Star Ruler 2

Star Ruler 2

Battlestar Galactica
27 Comments
Mr Said 24 Oct, 2020 @ 4:13pm 
I'l give this a second try.
Mr Said 24 Oct, 2020 @ 4:13pm 
You say this works now. I'll give it a 2nd try.:steamsalty:
Rizack 23 Jul, 2020 @ 12:58am 
this still works by the way, you need to be at a game version pre wake of the harleds
Mr Said 16 Aug, 2019 @ 6:35pm 
Sad this does not work with this Version.2019
. 9 Sep, 2016 @ 10:11pm 
it works with the most recent game version?
Lance Patchwork 1 Jan, 2016 @ 2:25pm 
Any picture of it in action? Is it only a shipset? or does it change the research/weapons?
Dainchi 30 Dec, 2015 @ 3:59am 
This is amazing
Rizack 25 Nov, 2015 @ 4:47pm 
very nice im loving it
Caboose Corsair 11 Jul, 2015 @ 6:22am 
The game has been running for 10 minutes now without a crash. I'm optimistic that your fix resolved the issues. Thank you, Wolfenray.
Caboose Corsair 11 Jul, 2015 @ 6:13am 
My computer is running an ASUS-branded R9 290 card. I can play every other Steam or non-Steam game I own on "ultra" and not have an issue...
Dalo Lorn 11 Jul, 2015 @ 1:37am 
Well, based on the pattern Lucas provided a long time ago on the Blind Mind forums (Medium - 2048, High - 4096, Ultra - 8192), I'd say Low graphics quality will limit the size of the textures so that the longest side is no more than 1024 pixels.

The problem here is probably in the amount of textures you've got (seriously, your shipset is bigger than the whole game - as is dolynick's mod!) and the graphics settings jdblue is using.
wolfenray73  [author] 10 Jul, 2015 @ 8:52pm 
Ok, this is what I have done. I changed the resolution from 4096 to 2048. If I go a step down, then the ships that I have rendered in HD will not have that quality. So, jdblue, reload again and if your game still crashes, it is because you need to upgrade your graphics card or turn down your graphics quality. Let me know if there is a need for a low resolution/ low definition version of my modifications, as I am going to HD all my mods with 2048 resolution as time progresses. XD
wolfenray73  [author] 10 Jul, 2015 @ 6:10pm 
The crash is occurs because the graphics are maximized high resolution and high definition textures. You could turn down your graphics setting, as i suggested in the description. I forget that I got a computer capable of next generation graphics, and most people do not. I just like the most quality graphics I can possibly make.

Here is what I will do. I will make another mod with low resolution, non definition graphics. That should accomadate your computer better, so that it does not crash. I will work on it tonight, should be available tomorrow. I will keep this mod so that those who do have the computer power to run HR/HD graphics can enjoy the full potential of the models presented.
Caboose Corsair 10 Jul, 2015 @ 12:52pm 
Reconfirmed. Disabled every other mod, uninstalled and reinstalled this mod. Enabled only this mod, and the game still stutters and crashes. This mod is definitely what is causing the crashes.
Caboose Corsair 10 Jul, 2015 @ 12:25pm 
Just re-downloaded the mod and the crash is still occurring.
Caboose Corsair 10 Jul, 2015 @ 12:22pm 
Your update has inflated the mod to over 400 MB in total size. I had to uninstall the mod as it was causing a crash. I'm not sure if the size of the mod was causing it, but I'm attempting to reinstall the nearly half-gig mod and seeing if a fresh install will help.
Angry marines 29 Jun, 2015 @ 6:11am 
How do i enable this skin?
Dalo Lorn 24 Jun, 2015 @ 1:57am 
Thanks. :)
wolfenray73  [author] 23 Jun, 2015 @ 6:29pm 
I have been working on my other set, about ready to come out. Sorry for the delays, I am a busy guy. I will address this problem, and update the mod within a day or two.
Dalo Lorn 19 Jun, 2015 @ 8:50am 
Tinytwo: One of the buttons in the design editor (to the left of the tool selectors!), the one that looks like a blueprint for a ship, will show a dropdown menu to its left. Just select your desired hull from there.

wolfenray73: I just noticed a "Duplicate material: Valkyrie" report while debugging ABEM. One of us needs to rename the 'Valkyrie' material to something else so that our shipsets can be used together.

I was hoping you could do it on your end? If I fixed my shipset, I'd have to release a patch to ModDB and make a GitHub commit in addition to making the actual fix and pushing it to the Workshop.
Tinytwo 10 Jun, 2015 @ 2:30pm 
I apologize if this is a dumb question, as I must be the noobiest of noobs at Star Ruler 2. But when I Spawn in all my ships look like the Galatica (Not a bad thing per-say) but how do you get other ships like the Valkyrie and the like to show up? Is there some research that I need first or to specificly select an option or something?
wolfenray73  [author] 28 May, 2015 @ 10:36am 
These are all great! Ok, I am resizing the whole Shipset to the parameters given. Also Dalo there is nothing wrong with being the mod master that all of us disciples follow. I am just glad that someone like you is here to help make this great work a success. ;-)

I am going to download the results tonight. Also, adding planet names to the mod as well, and making it a seperate mod if people wish.
Jaden.H 28 May, 2015 @ 2:14am 
just going to say. you've convinced your son to teach you modelling? smart move...
Dalo Lorn 28 May, 2015 @ 12:27am 
Just noticed an error in the path I gave for Workshop addons: It's in fact workshop/content/282590, not workshop/282590/content. :o

Anyway, I just downloaded this, and... yikes. This isn't 'late game', this is practically 'immediately'!

It certainly shows that you've been taking a few hints from my shipsets - specifically the Ship/SShip notation. :P

But before I go on and write ANOTHER four comments, I'll take this into Discussions.
Dalo Lorn 28 May, 2015 @ 12:22am 
It's good to see more artists joining the community, though. We're fairly short on those. :D
Dalo Lorn 28 May, 2015 @ 12:20am 
(Continued from previous comment)

The thing is, in order to guarantee multiplayer compatibility, anyone making those changes would have to make the changes EXACTLY the way the others did it, or havoc will ensue. (Worst-case scenario, they crash each other's games.) This means they either have to reupload the modified version to the Workshop or figure out some more private method of sharing their changes. Keeping up with your changes could also be a bit of a pain in the neck.

4: I think that's pretty standard around here. Exa's Wars has some designs of its own, but aside from that, I think only Gwyvern is trying to figure out the system right now. Doesn't sound like he's having much luck, as we can't see any results out of that yet. :/

Mind you, I may have inadvertently set that standard by virtue of being the author (more like 'porter', but whatever) of almost every shipset on the Workshop. xD
Dalo Lorn 28 May, 2015 @ 12:20am 
Eh, don't have much to say about 1 and 2, but...

3: Unfortunately, 'realism' does not equate to 'balance' here. What you did makes your shipset significantly inferior in the late game (how 'late' it is depends on the exact limits you used).

It's also not quite as easy to rework as you might think. True, the files are easy enough (relatively speaking - it's stashed away in SteamApps/workshop/282590/content/AddonID, whatever AddonID is in this case, while you know exactly where they are from the outset) to find, and the modifications are minor at best.

(Continued in next comment)