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It's got a ton of errors as it's not making calls correctly to IMyCubeGrid and IMyShipMergeBlock, errors say it doesn't exist in Sandbox.ModAPI
If I knew more about C# or.cs file in general I'd fix it and post it but sadly I just don't.
Sources should be included inside the mod package if anyone wants to try to fix it, maybe just namespace address needs changing.
Sorry folks
i like the function to auto rename demerged ships very much and would like to be able to use these functions in the future.
Please give us at least a sign of live from your side.
Thanks in advance.
and Happy New Year.
DeMerge.cs(224,48): Error: The type or namespace name 'IMyCubeGrid' does not exist in the namespace 'Sandbox.ModAPI'
DeMerge.cs(238,42): Error: The type or namespace name 'IMyCubeGrid' does not exist in the namespace 'Sandbox.ModAPI'
DeMerge.cs(31,27): Error: The type or namespace name 'IMyShipMergeBlock' does not exist in the namespace 'Sandbox.ModAPI'
DeMerge.cs(111,39): Error: The type or namespace name 'IMyShipMergeBlock' does not exist in the namespace 'Sandbox.ModAPI'
DeMerge.cs(136,54): Error: The type or namespace name 'IMyCubeGrid' does not exist in the namespace 'Sandbox.ModAPI'
DeMerge.cs(193,21): Error: The type or namespace name 'IMyCubeGrid' does not exist in the namespace 'Sandbox.ModAPI'
DeMerge.cs(193,77): Error: The type or namespace name 'IMyCubeGrid' does not exist in the namespace 'Sandbox.ModAPI'
Although merging ships together is more dangerous than ever, my test map literally exploded when merging door again, blame Keen -_-
Thanks
I put [AutoConvert] #Main Storage Container on all the merge blocks. It does convert it back to a ship though.
I might update the world with example ship<->station when I have time.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=294619787
If you dock a ship that fully belongs to you and undock it from any station - it should work, because it only checks for ship ownership (which mean grid that was detached by turning off auto convert merge block and in which it still resides).
For now, If you (or the owner of the auto convert merge block) only owns part of the ship - grind and rebuild terminal blocks that does not belong to you.
the thing is, both merge block are mine, but some of the block on each side ( station and drill ) are not. do you need the station and drill to be fully yours ?
I also did not test it on a dedi, but it is supposed to work there as well as in player-hosted world.
Could you provide a test world?
my drill doesn't seems to transform when dettach.
it is in a tigh hangar so we used the ! to force it, but won't move. Also, since i added the mod i can't transform it manually ( through control panel )
thx
As was mentioned in the Hint section - groups can behave strangely on merge, it's engine's bug.
Because of this I resorted to use of programming blocks to control mergeblocks/rotors of the hangar.
only button that is safe to use on the button pannel is the merge block on/off. the others either dont work because for some reason every time the door merges with the station and is converted back to a ship (manually using the control panel above the rotors) it deletes the groups.....
Add it in Mods menu to your world and it will work any merge block according to the Usage section of description.
And if it still does not - please provide a test world or describe a setup where it does not work.
I was looking a long time how to script in game or with VB C# for my building block ship (See my workshop) and still designing a large ship hangar (screenshots).
Soon i will tryout your mod on the building block ship.