Space Engineers

Space Engineers

Radar 2.0 Lcd moving screen
13 Comments
ThePropheticWarrior 14 Sep, 2020 @ 7:04pm 
This mod already has some of this, but posting it to give Modders more ideas: I would love to use multiple (perhaps 4 or 5) sensors on a rotating rotor and/or rotating dish, like in real world! It would also be awesome to have the option of selecting one directional sector at a time (different radar consoles looking at different sectors, like Fighters use) - and main for (all sectors) general viewing, as well as passive/active modes - like in the real world! It would also be nice to implement this in planet/wall maps! I'm going to also suggest this in the other radar mods - perhaps some cooperation can be done between the Modders - and the Community!
HOG FEELER 4 Jun, 2016 @ 4:19pm 
hmm odd
Robokutya  [author] 4 Jun, 2016 @ 3:12pm 
I do not I traded off.
HOG FEELER 4 Jun, 2016 @ 1:56pm 
ok because last time i looked it was green
Robokutya  [author] 4 Jun, 2016 @ 1:28am 
I do not know:)
HOG FEELER 3 Jun, 2016 @ 5:58pm 
why is the image purple now?
Kropolis 26 Oct, 2015 @ 1:33pm 
Oh, so you are foreign. Sorry, I meant foreign lastime by the way, I just misspelled it. Oh, and you said "Steam profile real! I'm Hungarian Google English!" so I will take that as in you are using Google traslate. Sorry. Goodbye. :D
Robokutya  [author] 26 Oct, 2015 @ 2:24am 
Steam profile real! I'm Hungarian Google English!
Kropolis 25 Oct, 2015 @ 11:07pm 
Are you forign? You are not very good with english in all honesty.
Robokutya  [author] 15 Jul, 2015 @ 2:44am 
The problem is that I do not understand him very
Razordor 15 Jul, 2015 @ 12:46am 
oh right. lcd doesn't have to be either dx. looks great keep it!
Robokutya  [author] 15 Jul, 2015 @ 12:33am 
try it, check out
Razordor 14 Jul, 2015 @ 7:56pm 
is this dx11 or dx9?