Portal 2

Portal 2

RC4-2 (Perses)
45 Comments
Andi  [author] 2 Oct, 2022 @ 9:06am 
Thank you very much, and thanks for testing.
SpielSatzFail 2 Oct, 2022 @ 2:31am 
What a ride. Too much (a lot!) running back and forth which significantly added to the complexity, but altogether it was fun. I appreciate the shortcuts, the checkpoints and not forgetting the arrow indicator at #4 ;-) (fortunately I knew the move that makes you reach the exit area from a former map of yours :steamhappy:)
Nicely done; this series, as your workshop in general, gets distinctly better from here :steamthumbsup:
Andi  [author] 2 Feb, 2022 @ 10:09am 
Thank you so much.
BaRa.95. 2 Feb, 2022 @ 9:34am 
I loved this test. I couldn't solve it in one take so took my time over the course of 3 days and just tonight from the save I finished it :) It's really amazing and seemed impossible until I realized in fact I can move the cube at the end.
Andi  [author] 7 Jun, 2019 @ 7:58am 
Thanks so much, I'm GLaD you liked it.
bullfrog 7 Jun, 2019 @ 12:19am 
Great puzzle. As @Prototype said "It is long, and the way I solved it involved a lot of back and forth", but I didn't get bored or fed up with it - definite thumbs up.
TS_Mind_Swept  [author] 27 Feb, 2016 @ 7:58pm 
Yeah, the back and forth is a little much, but that's the way she wanted to do it so i just rolled with it. It's not too bad if you know what you're doing, but one usually doesn't when they're first playing a test. :p Hope you enjoyed it anyway.
Prototype 26 Oct, 2015 @ 5:35am 
A set of nice puzzles, although it appears to be complicated at first each step is rather simple. It is long, and the way I solved it involved a lot of back and forth to fetch the cubes but still a good map.
TS_Mind_Swept  [author] 5 Jun, 2015 @ 8:34pm 
Don't forget to thanks the testers, if it wasn't for so much testing there would be loads of issues and shortcuts, thanks guys! :D:
Andi  [author] 5 Jun, 2015 @ 12:00am 
Thank you very much, I apprecitate the comment.
KyloX 3 Jun, 2015 @ 5:42am 
What a gem this is. Each map you release is getting better and better, gives a thought what we will be seeing more from you... maybe something even more bigger or longer.

With a map as great as this, there is not much to say, but awesome work. One of the finest gems in the workshop, well done.
Andi  [author] 15 May, 2015 @ 3:52pm 
I'm GLaD you liked it.
vallibus 15 May, 2015 @ 6:47am 
Another fun map, Andi.
TS_Mind_Swept  [author] 20 Apr, 2015 @ 3:21pm 
how did you get up to the exit area then quaternary? you're supposed to rebounce off of it with bounce gel .
quat 20 Apr, 2015 @ 2:03pm 
Very fun, long, and simple test, love the way you only need to solve things once and then a shortcut opens or the doors "stick" open with the laser relay system.

What was the 90-degree panel in the last room supposed to be used for? I didn't use it or paint it.
Andi  [author] 13 Apr, 2015 @ 9:46pm 
Thank you very much, I'm happy to hear you both liked it. Thanks for testing.
jandlml 13 Apr, 2015 @ 9:23pm 
wow!what a chamber.loved it.made me feel smart to be able to finish it on my own.
Traveler807 12 Apr, 2015 @ 2:23am 
Best of the series yet, style and puzzles very nice indeed:)
TS_Mind_Swept  [author] 12 Apr, 2015 @ 12:47am 
So Andi said she updated it. If you care to see if the shiny is gone (and to hear the soundscapes) go ahead and give it another run. If not, then carry on.
Geeky 9 Apr, 2015 @ 4:24pm 
sure
TS_Mind_Swept  [author] 9 Apr, 2015 @ 4:23pm 
Coo, thanks again for playing.
Geeky 9 Apr, 2015 @ 4:19pm 
i liked the look of the map, I'm not good at portal placement, so that was my problem but i enjoyed the puzzle, took me a while to realize i needed to use the light bridge to stop my fall. I don't wanna give too much away. But I really did like it.
TS_Mind_Swept  [author] 9 Apr, 2015 @ 4:12pm 
how about the puzzle/visuals? its great to know the packed content is there, but could you tell us about your experiance? It's most appreciated.
Geeky 9 Apr, 2015 @ 4:07pm 
when i play tested it, it was there..
TS_Mind_Swept  [author] 9 Apr, 2015 @ 4:06pm 
Ok, so according to Geeklandify The soundscapes and the Matter inquisition feild are in, so as soon as Andi gets on it'll be updated and no more shiny.
Geeky 9 Apr, 2015 @ 4:06pm 
glad to be your tester<3
TS_Mind_Swept  [author] 9 Apr, 2015 @ 1:40pm 
I have eliminated the shiny Ivo, but I'm waiting to figure out how to pack p0rtalmasters custom soundscapes in to send an update to Andi. I tried packing them but I apparently didn't do it right cause I couldn't hear them when someone playtested (which was a drag cause they actually sound pretty good).
| \_/ () 9 Apr, 2015 @ 11:04am 
After playing the beta(?) version of this test it was a piece of cake for me to solve it again.
I don't think there are many changes - some of the glass tiles are in a different shape, the green field is now a fizzler, some floor tiles are replaced with gratings in the first room and some surfaces are retextured but the map is more or less the same.

One note though: cubemaps (FYI the too-shiny-looking objects are the laser relay connected to the exit and the cubes, nothing else).
Netbofia 9 Apr, 2015 @ 11:03am 
Possibly the hardest test in the hole game. Took me 2 hours. Thank you. It was great....
TS_Mind_Swept  [author] 9 Apr, 2015 @ 12:12am 
YAY! NO MORE SHINY! (i hope; not when I've playtested at least))
Andi  [author] 9 Apr, 2015 @ 12:02am 
The honor is mine. Thank you for your work on this chamber.
The Sojourner 8 Apr, 2015 @ 9:39pm 
GLaD I could playtest this one and provide soundscapes. It was an honor :p2cube: Excellent effort and map too (5/5 in my book). (Also, it's "p0rtalmaster," not "portalmaster," though Der HammerMeister, HammerMeister or DHM works too.)

Big credits also to my good friend TS_Mind_Swept, who was able to pull through with Hammer when I couldn't always be there to help him. Keep up the good work :p2cube:
Andi  [author] 8 Apr, 2015 @ 6:50pm 
Thank you, and thanks for testing.
GBMusicMaster 8 Apr, 2015 @ 9:56am 
I am reposting my comment from earlier because part of it was grammatically horrible.

That was so much fun. For once, I solved it start to finish--and it only took me 50 minutes! :P The chamber looks amazing--great work, both of you--and the puzzles are challenging. Not so difficult I want to run screaming, but just hard enough to keep me working. I didn't have any reverse-shaded faith plates, but my cubes were all glow-y. Congratulations to you both, it's beautiful!

Thumbs up and favorited, to say the least.
GBMusicMaster 8 Apr, 2015 @ 6:10am 
I meant reversed shading--black was white, and vice versa. I didn't run into that myself, but I think someone else posted a pic of it, so I was expecting to see it.
TS_Mind_Swept  [author] 7 Apr, 2015 @ 11:45pm 
I think I figued out the solution to the shiny thanks to piranha and nintendo.erk. Don't really know why that causes a problem, but I'll try it, if its still shiny I'll keep looking. Lets all hope its not.
TS_Mind_Swept  [author] 7 Apr, 2015 @ 6:39pm 
@GBMusicMaster What do you mean by "reversed faith plates"?
dire.fcs 7 Apr, 2015 @ 5:23pm 
@TS_Mind_Swept
The mirror visuals are great in my opinion
TS_Mind_Swept  [author] 7 Apr, 2015 @ 4:54pm 
@dire.fcs Those shiny things aren't intentional or supposed to be there, I'm trying to figure out how to fix it (If anybody knows haw to eliminate the shiny, I'd appreciate the advice, I've added some cubemaps, but idk if that's going to fix it)
Andi  [author] 7 Apr, 2015 @ 9:09am 
Thank you very much.
jgaultney 7 Apr, 2015 @ 8:59am 
A terrific and entertaining chamber with great visual design. Several times, I had reached
what I thought was the exit only to discover another (good) puzzle. I enjoyed every moment.
Thumbs up and favorited!
Andi  [author] 7 Apr, 2015 @ 8:44am 
Thanks for testing. I'm GLaD you liked it.

@Polux Great video's, thanks for posting them.

@dire.tcs The idea behind the yellow fizzler is to force the player to make the jump to the exit and not to be able to portal over there. Thanks for testing.
dire.fcs 7 Apr, 2015 @ 5:40am 
Great and fun map (the gels are funny), nice touch with the mirrors visuals in the faith plates and platform and that corner stair in the last room; the yellow fizzler destroys the cube but it's possible to jump over it the cube; nice work as always, and thumbs up.
Polux 7 Apr, 2015 @ 5:28am 
Nice one, big and fun :)
I didn't see alternatives solutions other than that : https://youtu.be/Gnw_ijvj7cA
and that : https://youtu.be/d_tAmaQ3hkk
Thumbs up.
Requiemsoul 7 Apr, 2015 @ 3:37am 
Fun map and very nice visually.Very well done Andi and TS-Mind