Left 4 Dead 2

Left 4 Dead 2

IMI Mini Uzi Revisited - Unsilenced
Počet komentářů: 39
still waiting for an answer
is there a version where you hold it with two hands instead of one
Ognarat 27. říj. 2022 v 22.28 
why most all mac versions be silenced smh
BECKBRU 22. čvc. 2022 v 20.19 
for dual pistol pless
Azu 31. pro. 2021 v 0.12 
sad that the stock is not folded in first person, but folded in both third person and in the icon
Sp3CtrΔL 6. lis. 2021 v 7.53 
no work :/
zajcu37 7. čvc. 2020 v 9.40 
cool it locks like the smg from Gmod
I STAPLE TAPEWORMS ON MY 27. čvn. 2020 v 18.28 
doesnt work with l4d1 hands :(
Losdrew 26. čvn. 2018 v 11.42 
it's good
flashpone 6. pro. 2017 v 1.20 
Why is he holding it with one hand in first person, but two handed in third person?
buutou horned 26. čvn. 2017 v 13.33 
my personal problem is that it's not only unfolded when equipped, but also low quality regarding textures
Chaz 14. kvě. 2017 v 21.37 
Why is it unfolded when I have it in my hand? It looks folded on the floor or when I have it in thirdpersonshoulder, which is wierd and I don't like this. I hope there's a real unfolded version in firstpersonshoulder.
redbobpants 24. čvc. 2016 v 15.06 
this is perfect thank you
jlpmon 12. lis. 2015 v 13.37 
can u silence the regular smg? dat chatter is annoying.
Don Platinum 13. zář. 2015 v 21.14 
If only the item form was unfolded.
мurdock 19. srp. 2015 v 0.08 
10 times better than default one lol,now make m16 :csgoanarchist:
Nebbers  [autor] 29. čvc. 2015 v 6.20 
I might just change the material directories and recompile. That'll probably do it.
Mantequilla 29. čvc. 2015 v 6.19 
Is it possible to have all the Mini_uzi in one mod? it migth aboid the false alarm conflict. thanks to sahre your mods with the conmunity.
Prinz Valium 18. čvn. 2015 v 10.17 
It's not possible to have the silenced and the unsilenced version loaded at the same time... :-/
Nebbers  [autor] 12. kvě. 2015 v 20.30 
They should work fine together, they "conflict" because they use the same texture directories.
BreckyFast 12. kvě. 2015 v 13.26 
So can this be used with the silenced version at the same time? L4D2 reports it as a conflict but it seems to work fine although I've been getting random crashes lately so I'm wondering if it's related to this.
upset 7. kvě. 2015 v 0.37 
Actually, as far as I know, the charging handles on Uzis don't move at all when firing, just the bolt inside. I'd get this but I'm not partial to one-handed SMG animations, but would like to say good work with this anyway!
Nebbers  [autor] 29. dub. 2015 v 10.06 
That is correct, Elliot. The original animations were designed specifically for the Mac-10, and thus, the bolt behavior is backwards to what it actually should be. I'd probably change that if I could, assuming I knew how to edit animations properly, but I don't, at least not yet. Since I know I'm going to need to do more advanced animation editing for some of my my later projects, when I figure out how to reverse of the bolt motion, I will probably update the edited animations; I don't think it would be particularly difficult.
Elliot Taylor 29. dub. 2015 v 9.56 
This looks really good. But the bolt isn't animated properly. The bolt should flip back and forth.
These animations were made for Ingrams, do I guess right? Because the bolt movement looks like that.
Poppy 18. dub. 2015 v 17.51 
Ha ha, I certainly do!
Nebbers  [autor] 18. dub. 2015 v 16.41 
You know why. ;)
Poppy 18. dub. 2015 v 4.42 
Why are the third person screenshots a higher resolution than the first person ones and the video?
Nebbers  [autor] 17. dub. 2015 v 20.47 
Either you're not waiting long enough for it to load, or the workshop was goofing up.
Jennifer Lawrence 17. dub. 2015 v 18.35 
some reason its not loading into the game
iserit 17. dub. 2015 v 13.24 
hotline miami flashback.
BlocKingSea 15. dub. 2015 v 18.13 
sooooooo GOOD XD
Red Slayer 14. dub. 2015 v 18.12 
Good
Cryodragon 14. dub. 2015 v 13.56 
I dunno, its just that most of the default L4D2 weapons and skins don't have the viewbob when reloading, and its a little strange, I always seem to notice the slightest thing :/
Nebbers  [autor] 14. dub. 2015 v 9.01 
What's the big deal about the view bobbing? I understand it's distracting when it's excessive, especially in the idle, walking, and firing animations, which are subtle at best in this mod, but I actually think I like it in deploy, reload, and shove animations, and it's not overly excessive in any of those animations. Quite frankly, I don't see the point in removing the camera bobbing.
Cryodragon 14. dub. 2015 v 8.20 
Can you do a version without the viewbob when reloading?
Kitteh Kat 14. dub. 2015 v 5.41 
NICE!
Tricky-Ticcy 13. dub. 2015 v 16.26 
Hell... yes!
CluckenDip 13. dub. 2015 v 15.55 
Oooooh yeeeaah.
Ancient Mexican Dick Magic 13. dub. 2015 v 13.59 
You have no idea how much better this version is..... Seriously, I love you for this.