Portal 2

Portal 2

Confined
44 Comments
Dark Rozen 8 Feb @ 9:53pm 
Fun monoportal map, though a but cramped
zeo1337 3 Sep, 2019 @ 6:08pm 
The only issue I had was that the cube's momentum slows over time. If it carried momentum correctly, it would hit the fizzler. For that reason the solution eluded me.
Innocentive  [author] 30 Aug, 2018 @ 12:54pm 
Thanks :)
Nobody No-One 30 Aug, 2018 @ 11:46am 
I enjoyed it. Layout is a bit claustrophobic. I accidentally found the companion cube by noclipping but I also figured out how to reach it without cheats. Thumbs up.
Innocentive  [author] 24 Mar, 2018 @ 12:52pm 
Sorry to hear that ... and thanks for the thumbs up. I guess that‘s sort of a three year anniversary gift ;)
bullfrog 24 Mar, 2018 @ 1:36am 
Had me beat; had to look at the walkthrough :(. But that's not your problem - thumbs up :)
HugoBDesigner 5 Jul, 2017 @ 6:49pm 
Nice monoportal map, Innocentive! I gotta say, I wasn't too big of a fan of the layout and the antlines, but it was still a fun puzzle: https://www.youtube.com/watch?v=spIWE8_led4
Thanks for making it! Thumbs up :p2cube:
Innocentive  [author] 1 Sep, 2015 @ 11:02am 
Thanks, amQel! It's always great to get praise like that. Unfortunately, I'm currently not mapping for Portal 2. I sorta ran out of ideas but you can try my other maps :)

In case your interested, I'm busy building custom content for The Talos Principle. If you got that game (plus the Prototype DLC) check the Workshop sometime soon ;)
amQel 1 Sep, 2015 @ 9:07am 
Great room, had so much fun there ! took me ~10 mins to solve but it was really fullof logical thinking. More rooms like that please ! :) Definatelly adding to favourites.
Gawdzilla 10 Jun, 2015 @ 3:49am 
Cube kept hitting the sides of the portal instead of falling straight down for no apparent reason and it was difficult to conceptualize how the test was supposed to be solved with everything separated by opaque rooms. Using transparent walls would've made it less frustrating to try and figure out.
Innocentive  [author] 6 Jun, 2015 @ 1:12am 
That's it, kimist108. Thanks again for playing and commenting :)
kimist108 5 Jun, 2015 @ 4:35pm 
I just finished this one and did not do the final move as Polux. I placed cube on bridge. Yellow portal underneath. Blue portal on floor in room with bridge. Hit pedestal button to remove bridge. Went through yellow portal into bridge room. Pressed pedestal button to switch yellow portal to other room. Then shot blue portal to prevent cube being fizzled. Then blue portal to funnel cube up.
dire.fcs 13 Apr, 2015 @ 1:14pm 
Nice good looking chamber; monoportal maps are not my favorite, (though this one is a small well built monoportal); I saw your video after finish it and I did the last move as Polux.
| \_/ () 9 Apr, 2015 @ 10:30am 
Yup, the map is still awesome. I even found the CC. ;)
Sir. Gameboy 7 Apr, 2015 @ 4:34pm 
Really a great test. Enjoyed this, took me roughly 15 mins to solve. Very fun, and loved the use of the gravity beam and the light bridge. Thanks for making! :p2aperture:
Innocentive  [author] 5 Apr, 2015 @ 10:50pm 
@Polux: Faulty sense of direction? I can't believe that after seeing your skills in most of the Portal 2 videos you linked ;)

What you did in those two videos was indeed unintended. Both ways were the last shortcuts that I wanted to get rid of with my final update. Apperently, that didn't work ... but I'm fine with it because I wasn't able to pull of either of those workarounds in my "extended" playtesting ;D Anyway, It would be easier to get rid of those shortcuts by building the chamber from scratch to increase the distance between the parts. So I'm not gonna do that with this version even when the contest is over. But maybe I'll try to think off another puzzle in this confined style in the future :)
Innocentive  [author] 5 Apr, 2015 @ 10:49pm 
First off: Thanks to the three of you for testing and commenting!

@toncica: It seems like the test chamber worked on you the way it should have ;) I intentionally made this a monoportal puzzle from the get go. And thanks for the video, you amaze me once more with finding a solution that I was unable to think of. It's close enough to the intended solution so I'm actually happy with it. You may remember that I like chambers with alternate routes that are basically on the same diffculty level.

@GBMusicMaster: I'm glad you didn't give up on this chamber :) It's funny that a chamber with so few elements can get really difficult by visually and physically separating them. Since I had the basic concept of this map in my head from the beginning it never occured to me that it may not be that easy to draw the right connections between the separate parts. Well, thanks for hanging in there and for those generous words!
azertyuiop 5 Apr, 2015 @ 10:33am 
I played the very first version, this one is better :)
The ideas are good but the map was a bit frustrating for me due to my faulty sense of direction..
My solution : https://youtu.be/xb23l2f3ldk - I guess that throwing the cube is unintended...
With even more luck we can do simply like this without activate the light bridge : https://youtu.be/1OE-uKHMrTQ
GBMusicMaster 5 Apr, 2015 @ 8:09am 
I must have visited this chamber 5 different times. Each time, I walked away from it no closer to the solution...until today, when the combination finally occured to me. I had already played Daoud Baba's "Delirium," so that really got me thinking about monoportals. The latest version looks really great, and it's built perfectly. Like toncica said, what seemed so frustrating at first I now see as an elegant and efficient exemplar of the "Out of Sight" theme. I tip my cap to you, sir--thumbs up and favorited!
toncica 5 Apr, 2015 @ 7:24am 
The more I think about the puzzle the more I'm impressed. Excellent idea to make it a monoportal puzzle, I can hardly imagine a better way to execute the 'out of sight' theme. At the time I found it very challenging and the despair was growing in this confined test chamber for this confused guinea pig. Now I'm able to laugh at myself for making it needlessly complicated when I refused to walk through the fizzler because I would lose my portal s . Should have had someone by my side to remind me:"Dude, this is a monoportal chamber..." Doh!
My blind run would be lengthy, this is a recreation of how I solved it: https://youtu.be/UUjCkmS568I
Innocentive  [author] 2 Apr, 2015 @ 12:57pm 
LOL! Thanks, man!!!
| \_/ () 2 Apr, 2015 @ 12:42pm 
Wait, what? *watches the video again*
OMG, I totally overlooked the bridge part. I never thought about using the bridge, I just rushed to the exit so that I can shoot a portal in the funel and stop the cube from going in the fizzler...

Wow! If I had only thought of that. This makes so much sence! This tiny part of the puzzle makes it awesome! I love it! *adds the map to favorites*
Innocentive  [author] 2 Apr, 2015 @ 12:31pm 
Errrr .... once in the funnel, the cube is not supposed to get to the portal ... in fact, it can't because there's a fizzler. You have to stop the cube from riding the funnel with the lightbridge!
| \_/ () 2 Apr, 2015 @ 12:26pm 
In most cases the cube did reach the funel, but I didn't reach the portal at the end of it in time.
*Fizzle* goes the cube.
Innocentive  [author] 2 Apr, 2015 @ 11:58am 
That is strange, I \_/ (). Do you know what part didn't work in your tries? I'm assuming that the cube doesn't reach the funnel in-fling ? When I play the map the solution works every time and there shouldn't be any luck involved.
| \_/ () 2 Apr, 2015 @ 11:39am 
A nice map - great visually and quite puzzling, but your idea of a blind mechanic isn't that good. when I got to the ending move I tried a couple of times to do what I had to and failed every time. I thought to myself that this is just not the way to solve the puzzle, but I couldn't think of anything else, so I watched the video in which you did the exact same thing as me, only - my timing could never be perfect and you managed to do it in your first try!

Nevertheless, Thumbs up!
Innocentive  [author] 1 Apr, 2015 @ 3:00am 
:D
Talisac 1 Apr, 2015 @ 12:21am 
Oh, I found it, I don't even know how but I have ^^ (and I also got the little trap message :p )
Innocentive  [author] 31 Mar, 2015 @ 11:56pm 
That's exactly how Prototype did it and I assume that any player with more skills than me will try and solve it ;) Anyhow, I would have liked to prevent that but then I would have had to change the design of the whole chamber ... and get rid of the hidden CC (hint!)
Talisac 31 Mar, 2015 @ 1:07pm 
Indeed my way to grab the cube is slightly different: I jumped down into portal and grab it while going back up.
Innocentive  [author] 31 Mar, 2015 @ 11:20am 
I added a video walkthrough and hope there aren't too many shortcuts left in the map ;)
Innocentive  [author] 31 Mar, 2015 @ 3:48am 
Thanks, Talisac! I'm glad this puzzle fits the contest rules :D

I've already seen Prototype solve this map in a more complicated way than intended. Basically there's no real difficult stuff in the intended solution ... at times you just need to be quick. I'll upload a video with the intended solution until tomorrow.
Talisac 31 Mar, 2015 @ 2:03am 
Nice job, visual are very good and.. disruping (took me a while to understand where I was!), puzzle is well thought, not really easy to achieve (getting the cube needed about ten tries for me :p ) and fits perfectly contest's theme :)
Innocentive  [author] 31 Mar, 2015 @ 12:06am 
Thanks a lot TCJ! That comment just made my day :)
Test Chamber Junkie 30 Mar, 2015 @ 10:06pm 
Really clever puzzle! I really like the look and feel of the map. Found the Companion Cube! :p2chell::p2cube:

Had me scratching my head for about 30 mins but I'm pretty sure I solved it as intended. Great job! Added to my Favorites!
Innocentive  [author] 29 Mar, 2015 @ 7:05am 
Thanks for the video, Prototype! As you may have guessed that's not the intended way to open the exit ;) Will have to go back in and work a little bit more on preventing what you did but that shouldn't be too difficult to fix...
Prototype 29 Mar, 2015 @ 6:48am 
I forgot to look for the companion cube, but here's my solution: http://youtu.be/lzyXltBulSA
The Sojourner 28 Mar, 2015 @ 2:30pm 
One little thought I had for this one (since the background music reminded me of it and also there's a turret): maybe use the extra music on tipping the turret, just like in Valve's map.

But again, this one's just about perfect :p2cube:
Innocentive  [author] 28 Mar, 2015 @ 7:59am 
Thanks, Geeklandify! I wanted to try something that's a bit different. Actually I'm still working on the design of the chamber and will upload a new version soon.
Geeky 27 Mar, 2015 @ 6:03pm 
Those antlines, :) nice looking puzzle.
The Sojourner 27 Mar, 2015 @ 12:37pm 
...aaaandd, no clear conclusion, other than that it's a fantastic puzzle :p2cube:
The Sojourner 27 Mar, 2015 @ 11:31am 
Probably the former. I suppose I'll just have to keep toying around with this one and see if I'll get an "aha!" moment or a "d'oh!" moment.
Innocentive  [author] 27 Mar, 2015 @ 1:03am 
Really?

Thanks for the comment, HammerMeister! As you may know it's difficult to rate the difficulty of a map you spend lots of time in while building it. I'll wait for further comments and might change the rating later.

What makes the map hard? Is it that you don't know what to do or that you don't know how to do it?
The Sojourner 27 Mar, 2015 @ 12:08am 
So far this one is proving to be the hardest monoportal puzzle I've ever played, (thus I think you've underestimated "easy"), especially with the similarities between the four little rooms.