Star Ruler 2

Star Ruler 2

Strange New Worlds
17 Comments
Dalo Lorn 9 Jan, 2018 @ 12:24pm 
It's actually a pretty old mod. :P
Mr Blue 9 Jan, 2018 @ 7:04am 
what this mod gives ?
Mr Blue 9 Jan, 2018 @ 6:56am 
oh new mods ?

can i help with development ?
Mr Noseybonk 30 Dec, 2016 @ 12:02pm 
Despite not having "good relations" with Firgof I still have to give him the thumbs up for this. This is one kind, of many, improvements that the vanilla SR2 needs. Looking through all these mods I'm suddenly seeing renewed hope for this game.
Firgof  [author] 15 Jan, 2016 @ 11:12pm 
It's an example mod which shows how you can use the mod editor to create new resources, planet types, et cetera through a number of weird and possibly unbalanced or not-useful resources.
Vas 15 Jan, 2016 @ 10:58pm 
A mod that does not tell what it does, is a mod that should probably be untrusted. Just saying.
m007kuzya 15 Jan, 2016 @ 2:50am 
what this mod do?
Stagehands 22 Apr, 2015 @ 6:11pm 
Also, having plasmatic as something that can generate on a ringworld is fairly nonsensical and a bit of an annoyance. If I built the thing, I sure as heck wouldn't want that kind of environmental hazard where my citizens will be moving.

Also, you might want to put plasmatic in a more obnoxious color, since it is, y'know, plasma. Superheated and such. Would make it much easier to see and more readily identifiable from, say, forest.
Stagehands 22 Apr, 2015 @ 6:09pm 
Game crashed when I attempted to destroy a planet that makes the rest of the system less effective. I'm going to guess that the mod doesn't account for what happens if and when the 'sentient planet' effect is no longer applicable, thus the crash. I suspect putting an engine on it and moving it would have an identical effect upon leaving the system.

I haven't touched the migrating planets at all, but I have a reasonable suspicion that something similar might happen if I try to blow them up too.
Nasarog 1 Apr, 2015 @ 9:53am 
oooh, sounds exotic.
Dalo Lorn 1 Apr, 2015 @ 9:47am 
Also, there doesn't seem to be a data/images/planets/star_noise.png in the game files. (Makes sense - after all, what'd a file called star_noise be doing in a folder dedicated to planet images?)
Firgof  [author] 1 Apr, 2015 @ 9:45am 
Simply put: Portions of the planets surface are active plasma. Rather than a magma core, these planets have an active plasma core and a thick, neutronium, crust islands/continents. So nearly a star, but not quite.
Nasarog 1 Apr, 2015 @ 9:38am 
Plasmatic? can you give an example of that is?
Firgof  [author] 1 Apr, 2015 @ 9:36am 
Oh. Weird. Alright, I'll put that back in.
Dalo Lorn 1 Apr, 2015 @ 9:35am 
It be broked! No 'Plasmatic' planet type!

Shame, I was looking forward to seeing a planet-star hybrid... :(
Dalo Lorn 1 Apr, 2015 @ 3:03am 
Interesting... and it gives me a few ideas. :)
Nasarog 31 Mar, 2015 @ 8:47pm 
Oh wow, that's cool.