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Some of the function included in Community Patch make programming easy. I will work removing requirement of Community Patch in the future.
I just tested the trade units, and because trade units don't have sight, the plot gets fogged. Might work on changing that once I figure it out how implement it.
That fort idea sounds cool. Might incorprate that into my v2 of this mod.
I wish I could use JFD's mod you mention but I find that those DLL changing mods end upp screwing up too many other mods I like to use.
Spies set that city to visible, so that wont change. Cities don't get hidden by fog, rather the area around them does. As for the trade units, I willl have to test that. Never paid attention to that while testing, and playing with the mod.
Plus shouldn't forts give a bonus sight? It would seem this mod means building forts on your borders would allow you to not only defend said borders but also give you a little bit more advanced warning.