Source Filmmaker

Source Filmmaker

Mirror Maps (Ground Mirrors)
54 Comments
♠Mattzoodahhツ 12 Aug, 2022 @ 3:40pm 
Thankyou Anomi for your hard work in making this <3
a pyro main 7 May, 2022 @ 11:26pm 
is there a model
76561198095779111 4 Jul, 2021 @ 7:29am 
Green Screen one crashes
loldorito 12 Dec, 2020 @ 1:34pm 
Any way of changing the skybox to black? sv_skyname <black> doesn't seem to work for me :/
Yuto_Banagher 8 Dec, 2020 @ 9:36pm 
Sorry to bother, but when exporting the image as png, the reflections are positioned in different ways, they change sides, what can I do?
jesus the priest 11 Oct, 2020 @ 5:11am 
i love u
Maxii 25 Aug, 2020 @ 9:47am 
Found a workaround for the "mirror not displaying correctly" thing for higher resolutions. Open steam > Library > SFM > Properties > Launch Options > add: -sfm_resolution 1080 -w 1920 -h 1080 > save/close > Launch SFM . Your projects should now be able to render in 1920x1080 res. Havent tested higher resolutions like 2K or 4K, but I hope this saves someone some time.
Epic Gnest 18 Dec, 2019 @ 5:12pm 
mirror map nighttime doesn't load
Ponyboy 13 Oct, 2019 @ 4:04pm 
the maps dont even exist. downloaded into sfm, restarted sfm, search for maps, nothing.
Atlas 27 Dec, 2018 @ 12:21am 
also is there a way to change the green?
Atlas 26 Dec, 2018 @ 7:30pm 
how did u get that wobbly blue one?
CGI Slam 29 Nov, 2018 @ 7:26pm 
could we get an unlit version perhaps? For scenebuild
SWAYZE 13 Oct, 2018 @ 11:15am 
it's dope just that with ambient it works pretty bad with it
Fitne Por 10 Sep, 2018 @ 8:19pm 
The skybox gets screwed up when I shine a light on the mirror. I'm using a laptap btw with a dedicated graphics card.
Angri 22 May, 2018 @ 11:20pm 
sky domes are fucked up
timwhiskeydf 8 May, 2018 @ 12:29pm 
Noise!
RogerDatSoldier 22 Mar, 2018 @ 8:23pm 
Say, how to fix where the mirror from the ground doesn't match from the reflection, instead below on their feet, they are apart and not match.

I hope you can help me to fix this out.
matthewo1o 10 Dec, 2017 @ 7:16pm 
How can I change the background of the green screen?
Gan 24 Aug, 2017 @ 5:11am 
garry's mod version of this map would be called gm_flatglass
Venturion 2 Aug, 2017 @ 2:52am 
I really wish the floor were even more wider
There's a pickle in my burgie 4 Jul, 2017 @ 10:11pm 
@Nash Fais
it didnt work
Dracul 7 Dec, 2016 @ 2:33am 
@Nutty45 I got this same problem,when is higher resolution,redner is more broken
Ratanak▲ 7 Nov, 2016 @ 8:59am 
the relfection kept flipping after it rendered
Ratanak▲ 7 Nov, 2016 @ 8:57am 
can someone help with this? http://imgur.com/a/ZMmny
GromadaUndead 25 Aug, 2016 @ 4:34am 
Багнутая карта, автору руки оторвать
Kris 18 Oct, 2015 @ 10:39am 
I only subscribed to this so I can make images with only a model, rather than using the Stage map.
Anomi  [author] 14 Jul, 2015 @ 3:35pm 
@Lilpappa

I guess I could - but I've never made maps specifically for gmod, so I don't really know how I could do it - but I can give it a shot.

as for the second request - I don't know how I can do that.
Lilpappaknox 14 Jul, 2015 @ 3:31pm 
I have but two simple requests, which go hand in hand. Could you have these maps available on the Gmod workshop and the green version able to be colored using the color tool?
Hatfright 9 Jun, 2015 @ 10:24pm 
I see. Thanks anyway, for help and a good map. ;)
Anomi  [author] 9 Jun, 2015 @ 12:20pm 
@Telvo

I think this is because mirrors have poroblems when rendering at different resolutions than that of SFM.

Also, Mirrors don't reflect AO very well.
Hatfright 9 Jun, 2015 @ 6:57am 
Funny thing: when I render 1280x720 poster, it works perfectly. But when I render any other resolutions - ta-daaaa, something odd happens.
LynnBean 9 Jun, 2015 @ 6:05am 
i've had this happen before and what i did was shut down sfm then reload the program and take the camera angle and moved it up a little then when i rendered it worked. hope this helpes i tried to remember what i did exactly but i think that about sums it up i think it happens when the camera is too close to the mirror
Anomi  [author] 9 Jun, 2015 @ 3:10am 
I still haven't figure out why this happens.

You can also try rendering a 1 image image sequence as well, by making your clip one frame long, select it, and export the single shot. I think this was one workaround I heard someone used.
Hatfright 9 Jun, 2015 @ 2:58am 
Experimenting with maps and..
Same problem Cloud and Serenity had. It looks fine when I do or render pic: http://i.gyazo.com/541230a323e51dfb4578cc07aabc38fc.png
But then BAM! http://i.gyazo.com/5af96458d52db8bcc686782fe5ee23a5.png This happens after render. Making AVI helps, but... I dunno. Reduced size really not worth it, imo. :squirtmeh:
LynnBean 24 May, 2015 @ 3:46am 
this is amazing thanks for making it :D
Hachiro 21 Apr, 2015 @ 4:23pm 
Sent by Argodaemon ^-^
Anomi  [author] 21 Apr, 2015 @ 3:59pm 
1. Try using the export image function instead of poster export
2. Try exporting a 2-3 frame avi file and then saving one frame
Cloud.❀ 21 Apr, 2015 @ 3:57pm 
It looks normal when is rendering and with the cameras too, but when i open the imagem, this is what happens.
Anomi  [author] 21 Apr, 2015 @ 3:56pm 
@ Cloud

does it look correct in the viewport? Or does it do this whilist rendering a poster?
Cloud.❀ 21 Apr, 2015 @ 8:06am 
That's a good map, but I'm having problems with the mirror.
For example:
http://i.imgur.com/DR4UIGP.jpg

I tried everything, but the mirror doesn't work.
Anomi  [author] 19 Apr, 2015 @ 10:45am 
@HamZang

that's what disabling the lighting does, it gets rid of all the map lighting so you can make your own custom lighting. What you need to do, is spawn your own lights to light up your scene. Since the map has no lighting, it gives you complete control over how you light your scene
AT HAM 19 Apr, 2015 @ 6:39am 
nice stuff! but when i load a model in sfm_mirror_green new map without the light. then model appear in completely black. everything in viewport is just black except the map (sky and mirror ground). so i had to disable the lighting to see the models. i love the map without the light too. but would you fix this problem? thnx :)
Nobody󠁳⁧⁧ © 17 Apr, 2015 @ 7:35pm 
It is a little difficult to navigate at first, but yes, it works perfectly.
This easily replaces black_void from now on.
Anomi  [author] 17 Apr, 2015 @ 3:34pm 
I reuploaded sfm_mirror_green to have no lighting (since it really shouldn't have had any to begin with)

so I hope it suits your needs
Nobody󠁳⁧⁧ © 15 Apr, 2015 @ 7:58pm 
Thank you!
Anomi  [author] 15 Apr, 2015 @ 2:36pm 
@ Antsy

sure, I'll get to it when I can
Nobody󠁳⁧⁧ © 15 Apr, 2015 @ 6:02am 
Great stuff, but could you upload a version with no lights please?
The skybox matters not, it can be changed with a console command.
d4 13 Apr, 2015 @ 3:15am 
Yeah, might just be an issue with my SFM. I'll try validating my sfm or something.
Anomi  [author] 12 Apr, 2015 @ 7:38pm 
@ Serenity

weird. I opened it up and played around. Works fine for me. I tried to make it happen but couldn't figure it out. Does it look correct in the viewport?