Total War: ATTILA

Total War: ATTILA

Remove Capital Requirement for Level 5 Buildings
36 Comments
CoolStoryBruh 9 Jan, 2022 @ 1:54pm 
Still works for me. No DLC,
current mods running
Ai will colonize the burned world
Alani nomads,
skills overhauled
[mega] region trading
remove capital requirement for level 5 buildings
unofficial attila community patch
abetter reskin
jjjjumper 21 Sep, 2021 @ 2:25pm 
Update
McPoyle 10 May, 2020 @ 2:27pm 
updateee
abc 6 Feb, 2020 @ 11:24am 
any plans to update this mod if not done so already would be awesome.
Priest [SAC] 1 Nov, 2019 @ 9:32am 
I would appreciate it if this mod could receive an update...
[HAN]BIGGUO 2 Aug, 2019 @ 3:49am 
好东西,太感谢了!
abc 28 Apr, 2019 @ 11:26pm 
tested it today still out of date :/ but uh hes been offline for some time now.
Brezonte 16 Jan, 2019 @ 2:46pm 
ok lets try this mod, ty creator!
abc 22 Oct, 2018 @ 2:58pm 
can you update this mod, doesnt seem to work for the Geats
cluelessindian 19 Oct, 2016 @ 3:07pm 
@Bladeuk, It seems that the Royal Mint for the Amsukite faction (Empires of Sand DLC) still has a capital requirement. :steamsad:
Bladeuk  [author] 12 Feb, 2016 @ 3:38am 
@.:Pkelle:. Yes there is, I have a few mods out that change capitals. However doing this means editing the startpos which can be tricky for people who have no idea to mod, and this mod removes the need to do such a thing, as capitals give you no other bonuses unlike previous TW games.
.:Pjelle:. 11 Feb, 2016 @ 4:44pm 
Apperently there is one way to change your capital, but that requires you change some files out-game to do so...
a x e l s t a c k s 10 Feb, 2016 @ 4:27pm 
Not sure why this was ever a thing in the game to begin with. With no way to change your faction's capital, it literally makes it impossible to build the level 5 building with Lahkmids, as it could only be built in cities `_` Good thing the community is here to pick up CAs slack
FlyingDutchMan 26 Aug, 2015 @ 11:01am 
No update needed.
Bladeuk  [author] 23 Aug, 2015 @ 7:20am 
update?
Iѳɑɳɳɛร ɑѵgѵรtѵร 22 Aug, 2015 @ 8:42pm 
update
MechSmith 12 Jul, 2015 @ 10:07am 
thank goodness for this mod... as the franks, with a capital of flevum (port town) i'd much rather plonk my capital-specific buildings in the huge walled settlement next door, where there's actually room... in fact, it's where my king resides, as governor of my first province, which i secured on turn 3... thrity years later, it's more my capital than some crappy port-town.
Bladeuk  [author] 8 Jul, 2015 @ 3:49pm 
@Roman501st, I am not sure what you mean? You can only have one capital, or it would not be a capital, also there is no reason to want more than one capital as it gives you no advantages?
TexanChiss 5 Jul, 2015 @ 5:23pm 
Is it possible to make it so you can build a capital in every province?
Green Raven 2 Jul, 2015 @ 5:52pm 
Thanks for this mod!
Can you make a mod that takes away requirements for tier five buildings (like no need for herioc victories for the Celtic bard hall)
Bladeuk  [author] 25 Jun, 2015 @ 2:02pm 
Updated for the last roman patch - fixed game crashing error and improved compatibility with future patches and other mods
Andro 9 Jun, 2015 @ 4:26am 
You are my savior. The idiotic fact that you can't change your capital was stopping me from achieving my divine victory!
Yeazzal 4 Jun, 2015 @ 5:16pm 
Wow this is great thanks!
Bladeuk  [author] 17 May, 2015 @ 5:18pm 
@Bloodyknives66, it would be for every faction, but in the three campaigns I'm playing since making this I have not seen a single level 5 building in an AI city, in fact I never have even before!
Bloodyknives 17 May, 2015 @ 5:16pm 
Is this for every faction or just the player?
Green Raven 17 May, 2015 @ 4:48pm 
Thanks man!
Bladeuk  [author] 17 May, 2015 @ 4:46pm 
@Green Raven, so far no luck, but I will have another go now they have updated the assembly kit, I'll let you know if I have any success :)
Green Raven 17 May, 2015 @ 10:28am 
Hey, any news on erasing the req for Lv 5 buildings?
Bladeuk  [author] 11 May, 2015 @ 2:26pm 
@PES1979, nope as many times as you want
PES1979 11 May, 2015 @ 12:32pm 
Thanks for this. Can they be only built once?
Green Raven 5 May, 2015 @ 11:16am 
Thanks!
Bladeuk  [author] 5 May, 2015 @ 10:25am 
@Green Raven, That's currently what I am looking into as I know the Heroic victory requirements is bugged, however I have not found the table which controls that yet. I am working on it, and hope to find something soon!
Bladeuk  [author] 5 May, 2015 @ 10:24am 
@elS3xM0nk <3, sorry this is not compatible with Radious as he edits the same table
Green Raven 5 May, 2015 @ 6:36am 
Can you please make a mod that removes the requirments of other Tier 5 Buildings (Like the Herioc Victory requirment for the Celtic Bard Hall)
Thanks!
bash 4 May, 2015 @ 4:33pm 
thx´s so much
N.M.T. 4 May, 2015 @ 4:24pm 
Does it work with radious?