Cities: Skylines

Cities: Skylines

Better Crematorium
23 Comments
WabbaCat 30 Dec, 2021 @ 9:20am 
crematorium's have a rather high upkeep cost,... considering all they do is burn corpses and dispose of ashes. How odd. One could power an entire city with electricity at the same cost.
Populous 25 Jul, 2020 @ 12:41am 
A classic... still in the all time top 20
nhatanh0475 30 Mar, 2020 @ 11:52pm 
You don't have to place a Crematorium every couple blocks. They can go as far as the road allowed.
Knugen 8 Sep, 2016 @ 3:15am 
Its broken, it doesnt send any hearses at all
Frognutz 15 Feb, 2016 @ 3:21pm 
A good Mayor will use any means possible to keep his city lit Douglas, So why not turn a death into energy?:steamhappy:
❆🎄Douglas 🎁 🎂 30 Oct, 2015 @ 8:37am 
It produces power? 640 kw? That is crazy
Brevven 24 Oct, 2015 @ 12:28am 
This is a citysaver.
MAVTYPHOON 29 Sep, 2015 @ 3:14am 
Super Ding !
Passenger 57 19 Aug, 2015 @ 10:24pm 
Thanks. You urn a thumbs up for this.
Ggspikey 12 Jul, 2015 @ 11:07am 
Great mod, could you make a better landfill or recycling centre and a better university.
Joel 7 Jul, 2015 @ 11:55am 
@erinmarkovic That probably means that they can't process the dead people fast enough. Same problem with incineration plants. Look in the "healthcare" overlay and look at the crematorium availability bar. Make sure to build new crematoriums so it's on the green scale.
erinmarkovic 6 May, 2015 @ 6:38pm 
Hi, I'm having an issue where every single one is only sending out 2 hearses even though there are dead people everywhere! Any ideas? Thanks heaps :)
ZeuZ_aka_THUNDAAAAAAAAAA~ 26 Apr, 2015 @ 6:08pm 
does anyone know what to do when the mod is not showing me to enable it?
Friend, I Live In A Trash Can 20 Apr, 2015 @ 7:48pm 
Thank you for taking balancing seriously!
Ugzz  [author] 18 Apr, 2015 @ 8:31am 
yeah i decided to keep it as is, ive been a fan of these settings
TxViper27 18 Apr, 2015 @ 6:49am 
Don't change just build a different version if needed ;p
Ugzz  [author] 5 Apr, 2015 @ 8:19am 
Easiest way is to just go into the Asset Editor, click "load", select the Better Crematorium, then just re-save it as "better crematorium 2" or something like that.
MaSTeR 4 Apr, 2015 @ 4:58am 
Thanks, i like it with these stats.I think its realistic now. But i have a question, i dont want it to be changed, so i unsubscribed, and this mod got deleted in my game. How do i keep it without being subscriped to it (manually) like u saying in description ? Thanks
sim0an 3 Apr, 2015 @ 3:02am 
Awesome, thanks!
roberto tomás 2 Apr, 2015 @ 1:41pm 
ugzz you should update the description with the details in your comment :) this is arguably a pretty good asset, but it looks careless
Naggert 2 Apr, 2015 @ 1:13pm 
Can we have more accurate info please?
Ugzz  [author] 23 Mar, 2015 @ 6:52pm 
I found having a Crematorium every couple blocks was just crazy. but the "Super Crematorium" and similar mods were a bit much, so i made this. Nearly double travel distance, double hearse count, and increased capacity and processing. Only slightly increased costs and power.

Moving forward i might increase the cost and upkeep, but for now this works.
Darkadia 23 Mar, 2015 @ 2:54pm 
more info please?