Cities: Skylines

Cities: Skylines

NoPillars ( v1.1+ compatible )
680 Comments
fishermand 4 Aug, 2023 @ 1:48pm 
Don't work don't waste your time
IronBee 21 Mar, 2023 @ 10:09am 
:steamthumbsdown: dosn't works. use "network skins".
【みずき】暁山瑞希 16 Jan, 2023 @ 7:29pm 
@yao_zhou thx a lot bro
yao_zhou 15 Dec, 2022 @ 2:31am 
Use Network Skins 2 instead
Wielvakia 8 Oct, 2022 @ 8:18am 
I would like to thank you for the years of making my game better with this mod. Thank you!
[GER] Macalanias ´88 7 Jun, 2022 @ 1:00am 
yes, doesnt work anymore. after loading all pillars are back
StarmanW57 12 May, 2022 @ 11:21am 
Howdie Mayors; what other mod do I need for this mod to work properly? Alls I have right now is the no zoning/collision part working.
Arnomrnym 14 Apr, 2022 @ 7:23am 
Compatibility Report:
- Enable this if you want to use it, or unsubscribe it. Disabled mods can cause issues.
- Users are reporting issues:
* Custom pillars might reset on next load.
* UI for the mod not fully working.
- An alternative you could use:
* [Steam ID 1758376843] Network Skins (Airports DLC compatible)
Workshop page: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1758376843
76561198377848652 22 Feb, 2022 @ 5:29am 
fuck 就没有中文的吗,,干
rossminajo 5 Feb, 2022 @ 5:07pm 
I have the exact same issue as LGS and also can’t find a problem with any mods?????


4 Feb
Had an issue pop up for this today that seems like it's related to this mod. I rarely ever have any options from the mod set to anything other than default when in the road builder. All of my raised roads are appearing as having no pillars at all, even through the option for pillars is set to default. I originally thought that the workshop road had broken or something, but I tried it on a vanilla road and it's the same result. I used the MoveIt mod to check and see if there was a pillar there, and there sure was. It's as if the game is registering that there is a pillar there, but it's not visible. I definitely could plop down each individual pillar, but I'm in the process of building lots of bridges and off-ramps that it would be very tedious to do so. Unsure why this happened all of a sudden, I just noticed it as I was building a ramp.
LGS (LtGenSpartan) 4 Feb, 2022 @ 7:49pm 
Tried again today, and I can definitely say there is no mod issue, as most of my city is for some reason missing now, which I would assume that my city has been corrupted. Working as intended on a new map though.
Boyoshi ぼよし 4 Feb, 2022 @ 1:43am 
You might be able to use this mod instead but I'm not sure if they are interchangeable as these mods have similar capabilities.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1758376843
LGS (LtGenSpartan) 3 Feb, 2022 @ 10:05pm 
Separated the screenshot cause I hit the character limit in the last post.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2742074948
LGS (LtGenSpartan) 3 Feb, 2022 @ 10:05pm 
Had an issue pop up for this today that seems like it's related to this mod. I rarely ever have any options from the mod set to anything other than default when in the road builder. All of my raised roads are appearing as having no pillars at all, even through the option for pillars is set to default. I originally thought that the workshop road had broken or something, but I tried it on a vanilla road and it's the same result. I used the MoveIt mod to check and see if there was a pillar there, and there sure was. It's as if the game is registering that there is a pillar there, but it's not visible. I definitely could plop down each individual pillar, but I'm in the process of building lots of bridges and off-ramps that it would be very tedious to do so. Unsure why this happened all of a sudden, I just noticed it as I was building a ramp. Screenshot included that shows both a vanilla and custom road with the MoveIt mod picking the invisible pillar.
Shadertheboi 1 Feb, 2022 @ 10:20pm 
awaiting the next update... appreciate much, BloodyPenguin!
ovvldc 25 Jan, 2022 @ 7:14am 
Just wondering, when I try to select a pillar, I get a list of dozens of them, mostly with the same names. Is that deliberate? The names all look pretty similar...
Кіевлянинъ 25 Jan, 2022 @ 1:33am 
That's okay, I've just overpassed zone cells limit.:steamhappy:
BloodyPenguin  [author] 25 Jan, 2022 @ 12:07am 
Just in case if this mod is affected by the new update, I'm still around and I will fix it if needed :)
Кіевлянинъ 20 Jan, 2022 @ 12:56pm 
Hello everyone, I have a trouble, when this mod is activated - I cannot zoning on the roads. Forced zoning isn't working, such as the other functions... Does anyone know, what should I do?
JS-龙霸 4 Jan, 2022 @ 11:55pm 
这个模组是干嘛用的
bitsaul 23 Sep, 2021 @ 7:03am 
This was working for me for years, but lately it fails to save data properly and reloads all my networks with all default pillars intact. I've tried saving multiple ways and creating networks on maps with nothing but this mod installed and it still cannot reload a save properly. Anyone have work-around, fixes, or know of a better functional mod that accomplishes pillar removal?
ᴀpocғyphaᴙevənant 19 Sep, 2021 @ 8:57pm 
When I reload my saved city, after having chosen custom pillars for some of my freeways, some of them have reverted to the default ones. Also, Move It and Node Controller will mess up the custom pillars too. Is there any other mod which lets you change the type of pillars on network and have them persist?
Marsuli 22 Aug, 2021 @ 7:25pm 
Ilion! Good job at translating jargon into more simple language 😄👍 Thank you
Ilion 23 Jul, 2021 @ 3:53am 
This mod allows you to turn off the creation of pillars, or change from the default pillars, when drawing elevated networks.
Jaithe 22 Jul, 2021 @ 10:26pm 
What does this mod even do? "Its name says everything about it" doesn't help when that name is just ... NoPillars. I thought maybe it removes pillars from bridges and stuff, but those are clearly visible in the one screenshot provided. I can't even view the original mod for a description as its been deleted.
Remousamavi 22 Jul, 2021 @ 5:19pm 
Does anyone else have the glitch where, if you have Pillars in any setting other than Default when you quit, you restart stuck on nopillars with your options all gone and have to un/resubscribe to fix?
Ракета 11 Jul, 2021 @ 12:33pm 
there is no way to do anything with the pillars, only zoning
毛毛 19 May, 2021 @ 1:16am 
这是我的修正和改进版本的一些丹尼的优秀NoPillars模式。原来的模式似乎被放弃,我已经采用了它。这个版本的NoPillars与欧洲建筑解锁器兼容,与所有提供额外道路(Traffic++、网络扩展等)的mods兼容,也与网络皮肤兼容。我还添加了一些方便的新特性(比如分区切换)。
bryjack0890 9 May, 2021 @ 12:37pm 
The drop down box is gone. The floating window is there and the only options visible are the zoning ones.
kurskov 5 May, 2021 @ 2:37pm 
Very need to get back ability to move pillars.
CSMA78 3 May, 2021 @ 9:14am 
I can`t choose any kind of pillars like before ? Whats wrong ?
Dreaminway 8 Mar, 2021 @ 1:24pm 
Force zoning keeps reverting back to default if you so much touch the road, even with moveit.
VaultChick101 6 Mar, 2021 @ 6:34pm 
Broken :(
codewitch 18 Feb, 2021 @ 9:23pm 
@my.phax.limit - no, you're confused with Network Skins. Currently using Network Skins 2, and if a network includes street lights, it can add or remove them. If it does not, due to a vanilla restriction, it cannot add them.
my.phax.limit 18 Feb, 2021 @ 2:25pm 
Didn't this mod also include the option panel for changing street lights? Because currently all my roads were reset back to default and I can't change the street lights anymore.

If this mod never had this option then it might be another mod that stopped working.
chao 28 Dec, 2020 @ 1:10am 
该mod功能可以用move it代替
Ilion 27 Dec, 2020 @ 5:15pm 
Using MoveIt! to get rid of pillars, one would have to select-and-delete *every* unwanted pillar. And, the pillars one deletes with MoveIt! don't always stay deleted. Oftentimes, upon re-loading the city, there they are, again, no matter how many times one has used MoveIt! to delete them.
Swiftshade 27 Dec, 2020 @ 2:16pm 
Move It! mod can be used for this functionality. Just select the pillar, move it off somewhere, and delete it. Or just select it and delete it. That said, this was a very excellent mod and thanks BloodyPenguin for providing it! :steamthumbsup:
AK47 26 Dec, 2020 @ 5:23am 
We need update! the monorail tracks and subway tracks still have pillars!
t_helgeson06 18 Dec, 2020 @ 6:53am 
Is there a way to keep the panel from resetting location on reload?
2780494969 22 Oct, 2020 @ 11:59am 
他们都在说什么 我老爸老妈叫我去读书我没去
熊大 2 Oct, 2020 @ 10:07pm 
没网格?开了什么zoo什么的,如果两条路太接近,路上就会也能造房子
熊大 2 Sep, 2020 @ 7:01am 
太难了:steamfacepalm:
又听见你们在背后说我 21 Jul, 2020 @ 4:08pm 
无支柱
codewitch 22 Jun, 2020 @ 5:36pm 
"Not working with MOM / new over ground metro."

- Use the "over road version"
- Pick the appropriate pillar for the road you're going over using MOM, potentially network skins if "new over ground metro" = vanilla sunset harbor patch metro update
- If you still need to, use road anarchy.

MOM is designed in a way that ignores the default systems, so they'd have to make a plugin patch, but more specifically pillars aren't the only issue preventing the placement. Additionally...as with super stack, narrow stack, or the san Francisco bridge, you will generally find it easier to build the top-most network first - and any tunnels /dead last/, though some more complicated assets (Sydney, SF bridges come to mind) have more specific instructions.
柳比乐 15 May, 2020 @ 3:17am 
中国人好难啊:steamhappy:
X-cited 26 Apr, 2020 @ 10:16pm 
Not working with MOM / new over ground metro.
daggerdalerocks 23 Apr, 2020 @ 1:49pm 
This mod doesn't seem to be working with the new above ground metro tracks. Above ground metro tracks are the only thing that still has pillars.
Suzu 2 Apr, 2020 @ 7:17am 
Ok @BloodyPenguin a found a little "bug" I should say. Mod allow you to change pillars when you build road/track/whatever network right? New overground metro tracks are out of list in both ways. You can't change pillars for them and you can't use OM pillars for anything else.
NxT_Gamr 27 Mar, 2020 @ 2:09pm 
Thanks a lot for your work! :)