Team Fortress 2

Team Fortress 2

Heavy Intimidation
29 Comments
Limesy 8 Jun, 2017 @ 9:12pm 
It fits perfectly for the heavy:steamhappy:
GERGAL567 22 Jul, 2016 @ 4:01am 
ggooddd
Puffy the Destroyer 14 Apr, 2015 @ 2:42pm 
sadly i can't find the one where he accidentaly breaks his wrist, but this is realy good
fegus 24 Mar, 2015 @ 6:58am 
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Fat Jotaro 23 Mar, 2015 @ 9:23am 
heavy say:you ae all babies
Ol 22 Mar, 2015 @ 1:58pm 
Heavy has no specific taunt. IT NEEDS TO BE ADDED!
Inferno ツ 22 Mar, 2015 @ 12:45pm 
@Bone Just like I said, TF2 devs will need to program the voiceline selection themselves.
Bone  [author] 22 Mar, 2015 @ 12:31pm 
@Inferno ツ and @Helioptile, Krookodile Dundee I would love to add more voice lines, but I don't think it's possible on my side to do so. You can only add one set of lines of sounds to the taunt, then it packs the sounds and animation into one file, which is what gets imported and submitted. So, I don't think it can be done currently, or at least I haven't found a way to do so yet
Inferno ツ 22 Mar, 2015 @ 12:13pm 
This taunt looks great so far, but definitely could use more voicelines. Taunts, especially the most recent ones, randomly choose a voiceline from a pool of selected voicelines for the specific taunt. So, the voicelines for this taunt should include the lines listed in the "Starting a Duel" section on the TF2Wiki and the unused "Come here, baby." line that I heard on a custom server. I imagine that there is really nothing that the creator of this taunt can do about it and can only be programmed by TF2 devs, unless I am wrong.
linus 22 Mar, 2015 @ 8:21am 
Heavy needs his own taunt so very badly. This one looks great, but I agree other people saying it needs to be more fluid.
Bone  [author] 22 Mar, 2015 @ 7:51am 
@SFM Posters | TTLego Thanks man, it means a lot. Also, I like your idea, I'll attempt to throw it in the next version
TTLego 22 Mar, 2015 @ 4:20am 
This is obviously much better and improved since I last visited this thread! But I feel, animation wise, that the Heavy's back is too straight, seen throughout the game he doesn't have the best posture, and arching the back, throughout movement, would not only bring a stronger sense of the character, yet be more menacing as he would be looking down upon his opponents.
Sage's Custodian 22 Mar, 2015 @ 3:59am 
Very nice!
I think the knuckle cracking part of the animation should be more intense like how Soldier cracks his knuckles before he does his Kamikaze taunt kill.

Heavy should also use more quotes rather just simply "Fight me, coward!"

Some useful lines...
"I am going to kill you and kill you and KILL you!"
"You are no match for me!"
"I promise you... pain without end."
"Your luck runs out."
"Let this be lesson for you!"
"You are not so good as you think!"
"Put up fists."
"Come; we fight like men."
"Hit me. I DARE you!"
"I will kill you with bare hands!"
Шереметьев Z 21 Mar, 2015 @ 9:08am 
7656119 21 Mar, 2015 @ 8:41am 
YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES
I HAVE DREAMED OF A HEAVY TAUNT LIKE THIS
DrIvanRadosivic 21 Mar, 2015 @ 3:01am 
This is good, but it needs to be a bit more fluent. That said good job.
Bone  [author] 20 Mar, 2015 @ 8:47pm 
Thanks to everyone who's submitted feedback so far. You've helped me make the taunt better than I could've by myself
Stonewool Jackson 20 Mar, 2015 @ 6:59pm 
Pretty stiff animation.
.mp3 20 Mar, 2015 @ 6:20pm 
needs work
Lonsfor 20 Mar, 2015 @ 2:42pm 
this is not trash like the other heavy taunts that are appearing.
punished krabs 20 Mar, 2015 @ 2:14pm 
How many big guys can this intimidate? 4? U know? :B1:
Jolt 20 Mar, 2015 @ 2:07pm 
Honestly, a Heavy taunt was needed at this moment. I like how all kinds of new taunts are being uploaded, especially the ones for the Heavy.
You did a great job; nice work with the taunt icon too! Maybe the animation should be smoothed out a little, but it looks really cool. I hope it becomes an actual item.
Bone  [author] 20 Mar, 2015 @ 12:46pm 
@[T.I.] Xtreme Overload KK|GU Photoshop and a lot of patience. Basically I just made a poster in SFM then outlined areas with the pen tool and filled them with orange or clear (for the gloves etc). Here's a template of the Taunt Icon frame I made in PS, it's transparent too: http://puu.sh/gIqNo/1ebcf26a0c.png
ShowGoat 20 Mar, 2015 @ 12:21pm 
How did you make the bp icon?
43Dice 20 Mar, 2015 @ 12:07pm 
OMG i love dis
Bone  [author] 20 Mar, 2015 @ 11:14am 
SFM Posters | TTLego Thanks for the feedback, mate. I'm gonna fix all the clipping issues and generally touch up everything
Bone  [author] 20 Mar, 2015 @ 11:02am 
@Lord_of_Light Thanks man. As for the lip syncing, I read on the FAQ that TF2 will auto lip sync in-game and that you shouldn't mess with certain face flexes 'cause it can screw things up in-game, unless I misunderstood it. I'm working on fixing a few things in the animation, and I'll lip sync for the preview next time.
TTLego 20 Mar, 2015 @ 10:39am 
With a few clipping issues, which can be always smoothed out with the use of the motion editor, the animation itself seems like there is not enough key frames between each significant pose. With it all flowing in a smooth motion, rather than a sense of "in and out". Would love to see improvements of this as you develop it.
Mr. Light 20 Mar, 2015 @ 10:31am 
Nice job with this. Love seeing all these Heavy taunts being submitted.
As for suggestions, I did notice Heavy's mouth doesn't seem to move when he says, "Fight me coward." So perhaps make it so it looks like he is talking