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Great map by the way, congrats.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=406262393
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=414503739
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=409929487
They may not be exact as I tend to change them a bit to fit the layout. GL!
The power lines go pretty far, you should be able to get over most stuff. Sometimes the placement can be a little finicky. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=471456011 . They actually go 60m high but look totally ridiculous lol. These are 18 or 21 I think.
1. Yeh had to do that but I didn't wanna delete that beautiful line you made under the highway. Beautiful but impractical lol.
2. While you can put roads underground, you can't put electricity underground and again like in point one, it was impossible to raise the lines over the highway because in the median was the trainline blocking a pole from being placed.
3. Nice job :) I did end up buying that tile for water primarily.
Good stuff.
1. You don't have to leave the rail under the freeway, just delete and run it out, problem solved.
You will have to run it out to make a station anyway. Most maps don't even have rail near the first tile. I know its tough making intersections like that but I like the challenge. There actually already is rail ran outside the freeway in the first tile. (I expanded this in the update.) You can delete it under the freeway without affecting anything. Also you should have 'natural' trains now.)
2. On power lines, you just hit the page up key and it will raise over the freeway, page down to lower.
3 The updated river has a lot more water and flow to support a lot more cims but you'll eventually want to expand and find another source. There is unlimited ocean water (with current) only 1 tile away.
Otherwise, the map is beautiful. Could use some more oil/ore resources early on.
@agusingnavy, thanks man! and thanks for the epic intersection, I would'nt even know where to start on something like that.)