X Rebirth

X Rebirth

Squad members Jump To Skunk
27 Comments
rubyismycat 22 Aug, 2020 @ 10:24am 
thanks anyway your mod saved a thousand ships
janda  [author] 22 Aug, 2020 @ 9:58am 
@rubyismycat Sorry, I can't do that. Maybe you could ask one of the active moders to update it.
rubyismycat 16 Aug, 2020 @ 2:19am 
please update your fabulous mod
janda  [author] 15 Jan, 2018 @ 2:48pm 
yes! only ships with a jump drive
bioscmos303 20 Dec, 2017 @ 4:35pm 
only cap shipr? no small fighters?
voice of enigma 30 Jul, 2017 @ 6:34am 
works with 4.1
SpееdBяедкея 3 Mar, 2016 @ 5:08am 
works 4.0?
Walker Evans 28 Jan, 2016 @ 11:17am 
The Carrier mod redirects calls to move.generic for carriers to its own version (move.generic.carrier) because they have to wait for their fighters to dock first. That's why carriers don't jump to the player ship with this mod if the Carrier mod is also installed.
Kreiber 24 Jan, 2016 @ 3:12am 
Leads to conflict. Ships around stations, stops and does not continue movement further.
janda  [author] 11 Oct, 2015 @ 7:10am 
i do not plan to change anything as i do not play X:R currently.
i think carriers just don't use my script
Metalloman1 11 Oct, 2015 @ 5:10am 
Oh, sorry to read this... are you planning to make it compatible sooner or later?
Also, in what lets this mod to be incompatible with carriers? I mean: what happens between these two mods to not allow your to not behave correctly? (out of curiosity)

Thanks in advance for your answer :)
janda  [author] 10 Oct, 2015 @ 3:08pm 
it should be compatible with 3.61 but i do not think it is compatible with carriers mod (I didn't test for a long time)
Metalloman1 10 Oct, 2015 @ 11:27am 
Interesting and useful mod! @janda: is this compatible with the last X:R version (3.61 now) and with the carrier mod, now?
aladinaleks 2 Apr, 2015 @ 1:23pm 
I want the whole universe)))
janda  [author] 2 Apr, 2015 @ 12:09pm 
has anyone noticed issues with 3.53?
quf 25 Mar, 2015 @ 9:55am 
@janda
A modder can never be guilty. The mooder is the heart of this game ;-)
janda  [author] 25 Mar, 2015 @ 9:53am 
@quf
Glad to hear I'm innocent :)
quf 25 Mar, 2015 @ 9:47am 
@janda
hi, glaube es geht auch in deutsch :-)
Habe noch einmal alles ausgtestet. Glaube nicht, dass es an Deinem Mod liegt, eher an der Speicherverwaltung von XR. Beim wiederholten Laden bleibt wahrscheinlich irgendein Müll zurück, der zu den Aussetzern führt. Bei frisch gestarteten Rechner, einmal Spiel geladen, ist alles normal.
janda  [author] 24 Mar, 2015 @ 12:32pm 
@quf how about deactivating both or activating both?
quf 24 Mar, 2015 @ 9:06am 
@janda
hi janda. Your mod is what we need. Normally it takes aeons until the squad arrived. But I have a liitle problem with your scondary mod "More Jumps". I deactivated mod "no jump fuel for playerships" and installed your mod "More Jumps". In the result the gameplay stops approximately every 45 seconds. When deactivating your mod and activating "no jump fuel for playerships" again, gameplay is back to normal. Nevertheless your idea for this mod is great.
janda  [author] 22 Mar, 2015 @ 12:56pm 
@BlueBerryPopTart
what I could easily do, is to upload a second version of this mod that never uses jump fuel no matter if you have "no jump fuel for playerships" installed or not
janda  [author] 22 Mar, 2015 @ 11:58am 
@BlueBerryPopTart
Because I'd have to take a look how it does it's magic first. And then I'd have to adjust another script (probably move.jump.xml) to make my mod compatible. In addition to this increase of work for me, I find "no jump fuel for playerships" to much of a cheat to use when there are alternatives (my personal opinion).
Feel free to mod things to your taste yourself if you want/can.
LiquidLogic 22 Mar, 2015 @ 10:12am 
Why wont you support no fuel for playerships? Just becasue it is not made by you?
janda  [author] 22 Mar, 2015 @ 9:34am 
@UNKNOWN
I know, I do not support that mod. I updated my mod description accordingly to make that clear.
As mentioned above, I recommend to use "More Jumps" instead of "no jump fuel for playerships"
Conbadicus 22 Mar, 2015 @ 9:27am 
This doesn't work with "player ships don't require fuel" This mod uses fuel when ever they jump.
janda  [author] 22 Mar, 2015 @ 8:03am 
I'm glad it works now and that I'm innocent! :)
Minion of Speed 21 Mar, 2015 @ 5:15pm 
I have no idea why, but all is working now. Typical, Take it to get fixed, it works fine. lol
Thanks anyways. Apologies again