Total War: ATTILA

Total War: ATTILA

Cinematic Combat
185 Comments
Bladeuk  [author] 28 Oct @ 7:39am 
It's not compatible with any overhaul mods
zinthos001 25 Oct @ 5:26pm 
I'm sure this has been asked before; but is this mod compatible with 1212?
Bladeuk  [author] 23 Aug @ 3:16pm 
@Augret this mod uses the built in mechanics of the game as is literally some values in a table. That's it. It won't be causing that on it's own
Augret 21 Aug @ 2:35am 
When I stream on Discord with this mod it starts freezing and tearing my screen, on both minimal and extreme details.
𐕣 ⛧ 𐕣 18 Oct, 2024 @ 10:46am 
i think its compatiblie with attila ultimate but not the 1212 ad version
JesusChristIsLord 31 Aug, 2024 @ 6:45pm 
anyone know if this is compatiable with attila ultimate animations mod
Krusarinn 11 May, 2024 @ 7:53am 
is this compatible with fall of the eagles
MarsMellow 19 Apr, 2024 @ 3:37pm 
It works just fine, tried it out myself.
𐕣 ⛧ 𐕣 14 Apr, 2024 @ 9:07am 
nvm. but the animations are super repetetive and its not compatable with animation addons
𐕣 ⛧ 𐕣 14 Apr, 2024 @ 9:06am 
this mod does not work. i tried it with 1212 ad and no other mods and it does not work
Stormy 12 Jan, 2024 @ 1:45am 
This mod works but it drastically changes balance of combat. Especially for overhaul mods.
Eagles 14 Dec, 2023 @ 2:27pm 
It does work with 1212, I love this mod. The battles are so much cleaner now.
danwright405 11 Aug, 2023 @ 10:30am 
is this mod compatible with overhaul mods? anyone know?
Frag 9 Jun, 2023 @ 2:42pm 
This mod is absolutely amazing , but i was wondering if perhaps you could make a version of this with only around 70-80% instead of the 100% ? Or perhaps could you write down the process you took to change the percentage so that I could change it for myself ? Thank you in advance
Julius Seizure 25 May, 2023 @ 2:42pm 
How do you view the main file
ROMKnight 3 Mar, 2023 @ 10:49am 
1212 support?
Thyrampantpigeon 15 Feb, 2023 @ 9:23pm 
If you open up the main pack file, whether for vanilla of a modded file, and open the _kv_rules_tables, scroll down to melee_matched_combat_percentage/for_kills_percentage, and change those values to 100, that will do what this mod does and how I make it work for 1212.
Skrungus Bungus 29 Jul, 2022 @ 3:15pm 
can you please update?
Romanorum 3 Feb, 2022 @ 10:43pm 
I take it from the comments this does not work for 1212. Hope to see it one day!
Breepzz 3 Feb, 2022 @ 1:51pm 
1212 needed
Pigwiec zdrój 2 Feb, 2022 @ 8:12pm 
Yes. For 1212 very pls
FentanylWallaby 12 Jan, 2022 @ 9:43am 
Pls make it for 1212
ratmanwarhammer 3 Nov, 2021 @ 2:15pm 
it doesn't seem to work there always just stabbing the air
EnriMora 6 Aug, 2021 @ 10:05am 
Puedes hacer un mod con un 80% o 90%?
Es para darle un poco mas de diversidad en las batallas y se vea mas realista, sobre todo en las cargas cuerpo a cuerpo! :)
Vargas 20 May, 2021 @ 1:21pm 
this would be amazin for 1212 mod
quocdat9925 17 May, 2021 @ 8:04pm 
dude make it for 1212 bro
Schwick 15 Jan, 2021 @ 12:32am 
how well does this work with 1212AD?
sharkeisa EBT collector 9 Jan, 2021 @ 1:09am 
Make rome 2
DJTB 6 Jan, 2021 @ 2:46am 
@Kosmonavt it does work, I tested out but it should be the first to load then the rest will follow
Muskets 26 Jul, 2020 @ 3:41pm 
Can you do an opposite mod for this? I'd like kill moves to be set to 0 if possible.
Kosmonavt 28 Jun, 2020 @ 8:38pm 
Does this work with Medieval Kingdom 1212
brandon04 29 Apr, 2020 @ 4:05pm 
could you do this for total war Rome 2
Sheph 17 Apr, 2020 @ 7:50pm 
Not a fan. It ruins my formation mod. It is fun to watch though.
Varyag 18 Apr, 2019 @ 10:44am 
i guess
Endovelicus 18 Sep, 2018 @ 11:08pm 
is dead?
Casimirus Lyszczynski 10 Jul, 2018 @ 11:01am 
lol the combat is so damn clunky and unrealistic with this mod
the kill moves are breaking the combat
ABRACADABRA ! ! ! 12 Apr, 2018 @ 1:18am 
update plz plz plz ... T -T
Obi Want A Smokey 26 Mar, 2018 @ 5:51am 
this working?
GodEmperorTrump 9 Mar, 2018 @ 6:59pm 
mod dead or?
ExPR 27 Jan, 2018 @ 5:55pm 
Could you kindly make a MKTW version with no heartattack attach into it?
CastledCard 29 Nov, 2017 @ 2:34am 
2/2

Now on the flip side with this mod turned on. The same knights charge the pikemen, and throughout the fight, the knights and pikemen stay at about the same man count with the knights being slightly ahead surprisingly. There isn't much of a no mans land as units are forced into combat animations and are never killed by a swing, or stab without an elaborate animation. The knights actually end up winning when this mod is turned on because the animations happening 100% of the time, which heavily reduces pikemens one biggest advantage being range, because the units now ignore them as they are forced into combat animations.

Also units with high defense get a buff with this mod because their enemies are more likely to keep bashing at their shield in the same animation over and over again, while with the mod off that enemy would have a better chance at killing that defensive unit.
CastledCard 29 Nov, 2017 @ 2:34am 
1/2

So I found out how much this mod changes combat, at least with Medieval 1212, but I have a feeling that it effects vanilla like this as well. Combat will be 2-4 minutes longer than without this mod and pikes are less effective with this mod enabled.

In a fight without this mod against level three knights with shields giving them high defense, but have about the same attack as the pikemen, these knights are decimated by the pikemen as the knights attack them. Not only do pikemen have a bonus against infantry when in a pike wall, but the pikemen cause a no mans land type of effect as their spears don't normally let any of the knights get close. The pikemen only suffer 20 loses at the maximum.
Kızagan 17 Nov, 2017 @ 10:20am 
ı cant use any of mods do somebody have any idea what ı am doing wrong.
MjEXa 24 Sep, 2017 @ 4:26am 
Danne Mannen 3 Sep, 2017 @ 10:11am 
is this compatible with the seven kingdoms mod?
Skoowy 16 Aug, 2017 @ 10:32pm 
Is this compatible with Age of VIkings
Seanmorehouse94@gmail.com 14 Jul, 2017 @ 2:02pm 
NO HEART ATTACKS. To eliminate the heart attacks make the 40 a 100 for the "melee_matched_combat_percentage" spot under "kv_rules" in packfilemanager.
Then replace the 1 with a 0 in the "melee_secondary_attack_probability" under the same spot
Toby 12 Jul, 2017 @ 12:19pm 
@௵Pailerr The DCS have you looked at movie charges? He claims to have added something like that to his mod with the last few updates. They old lines for a few seconds during the begining and then break into chaos. I haven't installed it so i can't confirm.
Yabgu Nizam Pasha 5 Jul, 2017 @ 5:18am 
plus Did you see that? Could you do samethin for Attila? Btw its for Rome 2 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=805464726&searchtext=cinematic_kill_%28Animation_Mod%29
Yabgu Nizam Pasha 5 Jul, 2017 @ 4:42am 
I am waiting "no heart attack version" really