The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

SkyMoMod V13
797 kommentarer
The Slender Man 16. okt. kl. 2:06 
This mod is awesome.. it really brings being a level 1 nobody out to the forfront.. you really gotta be atleast level 15 to not get wacked by these beast.. just run until youre level 16.. in the other hand if you manage to beat some with a love level the experiencve they give is generous.. its a good mod lol rally makes skyrim a place of hazard monsters & danger..
Mosley was right 30. aug. kl. 22:14 
@AterSol

Level scaling is 'stupid', actually. If you're under-leveled, then go grind somewhere else until you're confident enough to try again.
AterSol 29. jan. kl. 20:35 
This mod does not have level scaling, prepare to get one shotted with all the new enemies, fucking stupid.
Andromediax666 19. maj 2023 kl. 12:14 
hello, this mod is truly a masterpiece, hours spent creating it and above all a lot of very good ideas, Skyrim will never die thanks to its many creators and fans of the show, thank you again for this incredible work, works perfectly even in 2023!:steamthumbsup:
toadbile 17. mar. 2022 kl. 16:00 
not compatible with Skyrim Walking Dead mod that replaces all the bunny rabbits with undead. oh well, we can't have everything.
grunt10000 30. jan. 2022 kl. 7:48 
Barlog indeed :steamhappy:
uncle charlie 6. dec. 2021 kl. 0:31 
fukin barlog
I'm the real Red 7. jan. 2021 kl. 18:35 
Does anyone know if this mod works with the Immersive Creatures mod on the Nexus? Or do they conflict with each other?
The Slender Man 20. okt. 2020 kl. 15:21 
Excellent Mod here with great Creatures that are totally immersible.. it makes Skyrim a total dangerland each time you travel. Best part about it? I've had it since about 2018 & I've never had a crash from it & im running about 60-80 mods... Great Job to the Modder.. #WellDone
LMPGames 9. juni 2020 kl. 3:37 
Yo, will you be making your add-on mods work with MoMod 13? Like your additional drops? These are not compatible with this version of your mod according to LooT.
JustSaiyan 21. apr. 2020 kl. 1:11 
@nathanielmc make sure you dont have any other mod that replaces monsters or reskins. Also try putting the mod lower in your mod load order
Living Dead Guy 30. mar. 2020 kl. 15:34 
Are the files downloadable as separate files in any way so that I could add certain ones?
Serpent's Benediction 4. jan. 2020 kl. 17:59 
i was able to port the monster wars v5 mod to sse and let it use this version of monster mod as its master, if anyone wants to try it out or improve it just let me know via PM
kingstackzadolla 10. dec. 2019 kl. 18:03 
bring Triceratops back!!
FlamingMedic25 24. aug. 2019 kl. 10:38 
I'm having trouble do the new mobs spawn naturally or do i need to spawn them with the console?
Paizer 10. aug. 2019 kl. 8:27 
Arachnophobe link dead
Broke my Profile 4. aug. 2019 kl. 15:34 
HMMMMMMMMMMMMMMMMMMM!
Broke my Profile 4. aug. 2019 kl. 15:34 
Or maybe just maybe I have it on nexus as well as here.
Broke my Profile 4. aug. 2019 kl. 15:34 
Lucky me I guess.
TheOrangeBottleCap 17. juni 2019 kl. 16:07 
yup still in 2019 theres invisable monsters so uh.. this is a dead mod i guess.... works for some but just down right refuses for others... no idea why....:demoticon:
T J 9. juni 2019 kl. 4:41 
One of the best mods ever made...
Is there any way I can get names of the monsters? I know of the "steam" encyclopedia for skymomod (I use SSE and ported this mod). However, that doesn't seem to list all the monsters? As you see in the pictures I've been searching for "cave troll" and some of the other really cool ones (from the pic) I simply can't spawn because I don't know their name..
Ive tried extracting the files and looking inside for monster names and the meshes\textures aren't named exactly like their corresponding game names. "rotty" or "detroll" It's hard to follow.
Poses my next question.. Are there monsters left out in v13 that were in 1-12? That could explain why I'm not seeing some of them via console.
I see about 70 percent of the monsters I want. However I would like to fully test all monsters! Thanks
R E D R A G O N 28. apr. 2019 kl. 0:43 
nice mod

fonta59 24. apr. 2019 kl. 6:36 
invisible monsters ...
Lulu 13. apr. 2019 kl. 9:19 
Good mod, only problem is, monsters that are way stronger than you can handle spawn in early game, for instance; Crawlers. They are extremely powerful and can one hit kill the player during early game (I'm a Battlemage so no real big issue for me now). However, I find this mod useful to farm Daedra Hearts, tons of added monsters have Daedra Hearts on em.
4†h Wåll 10. apr. 2019 kl. 1:19 
There are still invisible monster running around. People have been posting here for awhile now.
TinkoToingus 15. jan. 2019 kl. 18:31 
From all the time i've used this mod i've only ran into a few of the new mobs. Sorta a bit of a let down.
Sgt.Headass 2. nov. 2018 kl. 16:00 
LOVE IT!
Sgt.Headass 2. nov. 2018 kl. 16:00 
a balrog... a god darn balrog.
The Slender Man 16. okt. 2018 kl. 18:58 
Said it before and i'll say it again... This mod is AMAZING... meeting these things or spotting them before they spot you is like being on a damn safari in jumanji XD

Great job
Iris 2. okt. 2018 kl. 12:04 
@Zarek Gin'Ra He's unbanned now btw.
Frank Sinatra 26. sep. 2018 kl. 10:35 
THİS İS EPİC !!!! i love it
Eiji the Lycanroc 16. aug. 2018 kl. 14:49 
Heard about this mod from a friend. Went on Nexus to find it. Couldn't find any trace of it and after looking around on Nexus I found out why. Not gonna say it here but for the reasons why it was removed off Nexus I will not support this mod.
Cool Smoking Skeleton 1. juni 2018 kl. 20:26 
I noticed a few monsters are completely invisible. i have skyrim script extender installed and everything seems to be in order. any reasons why this is happening?
Gidwelion 16. apr. 2018 kl. 6:32 
does this mod require something ?
logan 6. apr. 2018 kl. 16:31 
Does Monster Wars v6 work with SkyMoMod v13 ?
Kharjo 21. jan. 2018 kl. 14:42 
Whenever I go to my data files to activate the mod it's nowhere to be found?? Where is it?
Ryudo 17. dec. 2017 kl. 1:55 
Steam/SteamApps/workshop/content/
BigBoss 10. dec. 2017 kl. 15:40 
I cant find the esm file anywhere, and mod organizer gives a warning that its missing. Help anyone?
Bugsfester 2. dec. 2017 kl. 23:48 
This is seriously one of the best mod that you can get for skyrim! It's worth it even just for the draugrs variaties, but it contains much much more than that.
onidlorah 2. nov. 2017 kl. 8:44 
Dogtown Just wanted to let you know that i love your mod!!! i use it with MO so i cant keep it subscribed as maybe in later time it will be updated and make my game instable .... but wanted to thank you for all your effort!!
droagan1 18. sep. 2017 kl. 1:07 
awesome mod man
ordo.obseletus 12. sep. 2017 kl. 18:11 
So, I saw pictures on Mod Database for a creature known as a Dark Sleeper, which looked like a Bodybuilder Cthulhu.

It's not included in any version of this I can find. When will you be including it?

Captain ♥♥♥♥♥♥♥ 31. aug. 2017 kl. 18:31 
does this replace animals/creatures already in the game? or does it actually add new entities into the game to encounter?
lizardprotector 7. aug. 2017 kl. 22:13 
Would you please list the names of the creatures in the description?
D 31. juli 2017 kl. 2:09 
i believe that skymomod v13 and skyrim immersive creatures are incompatible with each other. when i venture over to the river just below the ritual stone, with both mods activated, i receive an error from crash fixes saying ''Game has crashed due to actor missing TESCombatstyle form.The actor reference was 0X0106D6 and base ID was 0XFF0008C8''. The actor reference refers to some type of slaughterfish that spawns there. i tried removing them with tesedit but i still continued to receive the error. i may have not removed them correctly. anyway, very great mod!
Vari the maid 26. juli 2017 kl. 7:12 
i see none of these monsters :/
VeraCruzW.M 24. juli 2017 kl. 5:36 
Hey.. my monsters are appearing untextured purple..is that like a skin pattern for them? (But for real how do i fix this)
Kaipa 22. juli 2017 kl. 12:46 
broken mod. first enemy I encounter, giant boar, is just a floating red triangle.
Krimion 8. juli 2017 kl. 23:01 
Woah, are new locations included as well?
Frisk 27. juni 2017 kl. 22:51 
you did an amazing job on this mod