Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Looking forward to any updates.
Ideally we should be able to build some batteries to store the surplus energy. Like a lake on high ground where you pump water to.
You just need an energy variable, and two dice rolls : strength of the wind, and duration of this strength (with a minimum and maximum duration worth for minutes of gameplay at normal speed). The strength of the wind can go from 0 : fast depletion, 50 : stable, 100 : fast reload.
[...]
With that algorithm, green energy will be more realistic, and will be only a supplement for normal energy. Main problem with the game right now is power plants always roll at 100%. Unused power should give some benefit (financial, or less pollution, ...)
For exemple, a coal plant with enough windmills wouldn't pollute unless there is no wind for a long period of time.