Space Engineers

Space Engineers

TVSI-Tech Diamond Bonded Glass (Creative) [DX11]
75 Comments
VS-lockon 23 May, 2019 @ 7:06am 
Tristavius you going make mods again ?
DMMWolf 10 Nov, 2018 @ 4:46pm 
Soo as NONE of the TVSI mods have been updated in well over a year..... Is it too much to ask if someone else can pick them up?
Celestite 23 Jul, 2018 @ 9:27pm 
@ Sentinel Winters you know it
John "Nigel" War Thunder 7 Aug, 2017 @ 2:31pm 
Is this mod dead?
WardenWolf 13 Apr, 2017 @ 4:01pm 
Hello, Tristavius. Could you please update this mod one more time? Thanks.
CaptPatrick01 26 Dec, 2016 @ 1:41pm 
By some miracle of christmas, the glass in this mod did NOT become an opaque purple. YAY! The hex-pattern on the other hand is no longer present.
Paul B. Hartzog 15 Aug, 2016 @ 8:13am 
Echoing an earlier commenter, yes, please make the round parts for small ship grid. thx. :-)
Cailess 15 Jul, 2016 @ 12:13pm 
Hey Tristavius, do you mind if i upload a slightly edited version of this, just changing the transparency a bit to make it easier to see out of? I will of course link back to this mod and ensure I state that its your original work and all I did was change a few things.
Tristavius  [author] 16 Apr, 2016 @ 9:33pm 
Keen seem to be changing the way glass renders almost weekly at the moment for most of 2016... once things seem to have settled down I'll have a look at improving it as much as possible but currently every time I spend a week trying to sort it the time just gets wasted. Glass also seems to be quite user-setup specific (some very, very different results on different machines/settings) so any screenshot links always helps!
Diilicious 7 Apr, 2016 @ 7:11am 
this used to look really good with the dx9 renderer, just like the pictures you have, however now that the dx9 has been cut, with dx11 the resolution seems far less on the glass the hexagons are noticably pixelated, also the panes seem to glow strangely. any ideas?
Blue Recon 7 Mar, 2016 @ 6:26am 
Could you make the round parts for small ships too pls?
Blue Recon 7 Mar, 2016 @ 6:02am 
Great glass mod man! I r8 10/10
737✈Garrus 31 Jan, 2016 @ 10:34am 
what's the difference between the Survival and Creative variants of this mod???
WardenWolf 22 Dec, 2015 @ 5:18am 
Yay! I'll be adding this to my worlds immediately. I've been needing that desperately.
Tristavius  [author] 22 Dec, 2015 @ 1:53am 
Also I did indeed add the hangar door you requested - http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=571641647 :)
Tristavius  [author] 22 Dec, 2015 @ 1:52am 
Nothing is purple! Everybody developer uses a different colour to show re-colourable areas - most use traditional reds or blues (or the default gray)... I use the company purple. But seriously, other than my TVSI logo pack, not a single thing is purple - all can be re-coloured :)
WardenWolf 21 Dec, 2015 @ 10:07am 
Now get me a 5 meter hangar door! Just kidding, though I wish you'd make one. Love your work, though your purple obsession kind of limits the number of your mods I can use.
Tristavius  [author] 20 Dec, 2015 @ 10:43pm 
Eeep, had guests since before the weekend, haven't loaded a ship of late. I always keep mine fairly 'ambient' compared to many people (0.8 for fairly well lit spaces) but maybe that will have to be reduced even further. Or of course they may change it all again next week :P
WardenWolf 20 Dec, 2015 @ 9:57pm 
This one may be important for you: the last update removed players' ability to disable tonemapping. The option is just gone and it's been force-enabled for everyone. So everyone who's built stuff has to go turn their light intensity down to 0.5 or be blinded. :/
Tristavius  [author] 20 Dec, 2015 @ 8:51pm 
Great, at least it's sorted, that ones been bugging me the last week or so. There's been a lot of undocumented glass changes of late I think (certainly from week to week my own glass has looked different as far as reflection, transparency and skybox mirroring goes).
WardenWolf 20 Dec, 2015 @ 8:48am 
Hello, Trist. I believe Keen fixed something and it's now visible. It wasn't for a while.
ArgentPhoenix11 20 Dec, 2015 @ 8:02am 
dark goes well with graphite
Tristavius  [author] 20 Dec, 2015 @ 7:39am 
Additional: Any skyboxes in use by the way? Skyboxes have large effects on how glass is rendered.
Tristavius  [author] 20 Dec, 2015 @ 7:37am 
@WardenWolf... I've been unable to replicate either problem... can you confirm if it still exists (maybe you had an outdated?) The hex texture shows extremely clearly in both 9 and 11 for me (this to be fair could be a graphic setting related issue). I've triple checked the 1x1 faces (and all the others) and I'm seeing the correct faces on all of them. Please feel free to post further info, pictures or whatever and I'll continue to investigate :)
ArgentPhoenix11 8 Dec, 2015 @ 9:49am 
i loik this
Tristavius  [author] 8 Dec, 2015 @ 5:29am 
Oh - that is odd! They should be visible both sides in both Direct X's. Will have a look and make sure it's nothing at my end... possibly the recent changes which I'm fairly sure happened.
WardenWolf 8 Dec, 2015 @ 4:49am 
Thanks! This is one of my "Can't live without" mods. I love both the look of the Diamond Glass and the damage resistance. One thing to note, though, is that in DX11 you can't see the hexes in the interior windows. Not sure if that's tweakable. I remember in DX9 they were slightly visible. I can't run DX9 anymore, though, because I have Windows 10 and Keen refuses to fix it (also, planets).
Tristavius  [author] 7 Dec, 2015 @ 9:19pm 
Ah, thanks for the info... just looking at stock glass since a few patches ago I think they changed the reflective values slightly again, was wondering it all was okay with the HexGlass... will try to have a look asap. Cheers for the report!: )
WardenWolf 7 Dec, 2015 @ 5:41pm 
Hey, just thought I'd let you know, the reflectivity is off on the 1x1 side pieces in DirectX 11. Should be a simple fix, though.
Tristavius  [author] 7 Nov, 2015 @ 4:29am 
Updated mod. 1x1 and 1x2 Inverted pieces have been changed to be 'correct' as per Keen and the earlier versions of this mod. It is now possible to make proper multi-pane sloped faces with the correct orientations. An internal version of the inverted piece has also been added for each. Icons have been changed to be clearer.

I know this may break some things made in the last few weeks, but those parts will anyway be incorrect (frames won't align properly etc). Apologies for anu inconvenience caused.

As ever, testing this many parts over 2 versions of the mod and 2 Direct X variants makes it easy for bugs to slip through - please report any problems!
Tristavius  [author] 6 Aug, 2015 @ 4:29am 
Hi Doombug; I'll have a look into that (have never really checked Eikester's surved bits too thoroughly).

Air-tight is an awkward one... in theory the game calculates it based on colission model, but it frequently gets it wrong. The other choice is to set the whole block as airtight, but that makes the WHOLE block airtight - it can't flow across the entire 2.5x2.5m box at all so it's better if you can get it working the colission way.
Doombug 3 Aug, 2015 @ 1:04pm 
If the round ones are placed with their straight side to a block facing the outside, they are not airtight unless you seal it with a glass plate right next to it. That works with the slopes though. Fixable bug or intentional ?
Great mod though.
Gorodoff-BE 30 Jul, 2015 @ 10:26am 
very nice mod, thanks
I am just suprised by the limitations for small ships
Tristavius  [author] 15 Jul, 2015 @ 8:03am 
Rev 5: Rebuild Geneticus' Round Glass myself and is now fully DX11 compatible. Also rebuild the colission meshes and set proper mount points for them.

Please note: I am unsure if the rotations for the model match the old pre-DX11 versions as I have no historic worldfiles to compare it to. Please report any problems with this, or any other feature, so I can try to fix :)

Enjoy!
Tristavius  [author] 14 Jul, 2015 @ 7:46am 
Upgraded to DX11 - Please note until Eikester returns his round glass is broken. In the event he doesn't return soon I will attempt to reproduce them myself from scratch but I didn't want this to delay the release of everything else.

As usual, please report any bugs etc - there's 70+ models which needed to be created, it's very simple for one or two problems to fall through the testing net!
Belvirex 13 Jul, 2015 @ 1:19pm 
big thank! :)
WardenWolf 13 Jul, 2015 @ 11:04am 
Thank you, Tristavius! I love your mods and this is possibly my favorite.
Tristavius  [author] 13 Jul, 2015 @ 10:16am 
Good news folks! This evening I just completed the large window conversions to DX11 :) Just need to do the smalls now and the construction component and we're good to go.

The problems come from the fact that the parts previously relied on UV repeating of a small texture (tiling it over and over). In DX11, while normal texture still accept this approach, glass does not for some reason. As we've not been able to find a way around or get a fix I have done everything the hard way. The large windows also needed new projects each as previously they were just a re-compile of Keen's files, something that was no longer possible.

I also fixed a bunch of problems with build models (which nobody reported, tisk!) and re-did the colission meshes to hopefully help with oxygen.

Anyway, nearly there, thanks all for the patience. Also worth noting most of my other mods are now DX11 compatible :)
Belvirex 4 Jul, 2015 @ 10:30am 
DX 11 please
Daemn 28 Jun, 2015 @ 4:10am 
love this mod. the only down side is flat windows dont let Oxy pass in side its box.
WardenWolf 14 Jun, 2015 @ 1:30pm 
This is one of my favorite mods, right up there with Conveyor Air Vents. It's the only option if you want to have windowed large ship bridges that aren't totally suicidal.
PBMatcho 4 Jun, 2015 @ 9:38pm 
DX11 please
Ahriman Jones 1 Jun, 2015 @ 12:31pm 
Love this mod and have used it extensively. Will eagerly await a DX11 compatible version.
Zavokh 1 Jun, 2015 @ 1:29am 
DX11 please!
Tristavius  [author] 23 May, 2015 @ 9:39pm 
This CREATIVE variant does not add new ore... the glass can be made with large quantities of standard silicon.

The SURVIVAL variant (see the workshop collection) does add new Carbon Ore (in partnership with Geneticus) which is required to produce them.

Basically, it's totally optional - if you like the idea of a new resource, use Survival, if you don't like the idea or you're a creative player where resources are irrelevant, just use this one :)
Lt_Stash 18 May, 2015 @ 4:23am 
correct
Tristavius  [author] 18 May, 2015 @ 1:08am 
As in you don't want small ship glass included?
Lt_Stash 16 May, 2015 @ 2:22pm 
Is there anyway we can get a version separate from the small ship glass?
John "Nigel" War Thunder 16 May, 2015 @ 6:30am 
GOD BLESS YOU :,D
Tristavius  [author] 16 May, 2015 @ 5:57am 
It's here: SMALL SHIP VERSIONS!

Small ship versions of all the glass (other than 2x3 and 3x3) have been added. Collisions, inverted/interior variants, mirroring, build states: the works!

It turns out the 1x2 side pieces cannot possibly go into every orientation with only one piece, hence I have now split it into Left and Right parts - apologies for anything this breaks but it had to be done. I also corrected the mirroring errors on the stock parts so mine should mirror fine.

I have not had a chance to test oxygen proofing but in theory it should be fine.

As ever, report any bugs and thanks to all of you who submitted bugs previously.