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I know this may break some things made in the last few weeks, but those parts will anyway be incorrect (frames won't align properly etc). Apologies for anu inconvenience caused.
As ever, testing this many parts over 2 versions of the mod and 2 Direct X variants makes it easy for bugs to slip through - please report any problems!
Air-tight is an awkward one... in theory the game calculates it based on colission model, but it frequently gets it wrong. The other choice is to set the whole block as airtight, but that makes the WHOLE block airtight - it can't flow across the entire 2.5x2.5m box at all so it's better if you can get it working the colission way.
Great mod though.
I am just suprised by the limitations for small ships
Please note: I am unsure if the rotations for the model match the old pre-DX11 versions as I have no historic worldfiles to compare it to. Please report any problems with this, or any other feature, so I can try to fix :)
Enjoy!
As usual, please report any bugs etc - there's 70+ models which needed to be created, it's very simple for one or two problems to fall through the testing net!
The problems come from the fact that the parts previously relied on UV repeating of a small texture (tiling it over and over). In DX11, while normal texture still accept this approach, glass does not for some reason. As we've not been able to find a way around or get a fix I have done everything the hard way. The large windows also needed new projects each as previously they were just a re-compile of Keen's files, something that was no longer possible.
I also fixed a bunch of problems with build models (which nobody reported, tisk!) and re-did the colission meshes to hopefully help with oxygen.
Anyway, nearly there, thanks all for the patience. Also worth noting most of my other mods are now DX11 compatible :)
The SURVIVAL variant (see the workshop collection) does add new Carbon Ore (in partnership with Geneticus) which is required to produce them.
Basically, it's totally optional - if you like the idea of a new resource, use Survival, if you don't like the idea or you're a creative player where resources are irrelevant, just use this one :)
Small ship versions of all the glass (other than 2x3 and 3x3) have been added. Collisions, inverted/interior variants, mirroring, build states: the works!
It turns out the 1x2 side pieces cannot possibly go into every orientation with only one piece, hence I have now split it into Left and Right parts - apologies for anything this breaks but it had to be done. I also corrected the mirroring errors on the stock parts so mine should mirror fine.
I have not had a chance to test oxygen proofing but in theory it should be fine.
As ever, report any bugs and thanks to all of you who submitted bugs previously.