Garry's Mod

Garry's Mod

WW2 Warships | Chikuma light cruiser
20 kommentarer
Why am i here 31. jan. 2019 kl. 10:43 
thank you
76561198372391711 14. jan. 2019 kl. 20:16 
the working ones will be in entites under neuromicro naval, the ragdolls will be in spawnmenu/addons/chikumalightcrusier
★红星★ 29. juli 2018 kl. 8:03 
So if you have Neurotec micro/ Neurotec, these will be under the Micro Naval tab to use? Is that correct?
stnecld1 23. juni 2018 kl. 9:27 
Btw awesome content.
stnecld1 23. juni 2018 kl. 9:27 
Can you make more battleships pls, like the Yamato and the U.S.S. Iowa and Montana? Please and thank you
® marcoo 24. feb. 2016 kl. 8:03 
how do i spawn this
Valkyr 22. okt. 2015 kl. 5:35 
@-KanColle- Teitoku_Sayo_Harugawa Wrong Chikuma
https://en.wikipedia.org/wiki/Japanese_cruiser_Chikuma_(1911)
Ameisin  [ophavsmand] 21. okt. 2015 kl. 2:34 
Hey everyone, just wanted to make a quick announcement: I'll start working on WoWS ports again very soon. I will also create a steam group so i can keep everyone updated and take suggestions for what ships to port.

New steam group is up! http://gtm.steamproxy.vip/groups/KillStuffs
☢Sayo Harugawa☢ 25. juli 2015 kl. 11:35 
W-w-whait a sec! Chikuma is heavy cruiser! Here is info on Viki if you dont know about it...
https://en.wikipedia.org/wiki/Japanese_cruiser_Chikuma_%281938%29
Vladimir4757 23. juni 2015 kl. 19:12 
K XD. Just wanted to know
Ameisin  [ophavsmand] 23. juni 2015 kl. 19:00 
As i have explained several times before, the collision model of these ships is as complex as possible without making the game shit itself. If i make a convex collision model around the ship so it feels "solid", you wouldn't be able to grab and rotate the turrets with the physgun because they would be inside the ship collision mesh. And if i ever attempted to create a concave collision mesh (that is, creating it entirely from scratch), then the compiler would tell me to fuck off due to how incredibly complex it would be.

About the ship interiors, you should know that i don't make these models myself, they are just ports from a different game (World of Warships in this case). Also think about the complexity of the models: the Warspite battleship has like 160k polygons. Multiply that by 5 if you want a detailed interior, which obviously Gmod can't handle.
Vladimir4757 23. juni 2015 kl. 17:07 
I liked the idea of this but, I hated it. Could you like make a version (or versions of the ones you have done) that are solid and have an interior? I know you can do that w/ these props, and I would like to see that (well, at least I think you could). But mostly could you make it solid? I don't like how you just fall through, just doesn't seem right and makes it hard to do anything on the ship that isn't realted to doing scenes or what not.
An Angry American 20. juni 2015 kl. 14:39 
Ever considered doing the famous German war machine, KMS Bismarck?
PizTheSkunk 19. juni 2015 kl. 2:46 
you should do the HMS Ark royal Aircraft carrier
Bleary 16. juni 2015 kl. 10:42 
Isn't Chikuma supposed to be a heavy cruiser?
Normally Nod 13. juni 2015 kl. 7:50 
Yamamoto the super battleship of Japan?
Ameisin  [ophavsmand] 12. juni 2015 kl. 10:26 
I'm using Cra0kalo's patched studiomdl which allows for more complex models to be compiled, but even then it just doesn't want to compile them unless i make the collision model really simple. And no, i won't model a custom collision model from scratch for each ship.
Maria 12. juni 2015 kl. 10:10 
Then use Crowbar instead. I'm not sure if it'll actually help but it's allowed me to do whatever to this point.
Ameisin  [ophavsmand] 12. juni 2015 kl. 8:11 
I won't make them "walkable" because i can barely compile the models with their current collision mesh. If i add more detail studiomdl won't allow me to compile them whatsoever.
KRSHNASVARA 12. juni 2015 kl. 7:32 
You make them walkable.
Because all of your models arent walkable.
Thanks in advance