VoidExpanse

VoidExpanse

ReFine
21 Comments
Verum Jones 3 Mar, 2017 @ 12:50pm 
Damn good mod.. Thank you.
gbogy11 29 Dec, 2016 @ 3:36pm 
It works for me
Yes you need mining device..
Great mod by the way....spent hours gathering items and making blue prints.
sir Evans 29 Dec, 2016 @ 3:16pm 
Yeah, I know - It would be good idea to change the description to say that the other mod is mandatory :D
Cores  [author] 29 Dec, 2016 @ 2:49pm 
Hmm, it's works with a mod Special Mining Devices only. So subscribe it too. I have no any other ideas.
Cores  [author] 29 Dec, 2016 @ 2:40pm 
Sorry, bro. I lost all my sources due HDD malfunction, so it's abandoned. If it's not work I'll delete it.
sir Evans 29 Dec, 2016 @ 1:34pm 
Mod doesn't load.
It throws out the multiple errors about missing data files regarding specific ore extractors.
Please either unify the two mods or write down that Special Mining Devices are mandatory to work :)
nuke147 20 Jan, 2016 @ 11:07am 
Now that the developers are updating the core game again, will you be revisiting this mod? Some explanation of what stations purchase and sell which goods would be great. I hate building a spreadsheet for any trading game I play.
gbogy11 1 Jan, 2016 @ 12:27pm 
Well that was the problem.Apparently I missed the multiplication factor of how many he would make with what he needed to make them with.Confirmed that it's working now. Thanks for the help and good job on this mod.I really do enjoy for it adds something else to do with rewards while making mining way more cooler:)
Cores  [author] 1 Jan, 2016 @ 1:04am 
Well, Brokers can produce 5 components per ask, so you must have resources for 5 components (i.e. for 1 run of "Alloy plates I" you must have 25xCarbon + 15xAluminium).
gbogy11 31 Dec, 2015 @ 4:23pm 
Apperently the components Alloys,Capacitors etc. from ore refined resources don't register when trying to build the Alloys,capacitors etc.I was wondering if you could at least look into a fix or explain how it works? Everything else works from making blueprints and weapons,hulls from the materials but making the materials don't.
Cores  [author] 29 Dec, 2015 @ 10:38pm 
No, it's not developed ever more due lack of motivation (DEVs abandoned this game and are making another one game).
gbogy11 28 Dec, 2015 @ 2:14pm 
Is this mod still being developed? I hope so because it's made this game way more fun to play.
nuke147 18 Oct, 2015 @ 4:27pm 
Are alloys, thrusters, shield generators etc. produced at specific stations?
I am trying to understand if station types consistently price an element or item.
Thank you for a mod that greatly improves trading and mining to the game.
Kobi 17 Oct, 2015 @ 5:24pm 
thank you for quick reply. amazing mod. totally love it
Cores  [author] 17 Oct, 2015 @ 4:01pm 
You must fly to any Science Station and have some modules for reverse-engineering.
Kobi 17 Oct, 2015 @ 3:55pm 
how do i get module blueprints?
Cores  [author] 3 Aug, 2015 @ 12:23pm 
Thank you! You are welcome! =)
- well, i have no idea how to implement this, but maybe generate most valuable elements the first, and cheapest the last? (but I'm sorry, until I pass the exams i have no extra time for modding)
- station limit is hardcoded (@DEV's);
satinembers 3 Aug, 2015 @ 11:56am 
Very nice mod, though I came across an issue when you refine ore and there isn't enough station storage the excess (and usually most valuable) elements are lost/not created. It would be nice if they could be added to ship inventory. And on that topic I've spent quite awhile looking for the variable to expand station storage, so if you could either add that or if you happen to know where to find it I could make my own mod.
Buyaga Dodzyo 29 Jul, 2015 @ 7:06am 
Ну не согласен что совсем уж противопоказан, но просто можно было это дело малость проще организовать, таким образом крафт будет проще, интереснее, а главное доступнее, например упразнив переработку сырья на материалы такой крафт станет уже намного интереснее.
Повторюсь что не играл на серваках, но соло даже на хардкоре у меня уже через 4-5 часов топовая снаряга и "Венец смерти", летаю ногебаю. Думаю на серваке это заняло бы не намного больше времени, даже на полухардкоре.
Cores  [author] 28 Jul, 2015 @ 4:30pm 
оборудование покупается раз и навсегда только в случае если после гибели остается корабль и снаряжение :)

На легком уровне сложности интереса мне недостаточно слишком быстро игрок набирает кучу свистелок, хочется превозмогать. Поэтому можно потерять легко любую сумму денег просто забыв затормозить около звезды.

Ну и возможно, да: крафт этой игре противопоказан.
Buyaga Dodzyo 28 Jul, 2015 @ 7:04am 
В целом идея действительно интересная но по факту делает игру муторной, вот конкретный пункт про улучшение оборудование и интересен и полезен.
Топливные ячейки имба, я и так могу с одним баком зачистить 2-3 системы от ксенгатарнов.
Использование чертежей не фан, оборудование покупается раз и навсегда (или до смены на топовое) - поставили и летаем. Ну я понимаю что можно крафт на продажу... но не слишком все сложно с зарабатыванием валюты. Хотя на серверах может, не играл.
В целом: интересно - да, юзабельно - нет.