Cities: Skylines

Cities: Skylines

Sears Tower 2.0
23 kommentarer
Zlaayer 25. juli 2017 kl. 0:02 
Update please!
Vellis 18. jan. 2016 kl. 3:31 
It's like.. more than half the size smaller than the other one.

It also does not have a thumbnail when searching for it.
夯的批爆 29. juli 2015 kl. 9:20 
Nice building! Btw, is it scale 1:1?
Crazy Horse 14. apr. 2015 kl. 16:36 
Cool i've been that building before.
4 8. apr. 2015 kl. 7:46 
Great asset, just the LOD is terrible.
andrewmanq  [ophavsmand] 25. mar. 2015 kl. 3:42 
Read the description.
GordonDry 24. mar. 2015 kl. 10:43 
Loading custom asset Sears Tower 2.0 from 'Sears ' [CustomAssetMetaData, 2babbfaca6e228ed4d1c34d52e92bd5a, in package ''410472040' [e:\Spiele\Steam\steamapps\workshop\content\255710\410472040\Sears .crp]' (6118565, 2048)] [Modding]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

d3d11: failed to create staging 2D texture w=8 h=6 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=4 h=3 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=8 h=6 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=4 h=3 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=8 h=6 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=4 h=3 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=8 h=6 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=4 h=3 d3dfmt=71 [80070057]
andrewmanq  [ophavsmand] 22. mar. 2015 kl. 20:07 
Really? I tested it and people popped in and out constantly. I'll look into it.
Scuffed Axel Stone 22. mar. 2015 kl. 19:54 
Unfortunately, just ran a test. Had the simulation run for two weeks and nobody, neither residents or tourists, came to visit. Seems like you have to open the building to guests.
andrewmanq  [ophavsmand] 22. mar. 2015 kl. 19:49 
Ha, I just realized it was a dog house! I'm so stupid XD
Scuffed Axel Stone 22. mar. 2015 kl. 19:42 
It looks very good but it needs an icon. Also I wish the outside area was more fleshed out, right now it's just like a doghouse.
andrewmanq  [ophavsmand] 20. mar. 2015 kl. 10:45 
Oh, ok
Bald 20. mar. 2015 kl. 10:00 
Well, most of the other building mods I use either have a custom icon, or at least a default icon, but for this mod it is just a blank space... there must be a way to do it, but I am not entirely sure how
andrewmanq  [ophavsmand] 20. mar. 2015 kl. 4:47 
Custom icons don't seem supported currently, at least as far as I can tell.
Bald 19. mar. 2015 kl. 21:42 
I love it, but it needs to have the icon in the building menu. currently it is just a blank spot.
andrewmanq  [ophavsmand] 19. mar. 2015 kl. 15:50 
Thanks kholdheart!
Revolver Octorok 19. mar. 2015 kl. 15:23 
Love it!
MagicM 19. mar. 2015 kl. 14:25 
That i didnt know/ their got to be some way just need someone that knows how.
I gladly appreciate your effort! Dont give up
andrewmanq  [ophavsmand] 19. mar. 2015 kl. 14:23 
Here's a tutorial if you want one:
https://www.youtube.com/watch?v=2ShfdBv-mF4
MagicM 19. mar. 2015 kl. 14:20 
yes you are correct I do understand and i wish guys like you that are trying had some tutorial or something that can guide you from start to finish. Maybe We just have to wait
andrewmanq  [ophavsmand] 19. mar. 2015 kl. 14:19 
Also, I'll add that the game only allows for one texture and one mesh, making it fairly difficult to create a detailed model.
andrewmanq  [ophavsmand] 19. mar. 2015 kl. 14:08 
hey mmagic I wish the developers would give us more control of the LOD. Unfortunately, I cannot change how my model looks from farther away.
MagicM 19. mar. 2015 kl. 13:58 
im sorry but i wish someone can make some quality models the LOD and texrures on every model is terrible