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Keep the faith and hang in there... one step at a time.
On the mission in the Cutting Edge where I'm going after Lucas, I can't access the VIP area without combat. If I convince the guards to let me through, they'll open the door but they won't move out of the way so I still can't get past. If I talk to the guy behind the bar, he'll suggest that I can talk to one of the people to his left, but they can't be talked to.
On The Maiden Heist (the Avellone's mission), I can't talk to the Johnson or do any prep work outside, because the mission starts me already inside the club. If I try to go back outside, I just get stuck between the building and a crowd of people and I'm unable to interact with anything.
Got stucked at Avellone's.
Tried to get the van from the Fradley in the back alley. Worked.
Got the gig from the worker, knocked on the door.
Old man come but:
-if you talk to him, there never is any option to smoothtalk him, so he just won't let you enter
-if you try to attack him before anything else... it blocks. (the guy is not knocked, combat not engaged and talking to him restart the discussion from the beginning)
-if you try to attack as the last resort it alerts the mob, so no option as for non violent entry.
Any help?
The trodenet combat triggers are still a bit wonky, but the underlying issue is with the undocumented game engine handlers of the Matrix dimension. Different set of rules for meatspace and Matrix. Still, I'm pretty happy with the Scene overall, albeit it is a bit less serious in tone (especially if the PC got the bad end for Act 2, it might be a bit of a mood whiplash). Hoping to upload the latest version after I manage to polish it up a tad. Later multi-user Matrix runs will be easier by far, since they will feature more extensive combat.
So for the foreseeable future, I can't access my OCP site on FB, and will try to figure out an alternative to Meta's cräpshoot FB automation to bring regular updates.
A devilish notion- if you thought far enough ahead to have a holstered taser on you, could that be used in either the exterminator or uncle skill checks? It might make for a fun alternate approach.
Oh and starting combat in the exterminator suits caused some kind of loading error, which meant I had to force quit the app.
My only complaint is that a few more floodlights would make things a little clearer, particularly in the little area the final squad turtles up in.
Unless there's a hidden attribute or requirement, I can't test this path.
Not that it matters, because you still spawn all by your lonesome!
Can you spoilertext the nonviolent ork/troll entrance for the lovebirds mission? I want to test it.