
Why have you stopped making SWEPs?
Knife Kitty  [author] 2 Aug, 2015 @ 4:29am 
@Zakke01: this is minor extension/tweak to Spy's Mag system, not alternative to it
Zakke01 2 Aug, 2015 @ 2:48am 
Isn't this same like Spy's Mag system. B)
Knife Kitty  [author] 28 Jul, 2015 @ 12:41am 
gamebanana
fips 27 Jul, 2015 @ 6:20pm 
Nice gloves, where did you find them?
Adolf Midgetler 27 Jul, 2015 @ 4:46pm 
ah... I never really paid any attention to that
Knife Kitty  [author] 27 Jul, 2015 @ 4:46pm 
nope, by default it only empties the magazine and you still have to manually unload it in mag management menu
Adolf Midgetler 27 Jul, 2015 @ 4:42pm 
Doesn't changing the ammo/magazine type already do that without this addon?