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I do not understand the love, is it because it is Half Life? really riding that bandwagon and that d!ck I see, I do not like it. The map gets unfairly difficult by the late chapters, any campaign that uses abundant horde spawns as a difficulty crutch are immediate red flags for me and should not be exempted regardless of level design. In fact, the map design is actually only okay, however it is horrid in gameplay and really excels in trying to annoy the player. You do not know how many attempts we had to do for the second to last chapter, it was hordes and hordes every 30secs. I cannot imagine doing this on vanilla, cause we eventually gave up and used admin (Mind you this was in expert). So far been one of the most poorly execute maps I have ever seen, hand over the project to someone else and they could have done it 10x better
The level design is confusing, while it uses Half Life 1 level design, some paths has been altered which led to confusion to navigate, but that's what least of my problems.
The final chapter on Xen is problematic, after defeating two tanks the map starts to spawn infinite hordes and tanks, wouldn't be a big issue if the final map didn't lacked proper weapons at the holdout area and supplies for weapons, you will run out of ammo eventually and there's no way to return to the safe area to re-supply as far I had played.
It is a fun map until a certain point, personally saying, it's fun until chapter 3 or 4
Map creator did said on description about some changes applied in the map, but the map itself on the workshop still hasn't been updated since 2015, and that update on the description was 3 years ago, not sure if the map will be updated.
but I liked walking around the same places
even in the finale there is still T1 spawns
ñañañaña
特别是最后,会到一个环岛上,按照箭头走有一块石头,旁边有一个油桶上面有一根引线,需要靠近然后对着引线一端E来点燃油桶,开枪是没有用的,但是很难对准触发,期间会一直刷克