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Trust me it isn't, pretty much everyone person who has played the mod's reaction has been "I thought it was overpowered but it was actually less powerful than I thought", so give it a go :)
@gia
You should probably play it first, refer to above comment. Also the UU doesn't have logistics. I'm unlikely to change much, I've already nerfed it, and though I appreciate your suggestions, they either wouldn't really change the civ that much, or would be unrepresentative of the culture.
Thanks, I'm glad you enjoyed it! Yeah, I don't know why the Nakombse costs so much to upgrade, that was unintentional.
It might be a bit hard to work out the cultures of these three nations as they each had their own cultures on the different islands before Europeons had discovered these locations (The cultures are very diverse and I think that it makes a good change too what most of history has seen as most Europeon countries had been constantly changing between cultural identity and religious domonance, This does however come with the side-effect of not knowing what their bonuses would be)
Thanks for the comments! Indeed, some people have had a mixed reaction to "Mounted units settling cities", but that's really what this civ is about, Mossi cavalry would annex empty areas and establish new kingdoms, and from a gameplay perspective, it's not terribly overpowered, settling cities is somewhat easier, that's about it, and unless you're in a brilliant position, I can't see a player settling more than 4 cities or so via mounted units. It doesn't come into effect until horseback riding too, so your first 2-3 cities will likely be built with settlers. You lose the mounted unit too.
I'll investigate those cultures, I've already got Cyprus and Lydia planned, and I have a survey of civs I'd be interested in doing, so people can vote for what they want to see.
Not to bother you, but do you think you could make a New Caladonia/Vanuattu/Fiji civilizations? I just find that their cultures are so much more - Unknown and they are very beautiful countries with quite a fair bit of history behind them.
UA - Naam - Roads can put you in so much debt it's not even funny - thank you, mounted units settlling cities..... Hmmmmm well considering the roads ability is pretty - small (Unless you like having 100 tile long roads then go ahead) This isn't that overpowered I guess....
UB - Finally a circus I can actually make that can benefit me when I'm actually happy, it can be built anywhere and +1 happiness from luxeries and horses in that city phewwwww that is one nice building! (Yes I know there is a happiness cap of 4 but still doesn't mean it's not going to benefit me much)
UU - Fast, usuable in non-war times and takes a step back when a pickman takes a jab - great unit! (This is what the Hakapalitia, I don't know how to spell it. should have been, Sureeeee they were lancers... but they're rubbish, complete and utter RUBBISH so is the winged hussar they're so terrible, why couldn't Pikemen just go too musketmen and lancers too caverly)
That'll happen :)
that fixed it and this should make you laugh while i was playing a citystate gifted me the mossi unique unit
Why did you ask this on all of my mods XD
Anyway, yeah, of course the AI can use it :P
The AI should be able to use it.
It's not multiplayer accessible, but, most mods aren't
I'm assuming you're using the Olmecs? That might be causing issues, I found that in the Mossi files it refers to the Olmecs instead of the Mossi with a factfile segment. I've updated it, so not only should it work with the Olmecs, but you'll be treated to a few Mossi facts in the civilopedia
Any other mods you've been using?
What version of the game are you using? It's only been tested in BNW, but it doesn't use any DLC requiring features that I can think off
I can't find any issues.
The mod appears right at the bottom of the ruler list though, check the very bottom as you may have missed it.
i did that it shows up in the playable mods list but the mossi empire is not showing up as a playable ruler list. the strange thing is that your other mods come up fine just this one isnt showing up at all
Press the subscribe button. If it's not showing up in a list of playable mods, then use the direct download link.
You'll get a file, which you must then insert into your MODS folder, located in documents, my games, civ v, mods
Then it should show up in the list
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Likely spawning to close then, I'll look into it on Thursday :)
Then you can reenact west african history XD
Boohoohoo
:(
Quite possible, I was planning on perhaps removing it, I'm not confident the coordinates were wholly accurate to Ougadougou's rl location
Was it on a world map, or just africa?
Yeah, it didnt show up in the map. I could choose it though, and so I did before the game started!
I chose Askia, Benin and Nri. But no Mossi :(
Is it possible that it conflicts with one of those civs starting place?
Really? In what way? Is it just not available? It should be, I tested it XD
As for this one, it doesnt show up in the YnAEMP map :(
We've already nerfed it in a number of ways, any more nerfs and it'll change the playstyle of the civ and make it relatively weak and generic, aswell as unrepresentative of Mossi culture.
But thanks anyway.
Indeed, I didn't know it existed until a few months ago, and when I did some background research, I was amazed to find such an exciting history, and a unique culture!