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Now when i turn the inhibitor off... all the local jump drives are stuck on red, and never come back online...
Running 1.172 Stable DS
I have fix for your mod
nn JumpDriveInhibitorBlock.cs
replace [MyEntityComponentDescriptor(typeof(Sandbox.Common.ObjectBuilders.MyObjectBuilder_Beacon))]
to
[MyEntityComponentDescriptor(typeof(MyObjectBuilder_Beacon), new string[] { "Beacon", "JumpInhibitor" })]
From now on jump drives will get damaged if somebody tries to keep them online with a loop-triggering timer.
@Some Call Me J: Will implement this as another mod
@gornyakmaniac: will look into that bug
Can you please make this mod compatible with other mods using beacon class? For now, when I use your mod Jump Drives disable in broadcasting radius of any beacon, not Inhibitor only
Yeah, it doesn't work, fix will be fine :)
Otherwise they could just jump to it and jump away. Adds a great mechanic for realism/storyline.
Thank you, sir.
"For balancing reasons the Inhibitor is only preventing ships from jumping if the ship it is attached to does not work."
you mean... " if the ship it is attached to is not moving" or do you mean " if the ship it is attached to is blown up and inacctive.(which the way you put it sounds like this now)
second...
EW VANILLA MODEL this model already has a pourpace