Garry's Mod

Garry's Mod

RP Terminal 6
80 kommentarer
Envixity 22. feb. kl. 19:55 
omg secret lab brother
Calcium 30. nov. 2024 kl. 14:57 
R.I.P Sym
john jacob jingleheimer schmidt 18. nov. 2024 kl. 13:37 
o7
APE GAMER 27. sep. 2024 kl. 15:29 
Sym passed away July 9 2024. His maps were goated, and he was a fine roleplayer. He will be missed
Sinctova 15. maj 2023 kl. 3:06 
whats the sewers passcode
bubylda 11. nov. 2020 kl. 2:14 
Карта крутая. За Цоя тоже лайк
sivatherium.sibirsk.AQ 6. aug. 2020 kl. 17:14 
works perfectly fine on my computer, it is an excellent map
yotedgr 5. maj 2020 kl. 20:24 
Why yes, my 1060 and I7 cant even fathom loading the detailed and 4K half life 2 assets
aaghhg 9. mar. 2019 kl. 15:15 
Yeah, but my about $1000 PC cant load it for some reason? A couple theories on V2 say that there may be multiple conflicting addons that mess with the maps loading. And I subscribe to those theories.
King Halfi Bedalfi 9. okt. 2018 kl. 8:18 
Map does load if your PC is beefy enough. Please download this map. It's excellent.
Bakeliteman 7. juni 2018 kl. 8:41 
Please prewar version without broken walls, without combine equipment, and without barricades!
76561198073631778 26. jan. 2018 kl. 3:59 
First 2018 comment for great map!
Foof!✨ 6. dec. 2017 kl. 23:01 
IT WAS ALL IN YER' HEAD LUIGI.
specterusp 31. aug. 2017 kl. 16:54 
I swear any good looking RP map requires Half-Life 2: Episode 2. I really need to step my game up.
76561198073631778 11. aug. 2017 kl. 4:01 
Want joke? Terminal 7.
ProfileName 20. juni 2017 kl. 10:19 
This map used to work for me (it was one of my favorites), but now, every time I load it, I'm taken back to the main menu. Do you know why this may be?

No, I don't know how to mess with source code or anything like that. I'm not super tech savy.
Sym  [ophavsmand] 19. nov. 2016 kl. 16:49 
Version 2 is on the way. I'm going to take better steps to ensuring that the custom content is packed correctly this time.
squidward burning alive 19. nov. 2016 kl. 13:46 
it also needs l4d2 for decals/train model
Sym  [ophavsmand] 8. okt. 2016 kl. 14:42 
Not my fault. vOv

I have a v2 in the works, but it's been on the back burner lately. It'll hopefully solve most of the issues with this version.
The Notorious MSG 7. okt. 2016 kl. 20:45 
I used to be able to play this, now it refuses to even humor me with a loading screen.
I will eat your family in front of you for this.
Krunga 24. sep. 2016 kl. 20:11 
"Warning: Table decalprecache is full, can't add decals/decalpoweroutlet001a

Host_Error: CVEngineServer::PrecacheDecal: 'decals/decalpoweroutlet001a' overflow, too many decals"

Is there a way to fix this?
Smile Not 4. juni 2016 kl. 7:37 
Are there extra packs for this map to look normal, its mostly errors and missing textures for me
Zetrox 22. maj 2016 kl. 3:33 
RedMan 19. maj 2016 kl. 11:05 
good job
Sym  [ophavsmand] 17. maj 2016 kl. 12:51 
Which? Aside from the stock HL2 decals, I only used decals from L4D2 and my own custom ones.
Zetrox 17. maj 2016 kl. 4:27 
Some decals from Achimella mod.
Videogames 7. apr. 2016 kl. 13:24 
@Dr.Gordon Freeman, Ph.D Read the description. specifically word 3 on line 24.
mandatory backshots 7. apr. 2016 kl. 3:27 
oh god memories
Von-Reaper 20. mar. 2016 kl. 19:08 
Also fyi the sonic screwdriver is useful for unlocking combine olny doors and any locked door in general.
Golden Goat 23. feb. 2016 kl. 9:53 
Love the map, you don't find many maps where theres not alot of combine stuff in as I always find people put to mush in. Hopefully you guys are working on another map :zombiethumbsup:
Dr. Gordon Freeman, Ph.D 1. dec. 2015 kl. 12:26 
@The IMMORTAL Engineer Read the description
Coal 1. sep. 2015 kl. 7:15 
@anticitizen-olive i have cs:s but still wont work
Brokeback Mountain Enjoyer 20. aug. 2015 kl. 17:15 
damn combine
CaptnKayne 16. aug. 2015 kl. 7:44 
is it ai noded ?!?!?
Olive 10. aug. 2015 kl. 19:30 
cs:s, just to be safe
Coal 21. juli 2015 kl. 21:25 
i do have half life 2 episode 2 but still have a little missing textures
Cobby 18. juli 2015 kl. 15:19 
Whats with the missing texture on some spots of the floor?
76561198073631778 14. juli 2015 kl. 9:18 
i get missing table and other props! (its invisible)
Sarano 9. juli 2015 kl. 17:42 
MAKE MORE
YANKEE GO HOME 21. juni 2015 kl. 23:59 
Yep, it's from Kukushka, I made it for Sym as I thought it'd fit the map well :]
Need A Dispenser Here 20. juni 2015 kl. 15:45 
I love the easter eggs in this map, or little references, like a quote written on a wall in russian, and I think it's from a song of Kino (Viktor Tsoi).
Krunga 18. maj 2015 kl. 18:08 
You should make a snowy version. Just add snow to the ground and roofs
hawke 16. maj 2015 kl. 12:13 
Clearly this mapper knows how to successfully make a worthy HL2 RP map, congratulations on the hard-work and interesting concept + immense detail. Truly a unique map. 10/10 - IGN
Drem • DeBoKah 27. apr. 2015 kl. 20:31 
i must admit your map is absolutely amazing ! i love it. you have transcribed the hl2 universe/ambient with more details <3
CraftyMaelyss 12. apr. 2015 kl. 1:28 
I have a controller icon in the top right of my screen but when I clicked that, it enlarged to a weird menu then freaked out P: I'll try unsubscribing then resuscribing to see if that works
Sym  [ophavsmand] 12. apr. 2015 kl. 1:24 
Make sure that Episode 2 is mounted in Garry's Mod. Do this by clicking the controller icon in the bottom right of the main menu, and ticking the appropriate box.

Other people have been experiencing various errors with the map, and I haven't been able to pin any concrete reason down yet. If it's messing up, the best advice I can give would be to unsubscribe and resubscribe to the map. Mounting all of your other Source games is also probably a good idea.
CraftyMaelyss 12. apr. 2015 kl. 1:07 
I've got half life 2 episode two but I'm still seeing errors and missing textures, is there anything else I need for this map?
明天就是今天 5. apr. 2015 kl. 20:04 
Where can we get the props from it? I tried looking under the "Browse" thing in the spawn menu but didn't see any rp_terminal props.
RUSSIA 1. apr. 2015 kl. 17:11 
Oh, so... this is what Sym was doin in the map editor this whole time.
Well done.