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Nicely done; this series, as your workshop in general, gets distinctly better from here
With a map as great as this, there is not much to say, but awesome work. One of the finest gems in the workshop, well done.
What was the 90-degree panel in the last room supposed to be used for? I didn't use it or paint it.
I don't think there are many changes - some of the glass tiles are in a different shape, the green field is now a fizzler, some floor tiles are replaced with gratings in the first room and some surfaces are retextured but the map is more or less the same.
One note though: cubemaps (FYI the too-shiny-looking objects are the laser relay connected to the exit and the cubes, nothing else).
Big credits also to my good friend TS_Mind_Swept, who was able to pull through with Hammer when I couldn't always be there to help him. Keep up the good work
That was so much fun. For once, I solved it start to finish--and it only took me 50 minutes! :P The chamber looks amazing--great work, both of you--and the puzzles are challenging. Not so difficult I want to run screaming, but just hard enough to keep me working. I didn't have any reverse-shaded faith plates, but my cubes were all glow-y. Congratulations to you both, it's beautiful!
Thumbs up and favorited, to say the least.
The mirror visuals are great in my opinion
what I thought was the exit only to discover another (good) puzzle. I enjoyed every moment.
Thumbs up and favorited!
@Polux Great video's, thanks for posting them.
@dire.tcs The idea behind the yellow fizzler is to force the player to make the jump to the exit and not to be able to portal over there. Thanks for testing.
I didn't see alternatives solutions other than that : https://youtu.be/Gnw_ijvj7cA
and that : https://youtu.be/d_tAmaQ3hkk
Thumbs up.