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@sidmay - unfortunately I made this a good whole ago and I don't have the source files anymore. Sorry dude
Finally the event cards are played only when a new territory card is drawn and its bottle cap value is an even number eg. 2, 4, 6. The event is played immediately and then put the discard pile.
If you need me to run through a demo just hit me up when I'm online and I will do my best to help :)
So you have a territory deck to the right. Each card in the deck has a bottle cap value. Draw 6 territory cards at random and swap them with their 2 bottle star card equivalents at the bottom of the board. Shuffle the territory deck and put them back into their place. The rest of the cards (at the bottom of the board) aren't used except at the start of the next game in which you do the same - 6 random cards and +1 their value in bottle caps. So if it had 2 bottle caps switch it with the 3 bottle cap card equivalent.
Draw 4 of the cards from the territory deck in the slots for them on the side board. When you gain a territory on your turn, you can draw a card from here IF you own the territory and if not you draw a bottle cap card (non territory), and put the last card (furthest right card) on the side board to the discard pile, shift all the other cards to the right and draw a new territory card for the now empty slot...
Alternatively, you could just add city graphics/markers to the board itself in a semi random fashion to make some areas contestable and sought after.