Space Engineers

Space Engineers

T.N.F. Frigate Class 'Nosferatu' Mk.VII
31 Comments
benjaminjohnson 13 Feb, 2022 @ 9:47pm 
how do I dock to the stations with the airlock?
Malmhrid  [author] 14 Feb, 2020 @ 4:16am 
Thank you, glad to hear she's still up for a fight despite being an almost five year old ship!
Eternal Dolphin 6 Feb, 2020 @ 2:12pm 
Very cool ship, have this on a survival server and it survived everything so far with lacklaster maintanance. Great protaction and reliability !
Akuukis 15 Aug, 2018 @ 2:32pm 
For escape pods its enough to replace armour block and catwalk between them with blast doors and a halfblock for air pressure.
Malmhrid  [author] 4 Jun, 2018 @ 12:24am 
Yes, the same happened with the old version of the 'Phantom'. I'll upgrade the 'Nosferatu' in the same way, and add the new escape pods used in the 'Charlie' station.
Valadian [GwDR] 1 Jun, 2018 @ 7:54pm 
Sadly seems the escape pod system does not work.
Gengar Prius 18 Apr, 2016 @ 3:40pm 
awesome i love it :D
Malmhrid  [author] 16 Jan, 2016 @ 2:49am 
@Arthur AHPO: Great :)
AHPO Arthur 16 Jan, 2016 @ 1:31am 
Yes, but im crafting my own ship :)
Malmhrid  [author] 16 Jan, 2016 @ 12:06am 
@Arthur AHPO: Are you still having this problem?
AHPO Arthur 30 Dec, 2015 @ 11:27pm 
Already done :/ and i removed missiles and rotor camera
Malmhrid  [author] 30 Dec, 2015 @ 8:46am 
@Arthur AHPO: It is because of the attached drone. Try pasting it in creative, remove the drone, save it as a new blueprint and then try building that :)
AHPO Arthur 30 Dec, 2015 @ 3:42am 
Can't craft this ship with a welder's wall, grid problem :/ no ship on projector's hologram
I play in survival
Malmhrid  [author] 22 Nov, 2015 @ 2:19pm 
@Saereth345: As they have no propulsion I assume that they will eventually plummet to the ground at 104 m/s if they ever get near a planets gravity pull :P
Saereth345 21 Nov, 2015 @ 11:14pm 
Has any one tested the escape pod over planets yet?
Malmhrid  [author] 11 Nov, 2015 @ 8:49am 
@EvilChef: Just updated the ship, and made sure that the ownership is homogenous. As for the groupings, what is the bug exactly?
EvilChef 2 Nov, 2015 @ 11:15pm 
Whenever i build it ingame (Welding it) A lot of it is considered owned by space pirate dead. Thus not letting me access. (Seems to be beacuse the blueprint being saved with individual parts still set to owner Me). Also the groupings are bugged out prolly due to parts not named uniquely.
Malmhrid  [author] 16 Jul, 2015 @ 2:57am 
It has! I've updated the blueprint pictures on this workshop page, so you can see where it is located :)
Saereth345 16 Jul, 2015 @ 12:39am 
Has the warp drive been added yet?
Malmhrid  [author] 16 May, 2015 @ 2:00pm 
Glad you liked it! :)
GrimTheYeeter 16 May, 2015 @ 12:42pm 
Love everything about it. Especially the escape pods.
Kaldron 10 Apr, 2015 @ 11:02am 
ok thank you, I can wait for the next ship, if it's similar to this ship then ill be exited.
Malmhrid  [author] 10 Apr, 2015 @ 9:37am 
The drone controller's seat is to right when entering the bridge from the staircase. You activate the antenna (1 on toolbar) and the remote control (2 on toolbar), then unconnect, unhook, thrusters on and away it goes :
Kaldron 9 Apr, 2015 @ 3:14pm 
how to I launch the drill drone?
Malmhrid  [author] 1 Apr, 2015 @ 2:03am 
I used a large rotor with a small head and a small projector. I then activated a 4-5 block small ship blueprint on the projector and set the rotor on a slow spin.
Kodiak 31 Mar, 2015 @ 8:15pm 
How did you do the projector on the bridge? Thanks in advance
Malmhrid  [author] 29 Mar, 2015 @ 12:38pm 
Yes! Great idea, I didn't think of that, and it should be easily done with a few sensors. The main problem now is that the game doesn't recognize the merge block as airtight, and I can't get the room sealed in the first place with my current solution. Thanks for the input!
Saereth345 29 Mar, 2015 @ 11:42am 
Hey an idea for the Escape pod not pressurizing fix would the use of the air tight doors hangar doors to seal off the area allowing the room to pressurize. The only down fall I could see is that it would require an extra step to use the escape pods.
Malmhrid  [author] 29 Mar, 2015 @ 2:11am 
Completely modless! It only uses MMaster's script to make the LCD screens work, so scripts must be activated on the server.
MACHO_MAN_RANDY_CABBAGE 28 Mar, 2015 @ 9:25pm 
what mods are on it if there are any?
xenolego 24 Mar, 2015 @ 12:55pm 
Cool!