Portal 2

Portal 2

Android Hell 2
66 Comments
Werdkindom08 5 Jan @ 8:41am 
I like how you make the final of the map
Bixinº 16 May, 2020 @ 9:40am 
ok
TheEPROM9 LaTeX  [author] 7 May, 2020 @ 3:15pm 
Keep an eye out I do have other maps in the works
Bixinº 7 May, 2020 @ 8:18am 
DO A PART 3!!!!!!!!!!!!!!!!


















































pls?
Rockton 24 Jul, 2019 @ 5:49am 
haha I FOUND THE EASTER EGG!
TheEPROM9 LaTeX  [author] 1 Jun, 2019 @ 3:39pm 
The disk does nothing, just some thing you can pick up & lob around, maybe I should have made it open a seciut area but the level was already a little unruly due to its size.

I should really finnish the Portal 2 map I am currently working on, trobble is time & motovation. Takes a lot of work to build one of these levels. Even a small one.

My best sugetion to getting the core to animate is to decomplie VALV's maps & reverce engineer how they did it.
sadland2 6 Apr, 2019 @ 12:30am 
same what is the disk for?
Unowninator 20 Sep, 2018 @ 10:50am 
I seriously had to use the walkthrough. I kept skipping the portal gun, unknowingly.
dpy 31 Aug, 2018 @ 1:26am 
wow your map is huge! :D
info 29 Mar, 2018 @ 5:16am 
how to create a core that is really moving
fantasychica37 28 Feb, 2017 @ 8:50pm 
Thank you for letting me bring my turret friend with me!!!
Shadow Kira 24 Aug, 2016 @ 7:20am 
Is this a boss fight then?
Super Saturn 22 Aug, 2016 @ 8:32pm 
portalfan, i also did that! :steamhappy:
portalfan 21 Aug, 2016 @ 8:47am 
i atuly used cheats just to save all of the androids....mostly the franken turrets
PennySaver 25 Jul, 2016 @ 1:43pm 
Question...did that disk go to anything???
SqueeBat 25 Jun, 2016 @ 10:20am 
Very neat level design, though there are a few missing texturers and error. I love the custom core you put into this! There needs to be more creative maps like this out there.
AfflatusCreate 4 Jun, 2016 @ 10:28pm 
Pun city
TheEPROM9 LaTeX  [author] 8 Jan, 2016 @ 7:54am 
GLaD you all like it.
CASCADIAN SUPERSOLDIER 27 Dec, 2015 @ 3:12pm 
I guess you could say that was....one HELL of an ending YYYEEEEAAAAAHHHH BADADA
Super Saturn 19 Dec, 2015 @ 3:49pm 
your tests are awesome, make more!
phander 2 Dec, 2015 @ 10:37am 
i have a question how you puts defective turrets or glados or the cores tutorial plz in you channel youtube
Petutski 24 Nov, 2015 @ 4:04pm 
This was one hell of a map! Thanks!
Warkin Iskander Volselli 27 Oct, 2015 @ 10:36am 
I found the secret Ratman den btw
Warkin Iskander Volselli 27 Oct, 2015 @ 10:24am 
Make more android hell levels, Along with tutorials please.
TheEPROM9 LaTeX  [author] 11 Jul, 2015 @ 2:07pm 
Intresting there are those of you who want sequails. All these leves come from me wanting to explore story elements that are only hinted at in the main game or there mods. Most of my insperation comes froom them. If I was to creat constant sequails to my levels then they would become stail and boring. Saying that I have created some serise that need to be concluded as not all storys can be told in a singal level but those will come with time as I have time to build them.

In conclusion I thank you all for the feed back as it is really good for indicating in the areas I still need to improve so keep it comeing, also don't be afraid to post negative feedback.
TheEPROM9 LaTeX  [author] 11 Jul, 2015 @ 2:07pm 
I did think about blocking the player from trappinhg them selfs at the end, but I though it would be better to leave at least some player agency. The portal gun placment does punish you if you don't explore as it is imposible to get to the end with out it. 303W you want to fling tot the lege with the door and wait for GLaDOS to stop speaking.

The ending is a hint to something |I would like to see more in games where the player does not always end up as the victor to the story. While games have played with player death at the end. I do not know of any that have led to the player being defeted at the end of the game if done right it could be a really good story element. You could even make it that the player makes the situation unitentaly worse simular to Spec Ops The Line, still need to play that one.

Porting the custom skins over was not easy. Still I give most of the kudose to the developers of Tag.

the lemon 2 Jul, 2015 @ 5:39pm 
i got trapped when i was ine the chamber with unportable walls

The Sojourner 29 May, 2015 @ 12:39am 
I was lost and confused. Two things you can do to make your map better:
> Move the portalgun so that either the player starts with it or it can be picked up once the player reaches the office area. As it is now, the player can get trapped.
> Like in Aperture Tag (speaking of which, nice core skin import :), the player faces the unfortunate fate of dying in the end, but unfortunately, this can be bypassed by simply stepping off of the lift and the player gets stranded instead .
csvargo 26 May, 2015 @ 2:05pm 
do you have a android hell 3

UncookedBacon 16 May, 2015 @ 8:40pm 
I took the first WORKING franken cube through the WHOLE level! (The one in the stack of broken ones that you see when you start)
bonkrood 15 May, 2015 @ 8:52am 
Fun map, I liked it. :)
Waffles 14 May, 2015 @ 11:59am 
I thought there would be a secret ending with the secret companion cube. But no.
GLaDOS being GLaDOS, she still killed me...
TheEPROM9 LaTeX  [author] 13 May, 2015 @ 3:38pm 
Тушкан It would be my voice that the core uses that would be imposible for me to convert. Shame as it limits why can understand it.
Cn.Тушкан 13 May, 2015 @ 3:30am 
TheEROM9 GLaDOS allready speak russian, i went in settings :D
TheEPROM9 LaTeX  [author] 12 May, 2015 @ 3:01pm 
Chelliste I prefer darker endings. Plus GLaDOS did get killed in the last game, fairs fair.
TheEPROM9 LaTeX  [author] 12 May, 2015 @ 3:00pm 
Тушкан Glad you enjoyed. I would not even know how to get it converted for diffrent languges.
dmuk 11 May, 2015 @ 10:00pm 
I also ran into the disabled-portal-gun "feature"...
Chelliste 11 May, 2015 @ 3:51pm 
Not difficult, but quite enjoyable due to the uncommon surroundings and dialogue. I think I would have enjoyed it even more if I didn't have to die at the end.
Cn.Тушкан 11 May, 2015 @ 7:20am 
must i have do with companion to complete good end?
Cn.Тушкан 11 May, 2015 @ 7:16am 
I love this map, and i dont understand what you say :D im russian
TheEPROM9 LaTeX  [author] 11 May, 2015 @ 7:07am 
Тушкан Getting up these is an ester egg, but thanks for mentioning it. I did noy put it in an obvius place. Hint: Vent in mainframe room =-)
Cn.Тушкан 11 May, 2015 @ 6:53am 
wow i claimed portal gun from 3rd time, wtf?
Cn.Тушкан 11 May, 2015 @ 6:52am 
what i ll do from " meeting" ? i havent got ideas and portal gun
Cn.Тушкан 11 May, 2015 @ 6:46am 
Bug - when i put cube on the table i can go up on "second floor"
TheEPROM9 LaTeX  [author] 10 May, 2015 @ 4:06pm 
SplicedUpReaper You need to pick up the portal gun from the first area. Then you just portal though.
TheEPROM9 LaTeX  [author] 10 May, 2015 @ 4:05pm 
connortupton Indeed you are crect there. Not so much a prequ, standalow experiment. Here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=224031999

The textures are not mine, the custom stuff was imported with pakrat. The lines were unused GLaDOS lines, in the game files. The core was custom. My voice.
VoidSquid 10 May, 2015 @ 2:18pm 
also was there a prequil to this map? if there is ill check it out
VoidSquid 10 May, 2015 @ 2:17pm 
this was amazing! i have no ides where you got all the sound files or textures! SO COOL! 100/10! is there anyway to escape the death trap though? and can you save wheatley cuz hes the best? do you want to play one of my maps? im new to steam and it would be great to get some publicity.
VoidSquid 10 May, 2015 @ 2:15pm 
you have to shoot a portal through the vent
Sp3cial1st 10 May, 2015 @ 10:19am 
so the map where the "core" talks to you, where do you go? there is no way out of the office area.
I saw the vent that is broken, but this isnt HL2 so you cant break them, tried, even trew objects, no way in.