Black Mesa

Black Mesa

Half-Life 1 Music
51 kommentarer
iisan7 22. juli 2022 kl. 9:20 
thebiggerboat3 4. aug. 2021 kl. 3:17 
Last updated 2016? It's 2021. Does this still work?
Killphase 25. juni 2021 kl. 11:52 
so the Black Mesa soundtrack will still be able to play at some map triggers?
ReplicaObscura 1. nov. 2020 kl. 9:15 
Any chance of this mod seeing an update? The beta of the difinitive version was just released recently, so maybe when that comes out would be the best time to revisit making updates to this mod?
Torbulous 2. apr. 2020 kl. 11:09 
I would like to install this mod, but I think it's not updated? Is there anything I can do to get it working?
Dr. Gordon Freeman Ph.D. 2. jan. 2020 kl. 9:19 
@Keltur . Black Mesa Xen is finally released into the public. Not Beta Anymore. Now you can update the rest of Half-Life 1 Music to Xen!
Squishy 9. dec. 2019 kl. 9:42 
I think this broke again with the latest complete beta update. snd_restart doesn't seem to make HL1 music play. Rather the BM:S music just keeps playing.
Keltur  [ophavsmand] 16. nov. 2019 kl. 11:17 
@Code-C: Aye, I can do that. I haven't looked at Black Mesa in a long time; I'm sure there's a lot of things I need to re-visit.
Dr. Gordon Freeman Ph.D. 2. nov. 2019 kl. 23:13 
@Keltur . Can you add more Half-Life 1 music when Black Mesa: Xen is completely released. Xen is still in beta developement for right now because of bug & issues to the game & also earth levels like the vent, error success glitch in the pipes & the cliff level in the chapter Surface Tension.
1v4n94 28. juni 2019 kl. 23:16 
@Jetski
That's because the audio system gets restarted, aka snd_restart in the console
jet 21. dec. 2017 kl. 10:50 
(This worked for me hopfully others as well) If you go into audio options and just switch speaker configuration to somthing you dont use then switch back the mod works. I have to do this evey time I launch the game from desktop. Imo its worth the effort, much better music. thx Keltur
⸸ snorin lauren ⸸ 29. nov. 2017 kl. 0:34 
Drums and Riffs does not play when you launch the rocket in the chapter "On A Rail". I've done snd_restart, as well.
Gasmask citizen 24. nov. 2017 kl. 10:39 
does it still work?
55zanaris99 31. aug. 2017 kl. 4:56 
Press the green subscribe button.
HYPELORD 21. aug. 2017 kl. 14:40 
Oh god where is the download link? Im probably missing something obvious but please someone help me?
Leviticus 3. dec. 2016 kl. 16:34 
Working now.
Keltur  [ophavsmand] 3. dec. 2016 kl. 13:59 
I just re-uploaded this. If music still does not play, quick save and type "snd_restart" in the console prior to the music trigger, then load that quick save. The music should now play when then triggered.

Also, the music played upon picking up the Tau cannon should be the same one from Half-Life 1.
Leviticus 2. dec. 2016 kl. 23:50 
I'm just getting no music.
Dr. SourceCode 8. sep. 2016 kl. 18:17 
It's fine if you don't change the maps. It's just that there was one music que you replaced with this mod for when you pick up the tau cannon. It plays the wrong music. I mean something like that. I mean have the music play in their original spots like that. You don't have to alter the maps.
Keltur  [ophavsmand] 8. sep. 2016 kl. 17:23 
Unfortunately, the effort required to make Black Mesa's music order (and location) closely reflect that of the original Half-Life would involve modifying the game's levels. Doing that would make my mod incompatible with any other mods that also modify the map files. But not only that, it would also make my mod incompatible with any future official Black mesa patches that contain level changes (the game would break badly). I would rather lean on the side of avoiding all that and just modify the music files.

Also--sadly--the Black Mesa Publishing for publishing Black Mesa Workshop mods is not working, and hasn't been for a while. So even if I wanted to update this mod, I can't. Sorry.
Dr. SourceCode 8. sep. 2016 kl. 17:00 
Hi.it's been awhile. May you please update this to contain the music in valve's original order? Thanks
Keltur  [ophavsmand] 28. juni 2016 kl. 18:09 
I would update this mod and fix the issues, but the Black Mesa publishing tool is failing to start up for me. Unfortunately, I might not be able to do anything with this mod until the next Black Mesa patch.
Squishy 28. juni 2016 kl. 15:23 
I played up until we've got hostiles without any music. Seems to be in every chapter.
Nixel 28. juni 2016 kl. 13:17 
It seems to have trouble reading OGG files. Something about a missing MP3 decoder? Anyway, here's the error that I get spammed in my console, accompanied by a lack of music:

Failed to create decoder for MP3 [ music\bms - oar1.ogg ]

This was, obviously, in On a Rail. I also have the problem in all other chapters so far, this is just where I happened to be when commenting this.
Squishy 9. juni 2016 kl. 13:52 
Am I the only one who's music isn't working anymore?
Krünchy Zeirus 11. okt. 2015 kl. 4:17 
Cool mod. Loved the originals music. While I don't hate Black Mesa's music there's just too much piano for my taste. Thx for this...:happy_creep:
CluckenDip 26. juni 2015 kl. 23:19 
So it's most/every track replaced with HL1's? Cool!
Dr. Slapnutz 28. maj 2015 kl. 16:52 
Just in case something does happen, I'm gonna make a copy of it and put it in another folder.
Keltur  [ophavsmand] 28. maj 2015 kl. 16:30 
Yes.
Dr. Slapnutz 28. maj 2015 kl. 14:36 
So just delete it, start the game, and everything should be fine?
Keltur  [ophavsmand] 28. maj 2015 kl. 13:20 
That actually didn't create a new cache file. It looks like you'll have to delete it manually, which I guarantee you is very easy and not dangerous. You just have to go to steamapps/common/Black Mesa/bms/addons/workshop and delete the file called 443379645.vpk.sound.cache . Boot your game back up and that file will be recreated. The song should play normally then.
Keltur  [ophavsmand] 26. maj 2015 kl. 22:49 
I just changed the name of my vpk, so that should automatically recreate a new sound.cache for you.
Dr. Slapnutz 26. maj 2015 kl. 21:25 
That whole sound.cache thing sounds a little dangerous. I have a tendency to screw these kinds of things up...badly.
Keltur  [ophavsmand] 26. maj 2015 kl. 11:51 
About the Xen track playing in BP: I agree, but only in the case that Xen were actually playable. Since Xen is not yet released, I'll have the track playing at that part since it's currently the only opportunity to hear that song, which happens to fit in with the surroundings where it plays fairly well (and no music played there in HL1 anyways, so it's not really inconsistent).

Once Xen is released, I'll switch out the track.
Keltur  [ophavsmand] 26. maj 2015 kl. 11:42 
I don't know what's causing your issue with the QE track; I can't replicate the problem. One thing I may suggest is for you to go into your workshop folder in steamapps/common/Black Mesa/bms/addons and delete all the sound.cache files. When you boot your game up, all the cache files will be re-created, and it may fix your glitch.
Dr. Slapnutz 26. maj 2015 kl. 10:24 
Also I don't mean to sound like a broken record, but the QE track is still ending too early.
Dr. Slapnutz 26. maj 2015 kl. 6:09 
Hey, one more thing I need to comment on. I think the track at the beginning of Blast Pit when you go down the elevator (or ladders if you choose) should be changed. It's the same track that plays when you first enter Xen in Half-Life. So it's probably going to be a little weird that two of the same tracks are going to be repeated in the game. I suggest using another ambient HL2 track.
Biney 23. maj 2015 kl. 0:43 
Ok, I'll try this, thanks mate :)
Keltur  [ophavsmand] 22. maj 2015 kl. 14:51 
You can also get any personal mod working by adding a line to the top of the search paths in gameinfo.txt to read from some other folder(s).
Keltur  [ophavsmand] 22. maj 2015 kl. 14:50 
I believe any mod in the addons folder only works if it's contained within a vpk (i.e., directly inside the vpk are folders like sound, models, etc).
Biney 22. maj 2015 kl. 12:28 
How did you get your sound replacement to work ? I tried to make one myself but it dosen't work IG (I created a mod folder in addons, then in this folder, i copied the "style" of tree of the bms folder (addons/mod/sound/music/) )My sounds are in OGG and the names are correct..
Dr. Slapnutz 17. maj 2015 kl. 21:08 
It starts to, but then it just abruptly cuts off. Maybe going near the Grunt tube has something to do with it.
Keltur  [ophavsmand] 17. maj 2015 kl. 20:34 
It seems to be playing completely for me. It's "Dark Piano Short" with a duration of around 19 seconds. Is it ending in-game for you on a high-pitched note?
Dr. Slapnutz 17. maj 2015 kl. 20:20 
Ok I took a look at the Questionable Ethics piece I was talking about. Good news, it's the right track now, thanks. Bad news, the last few seconds seem to be cut off for some reason, if you can fix it somehow, that would be very much appreciated.
Dr. Slapnutz 17. maj 2015 kl. 19:46 
Coolio G
Keltur  [ophavsmand] 17. maj 2015 kl. 15:37 
Updated.
Keltur  [ophavsmand] 17. maj 2015 kl. 15:01 
I apparently missed an Apprehension piece too. Accidentally left the HL1 song in the wrong format.
Keltur  [ophavsmand] 17. maj 2015 kl. 13:48 
Now that you mention it, I actually do have a short HL1 track playing there, but it's the wrong one. I'm going to correct that. Also, I think I'll make another effort to replace as many of the HL2 tracks as well with some of the HL1 shorts.
Dr. Slapnutz 17. maj 2015 kl. 13:14 
What about the part in Questionable Ethics when you first see the Alien Grunt, Half-Life did have a track in there, albeit much shorter.
Keltur  [ophavsmand] 16. maj 2015 kl. 18:51 
The Half-Life 2 pieces play in spots where music didn't play originally in Half-Life 1. I chose ambient HL2 pieces for those places because I wasn't able to find a HL1 song that aesthetically fit any of those areas.