Tales of Maj'Eyal

Tales of Maj'Eyal

Improved Auto-explore and Rest
136 Comments
Rockey 26 Aug @ 4:04pm 
Thanks for your service. I was using this thinking it's almost so good, I wish I could have it stop for powerful bosses on sight and through walls vision. I wished I could make it stop my character completely on missing 1 hp.

Then I read the instructions properly lmao. Truly a must need mod cause I like to full clear everything but my god it takes too long. Now I can die at T2 15 times in 2 hours in stead of only three times
dracos12  [author] 5 Oct, 2024 @ 7:59pm 
Thrilled it is still doin' well by folks :)
Squircle 27 Sep, 2024 @ 7:14am 
This thing seemingly still works like a charm. Does not affect achievements.
Cody 5 Jul, 2024 @ 2:30pm 
Does this work with achievements?
ZirzoR 12 Mar, 2023 @ 8:14am 
I've used this since Cults came out, zero issues. (Love the mod btw)

Hopefully you can update it when the expansion comes out. :ErannorthRebornYorik::gearthumbsup:
bearhiderug 1 Mar, 2023 @ 9:41am 
I use this all time
anyone else still useing with out issue?
dracos12  [author] 30 Jul, 2022 @ 11:42am 
I'll admit I haven't been properly maintaining this in some time :( Think I left the code over on the forum if someone wants to pick up. May someday get to the couple of written down bugs but no promises.
FailPail 20 Jul, 2022 @ 8:34pm 
For some reason it appears this addon may be causing artifact images in lore popups to be missing. any clue on a fix?
weirdfish 6 Oct, 2021 @ 2:33pm 
Ah, it looks like newly installed addons don't apply to existing saves. I hadn't realised that was the case. Thanks for the mod!
weirdfish 6 Oct, 2021 @ 2:27pm 
Rest doesn't seem to be waiting for my auto use talents, and I'm not seeing any options in the Gameplay menu
Hyggend 30 Jun, 2021 @ 1:15pm 
Hello, can you make an exception for meditation?
Kiru 19 Jan, 2021 @ 3:51am 
There's a weird bug with steam regen. It seems like rest doesn't care about Steam not being at maximum as long as you have saw wheels activated. Might clash with some other steam draining things as well.
dracos12  [author] 7 Nov, 2020 @ 12:06pm 
Update made. Naramyth: Exception added for track WHEN it is in autocast. Lemme know how it goes.
dracos12  [author] 7 Nov, 2020 @ 8:36am 
Okay, 1.7 is out, so taking a look at these and making sure it works. Making a list of recent requests to check too.
dracos12  [author] 21 Oct, 2020 @ 8:23pm 
@phroseter - settings are in the gameplay menu.

@Naramyth - yes, but will likely wait for 7 to get out of beta. Odds are high something breaks in it, and I'll likely go through then.

Not actively playing this right now so it is slow.
Naramyth 21 Oct, 2020 @ 4:38am 
Would it be possible to add an exception for Track? I used to have track auto cast out of combat so it would go off while auto exploring. With this addon it now waits for all cooldowns, including Track.
FatBoyMullet 9 Apr, 2020 @ 7:49pm 
Can't find any info on this, how do I change the settings?
dracos12  [author] 11 Mar, 2020 @ 10:09pm 
Glad to hear. It had been fixed in an earlier version so was surprising. Have fun :)
knifebutton 10 Mar, 2020 @ 8:11pm 
uninstall and reinstall of the addon fixed my issue where paradox would NEVER go down. No issues.
dracos12  [author] 27 Feb, 2020 @ 9:47pm 
In what way? Was pretty sure paradox was working fine when I last tried it. Gonna be a bit till I can boot up the game and give a proper check since traveling.
knifebutton 27 Feb, 2020 @ 12:28am 
this seems to break paradox..
dracos12  [author] 1 Jan, 2020 @ 10:50am 
That option has been added.
Your 13 mana boi 4 Dec, 2019 @ 6:11am 
I wish there is an option to turn off confirmation of rest&auto-explore when escorting
dracos12  [author] 16 Nov, 2019 @ 6:39pm 
Updated for 1.6. Fixes paradox bugs and elemental surge/woe bugs. Possibly others.
dracos12  [author] 6 Nov, 2019 @ 8:01pm 
Glad to hear that, East.
EAST 5 Nov, 2019 @ 6:40pm 
@dracos12 I always use it well. Thank you.
dracos12  [author] 4 Nov, 2019 @ 7:37am 
Testing on 1.6, this seems to work alright. Been a while since I booted this up.
Octothorpe 4 Oct, 2019 @ 10:42pm 
Please just mod it to where it isn't optimal to play the game at all. XD

No hate, just joke.
dracos12  [author] 19 Dec, 2018 @ 8:50pm 
Definitely not vanilla. Likely the mod. I should really find someone to take cover. Haven't been around in a while and the game keeps getting updates.
codyfun 17 Dec, 2018 @ 4:38pm 
Not sure if this is vanilla or this mod, but my Temporal Warden character seems to be attempting to rest indefinitely while in Point Zero or the Overworld.
Zarremgregarrok 25 Apr, 2018 @ 12:52pm 
No need to rush for me. Get well soon. ;-) Health has priority over some game mod.
dracos12  [author] 24 Apr, 2018 @ 8:37pm 
between work, sickness and not being a great lua coder, I haven't made much progress. I've temporarily commented out the crashy bits until I can deliver an actual working fix.
Zarremgregarrok 7 Apr, 2018 @ 1:55am 
There was a thing I noticed in the log. When the enemy detected by telepathy is so far, that it is offscreen, the stop message reports the enemy name as "(nil - offscreen)" which looks suspiciously, like the nil in error stacktrace. Do you have the renaming of nil -> "(nil - offscreen)" in the other telepathy stopping modes too?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1354720903
Zarremgregarrok 7 Apr, 2018 @ 1:42am 
I see, I shall use Vigilant then until you find a way to fix the Reset on Rest setting. Thank you for clearing up what is happening and good luck with the lua code.
dracos12  [author] 6 Apr, 2018 @ 10:34pm 
no, I am mistaken. Okay, you are running into the same thing Agig is.


Basically: Original and Vigilant works. The other telepathy settings will give you that exception. Gotta add a circular queue in to fix it right.

I didn't upload the fixed version of the others since it needed some more coding to not have a memory leak happen that could be really dangerous.
dracos12  [author] 6 Apr, 2018 @ 10:21pm 
my, it looks like steam is one bugfix back. I'm sorry about that. Looks like I uploaded it last time to te4.org and must have somehow forgotten steam. Really weird of me. https://te4.org/node/7605 - this should be it with the fix. Will go update steam.
Zarremgregarrok 6 Apr, 2018 @ 11:03am 
I hope it will provide some insight into what is happening.
Zarremgregarrok 6 Apr, 2018 @ 11:01am 
I was not able to get rid of the "new error popup", that was constantly poping up in the middle.
Zarremgregarrok 6 Apr, 2018 @ 10:59am 
Sure, no problem, I managed to create screenshots and unequip the ring. https://www.dropbox.com/sh/sw9rzu0vhzsw38g/AACj-C7aYqbf4Ri0qygc3gSGa?dl=0
dracos12  [author] 4 Apr, 2018 @ 10:48pm 
I'm sorry to see that. Can you get a screenshot of the lua errors? I guess I'll debug that item onto me.

Work and work travel has kinda been consuming, so haven't been coding outside of it these past weeks.
Zarremgregarrok 4 Apr, 2018 @ 12:12pm 
Zarremgregarrok 4 Apr, 2018 @ 12:07pm 
I think this mod has insane interaction with Ring of Lost Love version "let John die" which gives +10 telepathy range, once something gets to telepathy range there is infinite stream of lua error popups until I manage to close them and in a split-second before more popups appear unequip the ring.
dracos12  [author] 12 Mar, 2018 @ 10:19pm 
@Agig - Same thing.

Basically: Original and Vigilant works. The rest will give you that exception. Gotta add a circular queue in to fix it right.
Agig 12 Mar, 2018 @ 9:24am 
It happened to me again even with the older version. For some reason the res is... terrible, but it's probably the same as charming's.


http://gtm.steamproxy.vip/profiles/76561198060246679/screenshots/
dracos12  [author] 12 Mar, 2018 @ 8:15am 
That's probably what Agig saw. Okay, so problem is with First Seen Telepathy usage. I have the basic fix handy, but need to think over as the older implementation relied on behavior Tome doesn't support anymore.
Randolph Carter 12 Mar, 2018 @ 3:02am 
Hey, I've encountered a bug I think. In some zones, if I start auto-exploring, the screen gets flooded with lua errors. Had to kill the process with task manager and restart the game. It happened the first time in Tempest Peak, now again in Ruined Dungeon. A screenshot is attached, in case you need it I have a save game at hand, too.

https://imgur.com/a/lRgfF
dracos12  [author] 11 Mar, 2018 @ 7:50pm 
Glad you found a workaround :)
Agig 11 Mar, 2018 @ 7:10pm 
Ah, sorry for not understanding how to save steam screenshots, haha. Well I switched to your last version and haven't experienced any glitches (I also had glitches relating to spotting enemies with hexes). It was probably an addon interaction. If it happens again I'll take extra care in correctly saving the screenshot.
dracos12  [author] 11 Mar, 2018 @ 8:07am 
Mouse works fine for me, moving around a few areas, both overworld and dungeons. No crash was seen.
dracos12  [author] 11 Mar, 2018 @ 8:00am 
@Agig - Sorry, a screenshot would really be of tremendous help. I'm not actively playing the game at the moment, so I really largely just log on to help you guys. I'll try doing a mouse click move to see if I see anything but if not and not knowing line/func that's the problem, can't really do much.