Serious Sam 3: BFE

Serious Sam 3: BFE

Unreal Tournament 3 Weapon Pack!
39 Comments
🖤DishonZu🖤 30 May, 2024 @ 4:12am 
port fusion pls
Apologet 19 Aug, 2018 @ 1:15am 
So it will be great to see it in Fusion. Any plans about this?
Commissar_Purity 3 Jan, 2018 @ 8:16am 
doesn't start up the game...
ElFeder 27 Nov, 2017 @ 5:33pm 
es un buen juego para los que les gusta los juegos shooter freneticos
LeatherFace 26 Oct, 2017 @ 7:52pm 
What would be very nice is having access to the models separated and not in one pack because it's not compatible with some mods for exemple

Artificial's Weapon Enhancements 3.0

Also i'm noticing for the FOV some of the models aren't made for high FOV
The fire rate of the Rocket Launcher is very slow compared to the default and some other models
我的歌声就是答案 2 Sep, 2017 @ 6:15am 
I like it! it's very cool!:steamhappy:
Sylvanas Windrunner 19 Jan, 2017 @ 8:12am 
круто! автору респект!
Dracologist 3 Jul, 2016 @ 1:10pm 
i love the flak cannon but the shottie is so sluggish!
THE FAT GYVER :D 1 Oct, 2015 @ 10:53am 
Varmasti olla viihdyttävä paketti kun muuntaa kaikki aseet UT3 aseisiin... tulen tykkäämään tästä todellakin kun olen myös UT3 fani :D
KAT_Editor 16 Sep, 2015 @ 7:55am 
Common iits only skins. ut3 weapons much better ) How i can use shock rifle with no shock combo? :D
Rōnin 3 Sep, 2015 @ 8:04pm 
So, I finally got to test this weapons pack. My biggest qualms would that there are no sprinting animations, the Assault Rifle's model in Third Person and on the grunts is that of the defaults, and the Shotgun and Assault rifle could use slightly faster reloading speeds. Otherwise, this mods is pretty much perfect.
Rōnin 31 Aug, 2015 @ 12:14pm 
There's a nasty bug within the engine that causes the DLC to use base game files and then mark them under the DLC liscence, basically locking non-dlc users out any addons even if they're not supposed to use the DLC. It's also occuring in Talos, and Croteam is trying to fix it. You can read more about it here: http://forums.seriouszone.com/showthread.php?t=64586
Insane 26 Aug, 2015 @ 12:55am 
Wery god mod but why I"m need a dlc to use this mod?
Just the type 17 Aug, 2015 @ 10:15pm 
Hello. My question is whether this mod budel work if I create a local server , and will play with a friend ?
Daemon Knight 8 Aug, 2015 @ 2:57pm 
Really nice mod, gives a great fresh look to the game. I was wondering if you could have a version without the custom hands?
Micius Negrus Arturus 27 Jul, 2015 @ 8:28am 
nice
:coolsam:
Abdul 13 Jul, 2015 @ 7:27am 
Overall nice mod though, this makes a really nice crossover between the two games.
Abdul 13 Jul, 2015 @ 7:26am 
havent tried the rest of the weapons yet, I started a fresh playthrough with this and extended mod.
Abdul 13 Jul, 2015 @ 7:26am 
flak canon: Damage seems to be the same as the normal shotgun, only that you never need to reload and higher fire rate, so whats the point in ever using the normal shotgun again? In the original game the double shotgun did more damage and had higher dps, but the normal shotgun was still viable when fighting lots of small enemies because of its high fire rate and quick reload.

assault rifle: Well I dont like the sound of this weapon, but thats how it was in Unreal 3 so thats not your fault, but the reload animation is soo long its really annoying and also changing weapons takes much longer with this weapon. Both these hinder gameplay. You increased the clip size to compensate, but smaller clipsize with faster reload is better imo. There is a reason LMGs aren`t fun to use.

rocket launcher: slower firing rate but more damage? I dont know, the weapon is almost the same as in Serious Sam 3 anyway and fits perfect.
Abdul 13 Jul, 2015 @ 7:25am 
okay first: I like this mod, its really fun and its surprising how well it fits Serious Sam 3.
BUT there are things I don't like about it:

"sledgehammer": the new melee weapon is fine, but I can`t destroy wooden barricades anymore for some reason, maybe it`s just me though.

pistol: it feels like the pistol is less accurate? And since there is no aim down sights anymore fighting on long range is a little bit harder, but this isn`t that bad. Pistol is great overall.

shotgun: This is the worst weapon of this pack. The new reload animation is annoying and also changes gameplay in a way that its harmful to it. Also the damage is way too high. You can
one-shot Kleers and Gnaars now, thats what the Super Shotgun only could do before.
I first thought you did the because you probably replaced the double shotgun with the flak canon and the flak canon behaves completely different to this shotgun (like it did in Unreal Tournament) but it doesnt

xD_xD_xD 12 Jul, 2015 @ 8:04am 
Is there some way I can get only few weapons from this mod and not the whole pack?
The Raven 12 Jul, 2015 @ 6:21am 
Love 'em!
Very destructive :coolsam:
And as we all know: research don't kill aliens, big guns do.
Mr. Bungle 9 Jul, 2015 @ 10:42am 
Nice :kungfusam:
FranckyFox2468 8 Jul, 2015 @ 7:07pm 
God these models and animations <3
Salamander 8 Jul, 2015 @ 5:11am 
Superb!
Just Dan 7 Jul, 2015 @ 2:35am 
can you list all the changed stats pls?
=[ MASTER74 ]= 6 Jul, 2015 @ 5:28pm 
Brutally awesome! Weapons are over-powered but that's ok (the only thing missing in this mod is sprint animations for weapons).

Keep up the grood work.
Thanadrax 6 Jul, 2015 @ 2:44pm 
Заткни ебало со своим + реп, репа еблет краше не сделает
Nneka 6 Jul, 2015 @ 4:20am 
Напиши на стене +rep, отвечаю взаимно!! (не забывайте открывать профили для сторонних комментов,плохие комменты сразу удаляются)
Nneka 6 Jul, 2015 @ 4:19am 
Напиши на стене +rep, отвечаю взаимно!! (не забывайте открывать профили для сторонних комментов,плохие комменты сразу удаляются)
t.r69rfd5t6 6 Jul, 2015 @ 4:12am 
Напиши на стене +rep, отвечаю взаимно!! (не забывайте открывать профили для сторонних комментов,плохие комменты сразу удаляются)
Lapper Snapper 6 Jul, 2015 @ 3:23am 
Oooh seeing the Crucible weapons along the regular UT3 guns was a very pleasant surprise. Gowd jowb Noam.
noam 2000  [author] 6 Jul, 2015 @ 3:15am 
Thanks. I re-did most of them, since they were broken when imported.
Visuwyg 6 Jul, 2015 @ 3:10am 
Ooooh purty! Great work Noam. Did you redo all the animations yourself?
noam 2000  [author] 6 Jul, 2015 @ 2:56am 
Secondary fire on the hammer does the trick. Should fix primary fire too,though :P
Daemon Knight 6 Jul, 2015 @ 2:33am 
This mod is awesome! Only thing though, the sledgehammer does not seem to work on breaking terrain very well. Could not break the barred door at the start of the game or the wall to the secret wanted poster alley :(
January 5 Jul, 2015 @ 12:33pm 
Woah, awesome work! *v*
M.D. Chaos 5 Jul, 2015 @ 9:49am 
neat/10
Thanadrax 5 Jul, 2015 @ 7:02am 
I'm stopping SEDing by this time and replaying SS3.