Sid Meier's Civilization V

Sid Meier's Civilization V

More Goody Hut
Počet komentářů: 20
ttl 9. led. 2016 v 7.51 
My favorite thing: If ancient ruins were 5 tiles per goody
randompretzil 12. čvn. 2015 v 12.43 
I cant see the ancient ruins anymore but they still work as ruins. the tiles dont look like ruins
LOBO 6. čvn. 2015 v 7.17 
I don't create mods ;) Just editing XML files within game folders :)
Loner Yound  [autor] 5. čvn. 2015 v 18.23 
No problem. If you happen to share your mod, send me the link please. I would like to try your version.
LOBO 5. čvn. 2015 v 10.30 
OK. Don't change "range" :) cause when I've changed it into 2 from 3 I had like ancient ruins almost next to another ;) "Range" changes "tiles per (between) ancient ruins"
LOBO 5. čvn. 2015 v 9.57 
Under "improvements" actually :)
I have updated my own xml file - also change "range" from 3 to 2 - wanna see what it makes.
Thanks to you I have finally found where to look for THIS value :) - Thanks :)
Loner Yound  [autor] 6. kvě. 2015 v 4.08 
Actually its not a 'map generation thing'. Its actually under 'building' (which surprises me). It does not need to be set. But if you play map with a lot of water tiles, the distribution will change a bit since ancient ruin does not spawn on water. You can change the spawn value (not spawn rate) by change the value lower. You can even change the rewards if you want but its in another folder. I didnt make a mod for that....yet.
TheTrueFinalBoss 6. kvě. 2015 v 3.50 
Aye, this sort of thing is a map generation thing isn't it? So each kind of map would need to be set seperately
Loner Yound  [autor] 6. kvě. 2015 v 3.05 
You mean map type?
TheTrueFinalBoss 5. kvě. 2015 v 15.25 
But which map generations does it affect?
inahut 17. dub. 2015 v 16.20 
I may have been too rash.
Loner Yound  [autor] 17. dub. 2015 v 3.30 
I will post some pictures later on. Been busy with studies.
inahut 12. dub. 2015 v 11.57 
used but did not find that it accomplished what it says it accomplishes. honest report. I have unsubscribed.
dink 9. dub. 2015 v 9.20 
This is now the first mod I ever got!
Carolus_Rex 8. dub. 2015 v 19.18 
YAY!
Loner Yound  [autor] 6. dub. 2015 v 8.22 
no DLC required. its just a basic change.
dink 5. dub. 2015 v 15.26 
Any required DLC?
inahut 3. dub. 2015 v 10.20 
yes have never seen the like. will try.
Loner Yound  [autor] 3. dub. 2015 v 6.48 
@inahut ancient ruin every 2-7 hex. I've searced the workshop and didn't find one so i make one.
inahut 2. dub. 2015 v 16.28 
is this too good to be true? is it an Easter egg? if this works it will be like presents and ice cream!