Left 4 Dead 2
IMI Mini Uzi Revisited - Unsilenced
39 σχόλια
still waiting for an answer
is there a version where you hold it with two hands instead of one
Ognarat 27 Οκτ 2022, 22:28 
why most all mac versions be silenced smh
BECKBRU 22 Ιουλ 2022, 20:19 
for dual pistol pless
Azu 31 Δεκ 2021, 0:12 
sad that the stock is not folded in first person, but folded in both third person and in the icon
Sp3CtrΔL 6 Νοε 2021, 7:53 
no work :/
zajcu37 7 Ιουλ 2020, 9:40 
cool it locks like the smg from Gmod
I STAPLE TAPEWORMS ON MY 27 Ιουν 2020, 18:28 
doesnt work with l4d1 hands :(
Losdrew 26 Ιουν 2018, 11:42 
it's good
flashpone 6 Δεκ 2017, 1:20 
Why is he holding it with one hand in first person, but two handed in third person?
buutou horned 26 Ιουν 2017, 13:33 
my personal problem is that it's not only unfolded when equipped, but also low quality regarding textures
Chaz 14 Μαϊ 2017, 21:37 
Why is it unfolded when I have it in my hand? It looks folded on the floor or when I have it in thirdpersonshoulder, which is wierd and I don't like this. I hope there's a real unfolded version in firstpersonshoulder.
redbobpants 24 Ιουλ 2016, 15:06 
this is perfect thank you
jlpmon 12 Νοε 2015, 13:37 
can u silence the regular smg? dat chatter is annoying.
Don Platinum 13 Σεπ 2015, 21:14 
If only the item form was unfolded.
мurdock 19 Αυγ 2015, 0:08 
10 times better than default one lol,now make m16 :csgoanarchist:
Nebbers  [Δημιουργός] 29 Ιουλ 2015, 6:20 
I might just change the material directories and recompile. That'll probably do it.
Mantequilla 29 Ιουλ 2015, 6:19 
Is it possible to have all the Mini_uzi in one mod? it migth aboid the false alarm conflict. thanks to sahre your mods with the conmunity.
Prinz Valium 18 Ιουν 2015, 10:17 
It's not possible to have the silenced and the unsilenced version loaded at the same time... :-/
Nebbers  [Δημιουργός] 12 Μαϊ 2015, 20:30 
They should work fine together, they "conflict" because they use the same texture directories.
BreckyFast 12 Μαϊ 2015, 13:26 
So can this be used with the silenced version at the same time? L4D2 reports it as a conflict but it seems to work fine although I've been getting random crashes lately so I'm wondering if it's related to this.
upset 7 Μαϊ 2015, 0:37 
Actually, as far as I know, the charging handles on Uzis don't move at all when firing, just the bolt inside. I'd get this but I'm not partial to one-handed SMG animations, but would like to say good work with this anyway!
Nebbers  [Δημιουργός] 29 Απρ 2015, 10:06 
That is correct, Elliot. The original animations were designed specifically for the Mac-10, and thus, the bolt behavior is backwards to what it actually should be. I'd probably change that if I could, assuming I knew how to edit animations properly, but I don't, at least not yet. Since I know I'm going to need to do more advanced animation editing for some of my my later projects, when I figure out how to reverse of the bolt motion, I will probably update the edited animations; I don't think it would be particularly difficult.
Elliot Taylor 29 Απρ 2015, 9:56 
This looks really good. But the bolt isn't animated properly. The bolt should flip back and forth.
These animations were made for Ingrams, do I guess right? Because the bolt movement looks like that.
Poppy 18 Απρ 2015, 17:51 
Ha ha, I certainly do!
Nebbers  [Δημιουργός] 18 Απρ 2015, 16:41 
You know why. ;)
Poppy 18 Απρ 2015, 4:42 
Why are the third person screenshots a higher resolution than the first person ones and the video?
Nebbers  [Δημιουργός] 17 Απρ 2015, 20:47 
Either you're not waiting long enough for it to load, or the workshop was goofing up.
Jennifer Lawrence 17 Απρ 2015, 18:35 
some reason its not loading into the game
iserit 17 Απρ 2015, 13:24 
hotline miami flashback.
BlocKingSea 15 Απρ 2015, 18:13 
sooooooo GOOD XD
Red Slayer 14 Απρ 2015, 18:12 
Good
Cryodragon 14 Απρ 2015, 13:56 
I dunno, its just that most of the default L4D2 weapons and skins don't have the viewbob when reloading, and its a little strange, I always seem to notice the slightest thing :/
Nebbers  [Δημιουργός] 14 Απρ 2015, 9:01 
What's the big deal about the view bobbing? I understand it's distracting when it's excessive, especially in the idle, walking, and firing animations, which are subtle at best in this mod, but I actually think I like it in deploy, reload, and shove animations, and it's not overly excessive in any of those animations. Quite frankly, I don't see the point in removing the camera bobbing.
Cryodragon 14 Απρ 2015, 8:20 
Can you do a version without the viewbob when reloading?
Kitteh Kat 14 Απρ 2015, 5:41 
NICE!
Tricky-Ticcy 13 Απρ 2015, 16:26 
Hell... yes!
CluckenDip 13 Απρ 2015, 15:55 
Oooooh yeeeaah.
Ancient Mexican Dick Magic 13 Απρ 2015, 13:59 
You have no idea how much better this version is..... Seriously, I love you for this.