The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

SkyMoMod V13
797 opmerkingen
The Slender Man 16 okt om 2:06 
This mod is awesome.. it really brings being a level 1 nobody out to the forfront.. you really gotta be atleast level 15 to not get wacked by these beast.. just run until youre level 16.. in the other hand if you manage to beat some with a love level the experiencve they give is generous.. its a good mod lol rally makes skyrim a place of hazard monsters & danger..
Mosley was right 30 aug om 22:14 
@AterSol

Level scaling is 'stupid', actually. If you're under-leveled, then go grind somewhere else until you're confident enough to try again.
AterSol 29 jan om 20:35 
This mod does not have level scaling, prepare to get one shotted with all the new enemies, fucking stupid.
Andromediax666 19 mei 2023 om 12:14 
hello, this mod is truly a masterpiece, hours spent creating it and above all a lot of very good ideas, Skyrim will never die thanks to its many creators and fans of the show, thank you again for this incredible work, works perfectly even in 2023!:steamthumbsup:
toadbile 17 mrt 2022 om 16:00 
not compatible with Skyrim Walking Dead mod that replaces all the bunny rabbits with undead. oh well, we can't have everything.
grunt10000 30 jan 2022 om 7:48 
Barlog indeed :steamhappy:
uncle charlie 6 dec 2021 om 0:31 
fukin barlog
I'm the real Red 7 jan 2021 om 18:35 
Does anyone know if this mod works with the Immersive Creatures mod on the Nexus? Or do they conflict with each other?
The Slender Man 20 okt 2020 om 15:21 
Excellent Mod here with great Creatures that are totally immersible.. it makes Skyrim a total dangerland each time you travel. Best part about it? I've had it since about 2018 & I've never had a crash from it & im running about 60-80 mods... Great Job to the Modder.. #WellDone
LMPGames 9 jun 2020 om 3:37 
Yo, will you be making your add-on mods work with MoMod 13? Like your additional drops? These are not compatible with this version of your mod according to LooT.
JustSaiyan 21 apr 2020 om 1:11 
@nathanielmc make sure you dont have any other mod that replaces monsters or reskins. Also try putting the mod lower in your mod load order
Living Dead Guy 30 mrt 2020 om 15:34 
Are the files downloadable as separate files in any way so that I could add certain ones?
Serpent's Benediction 4 jan 2020 om 17:59 
i was able to port the monster wars v5 mod to sse and let it use this version of monster mod as its master, if anyone wants to try it out or improve it just let me know via PM
kingstackzadolla 10 dec 2019 om 18:03 
bring Triceratops back!!
FlamingMedic25 24 aug 2019 om 10:38 
I'm having trouble do the new mobs spawn naturally or do i need to spawn them with the console?
Paizer 10 aug 2019 om 8:27 
Arachnophobe link dead
Broke my Profile 4 aug 2019 om 15:34 
HMMMMMMMMMMMMMMMMMMM!
Broke my Profile 4 aug 2019 om 15:34 
Or maybe just maybe I have it on nexus as well as here.
Broke my Profile 4 aug 2019 om 15:34 
Lucky me I guess.
TheOrangeBottleCap 17 jun 2019 om 16:07 
yup still in 2019 theres invisable monsters so uh.. this is a dead mod i guess.... works for some but just down right refuses for others... no idea why....:demoticon:
T J 9 jun 2019 om 4:41 
One of the best mods ever made...
Is there any way I can get names of the monsters? I know of the "steam" encyclopedia for skymomod (I use SSE and ported this mod). However, that doesn't seem to list all the monsters? As you see in the pictures I've been searching for "cave troll" and some of the other really cool ones (from the pic) I simply can't spawn because I don't know their name..
Ive tried extracting the files and looking inside for monster names and the meshes\textures aren't named exactly like their corresponding game names. "rotty" or "detroll" It's hard to follow.
Poses my next question.. Are there monsters left out in v13 that were in 1-12? That could explain why I'm not seeing some of them via console.
I see about 70 percent of the monsters I want. However I would like to fully test all monsters! Thanks
R E D R A G O N 28 apr 2019 om 0:43 
nice mod

fonta59 24 apr 2019 om 6:36 
invisible monsters ...
Lulu 13 apr 2019 om 9:19 
Good mod, only problem is, monsters that are way stronger than you can handle spawn in early game, for instance; Crawlers. They are extremely powerful and can one hit kill the player during early game (I'm a Battlemage so no real big issue for me now). However, I find this mod useful to farm Daedra Hearts, tons of added monsters have Daedra Hearts on em.
4†h Wåll 10 apr 2019 om 1:19 
There are still invisible monster running around. People have been posting here for awhile now.
TinkoToingus 15 jan 2019 om 18:31 
From all the time i've used this mod i've only ran into a few of the new mobs. Sorta a bit of a let down.
Sgt.Headass 2 nov 2018 om 16:00 
LOVE IT!
Sgt.Headass 2 nov 2018 om 16:00 
a balrog... a god darn balrog.
The Slender Man 16 okt 2018 om 18:58 
Said it before and i'll say it again... This mod is AMAZING... meeting these things or spotting them before they spot you is like being on a damn safari in jumanji XD

Great job
Iris 2 okt 2018 om 12:04 
@Zarek Gin'Ra He's unbanned now btw.
Frank Sinatra 26 sep 2018 om 10:35 
THİS İS EPİC !!!! i love it
Eiji the Lycanroc 16 aug 2018 om 14:49 
Heard about this mod from a friend. Went on Nexus to find it. Couldn't find any trace of it and after looking around on Nexus I found out why. Not gonna say it here but for the reasons why it was removed off Nexus I will not support this mod.
Cool Smoking Skeleton 1 jun 2018 om 20:26 
I noticed a few monsters are completely invisible. i have skyrim script extender installed and everything seems to be in order. any reasons why this is happening?
Gidwelion 16 apr 2018 om 6:32 
does this mod require something ?
logan 6 apr 2018 om 16:31 
Does Monster Wars v6 work with SkyMoMod v13 ?
Kharjo 21 jan 2018 om 14:42 
Whenever I go to my data files to activate the mod it's nowhere to be found?? Where is it?
Ryudo 17 dec 2017 om 1:55 
Steam/SteamApps/workshop/content/
BigBoss 10 dec 2017 om 15:40 
I cant find the esm file anywhere, and mod organizer gives a warning that its missing. Help anyone?
Bugsfester 2 dec 2017 om 23:48 
This is seriously one of the best mod that you can get for skyrim! It's worth it even just for the draugrs variaties, but it contains much much more than that.
onidlorah 2 nov 2017 om 8:44 
Dogtown Just wanted to let you know that i love your mod!!! i use it with MO so i cant keep it subscribed as maybe in later time it will be updated and make my game instable .... but wanted to thank you for all your effort!!
droagan1 18 sep 2017 om 1:07 
awesome mod man
ordo.obseletus 12 sep 2017 om 18:11 
So, I saw pictures on Mod Database for a creature known as a Dark Sleeper, which looked like a Bodybuilder Cthulhu.

It's not included in any version of this I can find. When will you be including it?

Captain ♥♥♥♥♥♥♥ 31 aug 2017 om 18:31 
does this replace animals/creatures already in the game? or does it actually add new entities into the game to encounter?
lizardprotector 7 aug 2017 om 22:13 
Would you please list the names of the creatures in the description?
D 31 jul 2017 om 2:09 
i believe that skymomod v13 and skyrim immersive creatures are incompatible with each other. when i venture over to the river just below the ritual stone, with both mods activated, i receive an error from crash fixes saying ''Game has crashed due to actor missing TESCombatstyle form.The actor reference was 0X0106D6 and base ID was 0XFF0008C8''. The actor reference refers to some type of slaughterfish that spawns there. i tried removing them with tesedit but i still continued to receive the error. i may have not removed them correctly. anyway, very great mod!
Vari the maid 26 jul 2017 om 7:12 
i see none of these monsters :/
VeraCruzW.M 24 jul 2017 om 5:36 
Hey.. my monsters are appearing untextured purple..is that like a skin pattern for them? (But for real how do i fix this)
Kaipa 22 jul 2017 om 12:46 
broken mod. first enemy I encounter, giant boar, is just a floating red triangle.
Krimion 8 jul 2017 om 23:01 
Woah, are new locations included as well?
Frisk 27 jun 2017 om 22:51 
you did an amazing job on this mod