Total War: ATTILA

Total War: ATTILA

Zuma's Epic Generals!
204 Comments
Sarge 22 Jul @ 1:29pm 
@killer_klown94 It does work, not with the generals you start with, but when you make a new army select The General as bodyguard unit.
Casper 1 Apr @ 9:09am 
Well.. It is interesting mod and it is save compatible, but disabling it makes the saved game while it was enabled unloadable ... Forcing you to keep it active if you progressed and had saved your game while it was active. So make sure you are not going to have a mod that conflicts with it while you are progressing your in campaign. Or in other words, just don't have it.
Phantom Snake 7 May, 2024 @ 7:27am 
Is it safe to uninstall mid-campaign?
killer_klown94 6 May, 2024 @ 3:56pm 
piece of shit it does not work
SaddamHussein69 5 Apr, 2024 @ 5:19am 
I have tried to make it work with 1212 mod by various load orders but it did not help. If you could perhaps explain the structure of your mod and coding language needed I would try to modify your mod to be compatible with 1212 mod. If you are interested please reply either here or send friend request to go over details. I will not try to do it without yours permission as it would be unacceptable behaviour and conduct to create mod form someone's work without their permission.
SaddamHussein69 5 Apr, 2024 @ 5:15am 
is there actual way to make it work with 1212 mod without much modifying the contents of the original mod? (Your mod)
H 1 Oct, 2022 @ 7:29am 
great
Polar シ 30 Jun, 2022 @ 11:43pm 
pwease make one for 1212
Bucky 9 Dec, 2021 @ 2:50pm 
I to want a version for Medieval Kingdoms 1212.
cybersbe 6 Aug, 2020 @ 5:06pm 
I have a couple questions:

1: Does this mod still work with the current versions of the game?

2: Is it compatible with Medieval Kingdoms 1212?
Guipants 25 Sep, 2019 @ 1:35pm 
pls update it crushes every battles
Dude_Stark 20 Jul, 2019 @ 5:47am 
is there a mod for custom battles and multiplayer?
abc 24 Sep, 2018 @ 8:39am 
as cool as this mod is, it would be nice if there wa a baseline missle block rate to be like 90% since hes stand alone, it only takes 1 volley of archers to 1 shot the general.
osrslife 10 Mar, 2018 @ 9:43am 
please update it so the game doesnt crash when ever i go into a battle
Osvald 18 Jan, 2018 @ 6:14am 
PIease, make an update for this wonderful piece of autism.
萌新洞洞拐 6 Dec, 2017 @ 6:35pm 
Hello, author. Whether this MOD can be used in the latest version of the game.
Askari 26 Aug, 2017 @ 4:25pm 
UPDATE IT! My save game is fucked!
Pharaoh 12 Jul, 2017 @ 10:17pm 
In shogun 2 generals were actually worth it This is a pretty good idea.
Mcina 9 May, 2017 @ 5:15pm 
Hey, does this work with the Slav Faction? Played vanilla with just this checked and it didn't
ScHmIdT Happens 3 May, 2017 @ 3:57pm 
hey does this work with the imperium mod? Just curious. Thank you.
TheZuma  [author] 27 Mar, 2017 @ 12:16pm 
@RipVanTwinkle Yes, please read the description.
Ruvo 26 Mar, 2017 @ 2:51pm 
does thiswork in campaigne
zzztotoso 19 Mar, 2017 @ 9:40pm 
My V1.6 cannot have the epic general with his army on the field commanded by myself. I wonder if its because my other mods are mutually exclusive with this one. But whatever what this is a good mod.
TheZuma  [author] 25 Dec, 2016 @ 5:50am 
@ziggy It should do, though I am currently inactive with my mods
ziggy 24 Dec, 2016 @ 4:44pm 
Hey Zuma, Does this mod still work, My game began crashing on the load screen before battles, after my first couple non-simulated battles worked fine.
Yeazzal 20 Nov, 2016 @ 3:49pm 
Awesome Mod, I'm gonna enjoy this thanks!
ExPR 6 Nov, 2016 @ 2:03am 
can you make a version for Medieval Kingdoms?
LT 21 Aug, 2016 @ 3:09am 
Thanks Zuma. You the man
TheZuma  [author] 21 Aug, 2016 @ 2:24am 
@LT you should try this mod of mine: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=653518287 It also has a one-man general, but it's more balanced and it's updated :)
LT 20 Aug, 2016 @ 11:34pm 
Hey bro love the mod. Would be forever grateful if you could make it compatible for Age of Charlemagne. I refuse to play tw without this mod and need a change of scenery in campaign
Dig_Baddy 1 Jul, 2016 @ 11:44am 
nevermind it wasnt enabled, i think its out of date
Dig_Baddy 1 Jul, 2016 @ 11:25am 
HOW DO I GET THIS TO WORK IN CUSTOM BATTLES?? Is there like a seperate unit card or do u just use the normal one?
Dig_Baddy 29 Jun, 2016 @ 2:04pm 
i dont think it works with antiquity
also is this save game compatible and does it only work when u recruit a new general?
Dig_Baddy 29 Jun, 2016 @ 1:12pm 
k how do u do it in custom? just select a normal general?
TheZuma  [author] 29 Jun, 2016 @ 12:55pm 
@plevsj You can, but the model will be from my assassins mod
Dig_Baddy 29 Jun, 2016 @ 12:55pm 
I will :)
So u cant use it in Custom battles?
TheZuma  [author] 29 Jun, 2016 @ 12:53pm 
@plevsj No idea, give it a try
Dig_Baddy 29 Jun, 2016 @ 12:46pm 
Is this compatible with the antiquity mods?
(ones that make it like Rome 2)
TheZuma  [author] 21 Jun, 2016 @ 4:51pm 
@Dorian Yea to that point. I recommend using this mod instead, It's way more balanced: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=653518287
Sean 21 Jun, 2016 @ 4:38pm 
To what degree? Because I tried out a Champions mod and it ended with my whole army full stack trying to take one guy down and failing haha
TheZuma  [author] 21 Jun, 2016 @ 4:30pm 
@Dorian Yes, very
Sean 21 Jun, 2016 @ 3:08pm 
Actually, just a question. Is the General unit reasonably tough to make up for him not having a unit of cav or infantry?
TheZuma  [author] 21 Jun, 2016 @ 2:54pm 
@Dorian Hahahahahah ^_^
Sean 21 Jun, 2016 @ 2:24pm 
That awkward moment CA steals your idea for Warhammer Total War haha
Boarman2000 14 Jun, 2016 @ 11:18pm 
I sent invite
TheZuma  [author] 14 Jun, 2016 @ 6:52am 
@JustNat_Bros_1 | trade.tf Sounds very interesting! I currently got my finals, but add me, then we can discuss it later ;)
Boarman2000 14 Jun, 2016 @ 4:27am 
@TheZuma [S.P.Q.R]
I was asking because I aim to be an animator as a profession. Maybe I can help you with your mod making by making some character/unit animations (this will be a good learning experience for me and will improve your mods).
Can animations be created and imported into a mod?
Are you interested?
TheZuma  [author] 14 Jun, 2016 @ 2:51am 
@JustNat_Bros_1 | trade.tf First of all, I didn't "create" an animation, i simply made my own one with the already existing animations. And I edited it through notepad++
Boarman2000 13 Jun, 2016 @ 10:10am 
@TheZuma [S.P.Q.R]
Ok, worries.
Quick question:
When creating your own custom animation for a total war mod, what format are the animation assets?
TheZuma  [author] 13 Jun, 2016 @ 9:29am 
@JustNat_Bros_1 | trade.tf Not at the moment, I've currently moved over to mod Warhammer instead