Total War: ATTILA

Total War: ATTILA

luetzow_radious_ammo_refill.pack
53 Comments
Oberst von Lützow  [author] 29 Aug, 2024 @ 8:26am 
Have you tried Sheph's version of the mod?
[AT] Eranshahr pushtigban 17 Aug, 2024 @ 5:01pm 
Hello, Is it possible to update this mod? overall a great mod, it's would be great to see it run again
Sheph 11 Feb, 2019 @ 8:14am 
Unless you are using some conflicting mod, I would guess that you are referring to the freeze time when they are reloading ammo. I have posted an updated version of this mod here that has some new features. This mod should still be good for most units. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1532126140 . My mod does not include a radious missile unit pack, though I am working on that.
Oberst von Lützow  [author] 11 Feb, 2019 @ 4:59am 
I honestly do not know, since I have stopped updating this mod a while ago. I can only say that I never have experienced anything alike and that in general units cannot move while getting refilled. If they do so, the process is interrupted.
Pei 20 Jan, 2019 @ 11:37am 
Um I have a problem. None of my horse archers can shoot while moving. Is it possible that this mod is messing it up?
Oberst von Lützow  [author] 26 May, 2018 @ 11:24am 
I don't mind at all. I wish you good luck with your mod! I am looking forward to it...
Sheph 25 May, 2018 @ 5:32pm 
Lutzow, If you don't mind, I will borrow a variation of this mod for an upcoming Attila mod. TOB is a bomb, I agree. I will credit you. Let me know.
Oberst von Lützow  [author] 13 May, 2018 @ 7:39am 
I am sorry for your inconveniences, but I will no longer support this mod for several reasons:

- As said in the description this is not a 'real' mod in itself, but rather a combination of several mods, accordingly I am not a 'real' modder

- At the latest with the release of Thrones of Brittania I have completely lost any interest in Attila, in fact I had lost interest a while ago

Everyone feel free to use the content of this mod for your own purposes.

Cheers...
alphonsechristophe 12 May, 2018 @ 6:33pm 
Can you make a version with the need to use the Swiss Halberdier AUM mod? That mod conflicts with some of the other mods I play with.
keket87 Zkuhh 17 Mar, 2018 @ 3:33am 
I have all 4 mods that are required, and my game still crash in campaign battle when i use the reload button ... Can you fix it plz ?
Oberst von Lützow  [author] 27 Dec, 2017 @ 9:41am 
@jizhou1986: Thanks for the testing and the feedback. I really appreciate. I haven't played Attila in a while, so I kind of lost track. I will try to keep the mod updated.
jizhou1986 26 Dec, 2017 @ 8:59am 
I finally figured it out. You basically need have these mods to work:
1. Radious mod (obviously)
2. Charlemagne mod
3. Radious total units mod
4. Swiss Halberdier's AUM mod
If any one of these missing, you'll get a crash.

Ammo refill mod is one of the best mods out there. With this mod, it's a lot more fun to play Huns. Good job. Please keep this updated.
VU1 18 Dec, 2017 @ 9:56am 
Right to clarify I was able to get it working with "Radious Total Units 2 - Charlemagne" without it I do crash on the load screen.
VU1 18 Dec, 2017 @ 9:50am 
sadly I'm having the same problem, crashing on start up only difference is I don't have radious charlemagne addon. No rush to fix its christmas after all but there is still a problem somewhere I'll triple check to make sure it isn't on my end.
Oberst von Lützow  [author] 18 Dec, 2017 @ 9:22am 
Ok. Fuck it. I just updated the mod. The units of Radious Total Units 2 - Charlemagne have been included - there were less than I thought, and the unit names are pretty unambigious, which helped to speed up the modding process immensely. All works fine.
Oberst von Lützow  [author] 18 Dec, 2017 @ 9:05am 
I just installed and tested Radious Total units 2 - Charlemagne (that's the one you are using, right?). The game loads just fine with my mod - even though of course Radious' new additional units don't have the reload skill. The only mod you have and which I do not use is the x2 unit size mod, but you said you have already tested running the game without it... There has to be another reason for your crash. Have you tried checking the core files over steam yet?
Oberst von Lützow  [author] 18 Dec, 2017 @ 8:48am 
Then it has to be a problem with Radious unit-Charlemagne. I didn't even know it existed until now, since I am not really playing Attila any longer. I will probably find time to take a look at it after Christmas. Sorry, but until then you will have to play without it.
jizhou1986 16 Dec, 2017 @ 12:21am 
I removed unit siz x2 mod. Re-downloaded and re-tested. Still crashes at loading screen. Any tips on how to fix it. I swear the only mods I have are : 1. Radious total war mod 2. Radious total unit mod, 3. Radious unit-Charlemange (it is required for total unit mod to work).
jizhou1986 15 Dec, 2017 @ 11:47pm 
These are the mods that I have: 1. Radious, 2. Radious units, 3. Radious units-Charlemange, 4. Radious unit size x2.
Oberst von Lützow  [author] 15 Dec, 2017 @ 4:00pm 
Just tested. Works just fine. Therefore there should be a conflict with some other mod you are using.
jizhou1986 15 Dec, 2017 @ 1:22pm 
Not working. Crashes at the loading screen. Once remove this mod, my game starts fine.
Oberst von Lützow  [author] 26 Oct, 2017 @ 3:00am 
Updated. You should have told me that you are using Swiss Halberdier'S AUM mod for Radious (besides Radious total units mod) ;). This is why mentioned units were missing. Should all work fine now. I therefore hope this will be the final version of this little mod. Enjoy...
[AT] Eranshahr pushtigban 25 Oct, 2017 @ 11:03am 
Awsome job, the list of units who are missing:
1-sagittarii Armati(western roman Empire), 2- sevta huna(huns, white huns),3-Geatic gester longbowman(Geats)
4-garamantian hunters(garamantian), 5- slavic hunters, slavic archer( Slavic nations), 6- lakhmid rumat(Lakhmids),7- Pictish highland archer. 8- Caledonian boghadair de beinn( Caledonians),9-Danish hemithegi longbowman(Danes).
Oberst von Lützow  [author] 25 Oct, 2017 @ 5:31am 
Found the faulty line in the code. Updated. Starts just fine. If there are still units missing, please give me their exact names.
Oberst von Lützow  [author] 25 Oct, 2017 @ 3:12am 
The newest versions of the mod cause some conflict. Until I maybe find the fault, I've re-uploaded an older version, which should at least not crash the game on loading. Sorry, that's all I can do for now.
Oberst von Lützow  [author] 25 Oct, 2017 @ 3:00am 
Updated. Will test a little on my own now. Which other (unit/battle) mods are you using?
[AT] Eranshahr pushtigban 25 Oct, 2017 @ 2:46am 
i am sorry to tell you,but since the update, your mod has some compatibility issue, it doesn't run with same mods that i used to play with.
[AT] Eranshahr pushtigban 25 Oct, 2017 @ 1:26am 
again thanks a milion for the update,
[AT] Eranshahr pushtigban 25 Oct, 2017 @ 1:26am 
no one tire 2 archer unit from western roman empire
Oberst von Lützow  [author] 23 Oct, 2017 @ 5:51am 
Updated for Charlemagne. For Charlemagne units also melee infantry and cavalry (with only 2-3 shots ammo) have been included
Oberst von Lützow  [author] 23 Oct, 2017 @ 4:49am 
Which kind of units? If you mean melee infantry with javelins (the guys with two spears to throw before engaging), they are untouched by the mod...
[AT] Eranshahr pushtigban 20 Oct, 2017 @ 6:04am 
tahnks, I highly approciate an update for charlemagne too, but some units in western roman empire is still not included.
Oberst von Lützow  [author] 14 Oct, 2017 @ 6:04am 
If anyone still needs an update for Charlemagne, please say so. I'm back onboard so to say...
Oberst von Lützow  [author] 14 Oct, 2017 @ 5:56am 
After several requests and finally updated, but not tested yet. Feel free to give feedback.
[AT] Eranshahr pushtigban 8 Oct, 2017 @ 12:02pm 
respect for your effort, but it hasn't been updated.
LordDawson 22 Dec, 2016 @ 12:13pm 
update!!!!
vallami SKINS 28 Jul, 2016 @ 8:28am 
update plz
BNS Ed 27 Feb, 2016 @ 2:37pm 
can u update plz like after the new radious update for the slavs?
Sheph 7 Feb, 2016 @ 12:08am 
Never mind. It was my fault as I forgot to load the Radious Total units mod.
Sheph 5 Feb, 2016 @ 3:02pm 
This is crashing with Radious plus Radious total units mods. Can you fix it or tell us what's the conflict?
Spartan 19 Dec, 2015 @ 6:24am 
Can you make it work with the charlemagne campaign please? :)
Oberst von Lützow  [author] 18 Sep, 2015 @ 3:07pm 
done... should work
BNS Ed 18 Sep, 2015 @ 8:16am 
Update plz
usmc_sultan 27 Jul, 2015 @ 11:12pm 
@Oberst von Lützow
Thanks buddy.
Oberst von Lützow  [author] 27 Jul, 2015 @ 12:18am 
@ usmc_sultan: See link below. Note: Most probably I will not include any other submods. So take this as an exception. Beside Radious Mod, Radious Total Units Mod and Cyrius PT's Arabia Mod, you will also need Swiss Halberdier's Additional Units Mod. Enjoy...

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=488959778&searchtext=ammo+refill
usmc_sultan 26 Jul, 2015 @ 9:03pm 
@Oberst von Lützow The mod is called Arabia. It is submod for Radious mod
Oberst von Lützow  [author] 26 Jul, 2015 @ 4:27am 
@ usmc_sultan: Sorry, but I can't find that unit. As Arabia is not a faction playable by standard, maybe it has been added by another mod you are using?
Solarak 25 Jul, 2015 @ 2:29pm 
Thank you!
usmc_sultan 25 Jul, 2015 @ 10:05am 
it is not working for saracen archers Arabia faction