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I just want to clarify this is like my third ever workshop map and so many of the design elements were not that good. As I mentioned the game changed so much since 2015 this mission isn't really balanced.
I am pretty impressed you did manage to win it though. Kudos! :)
If I recall, the best strategy in playtesting back then was to use smoke grenades to rush the enemy MG bunker and artillery position in the middle of the map. Once that is dealt with all 3 players needs to focus on the enemy base opposite to the secluded player and try to finish off that enemy first, while keeping a basic defence force to hold the line against the enemy in the lower part of the city. Once the enemy player opposite the secluded player is defeated all 3 players can push along towards the outside of the city.
Not sure if this strategy is still viable but hope this helps somewhat. Indeed it is entirely possible with the game changes this mission has become impossible, so don't beat yourself up about it too much. :)
Hope you guys won! All my maps are decently hard so sincere kudos if you beat any!
-Map is too cluttered with objects so it makes unit pathing a bit funny in some places.
-Clutter also makes the game lag for players on older computers or laptops.
-Third VP needs to be capturable because it becomes really boring to sit there for an hour after you know you're going to win and the enemy tickets are taking forever to go down.(One suggestion was making a bridge near the bottom point (South Easternmost point) on the island and moving the VP to that point.
Aside from those things it was a fun map.