Sid Meier's Civilization V

Sid Meier's Civilization V

Kingdom of Israel (Solomon)
46 Comments
ExodiasVictorus 25 Aug @ 6:04pm 
Free Palestine
Lifted to Heaven 19 Aug @ 11:53pm 
Keep on your good work!
Adnan 31 Oct, 2024 @ 11:14am 
shame on you for disrespecting prophet suleyman pbuh
Rundelhaus  [author] 16 Aug, 2018 @ 10:17am 
I am sorry to hear that. It worked when I tested ist.
I would love to finally finish this mod (the way it was supposed to be), but the mod totally buge out for no reason and I froze the project out of frustration. I am happy, that the uploaded version at least runs.
borussia1979 16 Aug, 2018 @ 5:52am 
alas, it conflicts with other modes on the map - Yet (not) Another Earth Maps Pack :steambored:
DerigarsChairman 27 Feb, 2017 @ 1:40pm 
Was looking for a grand temple replacer for an addon i am working on. I think ill make it be able to have 4 in an empire but be half the faith, also an early airport cause well avatar scenario
Rundelhaus  [author] 22 Dec, 2015 @ 2:17pm 
You should be able to use both mods and have the two different civilizations coexisting.
Zersetzung 21 Dec, 2015 @ 5:13pm 
Compatible with the King David version of israel?
beefofme 3 Oct, 2015 @ 6:52am 
thanks and viva israel!
Rundelhaus  [author] 2 Oct, 2015 @ 1:31pm 
If you use the link in the second row of the description, it should work. But you will have to install it manually. There are good tutorials in the web, just look it up!
beefofme 2 Oct, 2015 @ 9:44am 
does this work on mac?
K.Graves2012 7 Jun, 2015 @ 11:19am 
wicked Baal is a pegan diety does not belong in hebrew culture but solomon did bring that about
Captain Reily 31 May, 2015 @ 9:30pm 
finally, a fit rival for the Hitler civilization!
Faysal 15 May, 2015 @ 11:40am 
Todah rabah :)
Some Guy 84 9 May, 2015 @ 5:42pm 
oy vey
Rundelhaus  [author] 3 May, 2015 @ 7:43pm 
Update:
- now supports YnAEMP and Civ4 Traits
- "Salomon" -> "Solomon"
- flat combat bonus on trait removed

I looked into the color-sugestion and see the point. But I devided not to change them. I would have to change the civilization-icon or to use a white-ish - blue color theme. But white-blue is already taken.
I realy do like the goldish - white theme and you don't actually see the icon and the colors together (at least no where important).

The version for unix users is already op to date (this time in an archive for easier dl).

My next aim is to implement my idea for the leader trait. Due to a lack of time in my spare time, this will take a while.
Faysal 3 May, 2015 @ 4:28pm 
yay! thnx man!
Hartiche 3 May, 2015 @ 9:51am 
>4 traits are a lot and some of them seem pretty decent alone already
>Your traits make the Civ good in eveything (Military, Culture, Influence, Economics, Religion)
>Solomon's Temple gives an "early religion"? Not sure what you meant, but if you mean that building the UB allows you to found a religion, I think it fails it purpose (necessary buildings work on faith and you can only found ONE faith per Civ).
>Basically in the current state it has too many bonuses and isn't very specialized like they all are (French Culture; Netherlands Trade; Mongolia War) which feels kind of "all over the place" ; sticking to one or two specialities would probably more balanced/interesting to play.

Hope it helps. Cheers! (2/2)
Hartiche 3 May, 2015 @ 9:51am 
Haven't checked the mod but I can already give some tips for improvement:

>"units fight harder" how much?
>"vs. stronger nations" what defines "stonger"?
>Ba'al Tekiah replaces what unit?
>"effective against cities", how?
>"Solomon's Temple is accessible earlier" when?

(1/2)
Rundelhaus  [author] 3 May, 2015 @ 7:37am 
@Faysal: work in progress; that is actually the one thing that keeps me from updating right now
Zederath 2 May, 2015 @ 9:00pm 
Filthy jews invading our steam workshop.
Faysal 2 May, 2015 @ 1:43pm 
YnAEMP compatible?
Rundelhaus  [author] 29 Apr, 2015 @ 6:42am 
Thank you for your feedback. I fixed the missspelling and the next update will change the ingame-mistakes.
ThadiusCarsonic 28 Apr, 2015 @ 3:02pm 
You mispelled Solomon
Rundelhaus  [author] 27 Apr, 2015 @ 4:08pm 
Rundelhaus  [author] 27 Apr, 2015 @ 7:58am 
I just had that issue with a friend that uses linux. I'll provide a download link as soon as I am at my Computer again.
juliorain 26 Apr, 2015 @ 5:43pm 
can I have a direct download for this since I have a mac?
Rundelhaus  [author] 26 Apr, 2015 @ 8:34am 
Im working on it. Should be compatible with the next update, if I dont fail.
carterdelrio 25 Apr, 2015 @ 12:56pm 
does this work with YNAEMP?
Rundelhaus  [author] 22 Apr, 2015 @ 12:40pm 
No, that hasn't been the one.
The Philistines were a naval civ conquering the coast of Israel. The Canaanites were a part of the people that lived there before the jews.
I cannot find the mod I meant but I don't intend to create one on my own. I probably wont make another mod for Civ5.
RJ 21 Apr, 2015 @ 2:21pm 
@Rundelhaus

The phillistines?
Rundelhaus  [author] 21 Apr, 2015 @ 2:15pm 
I am sorry, I cannot find it anymore, but I am certain that I once saw such a mod, because I was looking for Israel-mods. It probably isn't called Canaanite.
Rundelhaus  [author] 20 Apr, 2015 @ 6:00pm 
I already saw an ancient Canaanites Mod but cannot find it anymore.
I wouldn't consider neither the "Kingdom of Judah" nor the North-Kingdom of Israel as importantant enaugh to create a own mod. The other problem would be finding a significant difference to the united Kingdom of Israel as well as finding a leader.

Currently, I am a liddle bussy. I will see, how far this mod can be adopted to the map mod.
Wolliver 20 Apr, 2015 @ 12:50pm 
You should see if it can be compatible with the Yet Not Another Earth Map mod, so that you can actually start out in Israel.
RJ 19 Apr, 2015 @ 9:18am 
@Rundelhaus

Yes, the main problem with the trait is it's all over the place, you've tried to represent the civ in so many different ways it's a bit of a mess, I'd remove the great merchant thing, it's rather out of place. Defensive diplomacy and religion is what the focus should be, try to think of a way how the trait could sync with your UU and UB.

And I agree that you should not update it for a bit until you have a final design that works well. Pretty much 99% of modded civs have colours that are the same as their icon ^^
Rundelhaus  [author] 19 Apr, 2015 @ 8:53am 
Thanks, ryanjames, I will consider your feedback.
I am currently reworking the trait. additional unhappiness ist not supported by CIV5 und "We Love the King Day" seems to be out of limits for lua-code. I will probably tweak the trait anyway. The combat bonus and the international trade bonus will probably get removed. I dont want to spam updates so I decided to get my current idea done before I upload another change.
If I understood you correctly, you sugest to adjuste the civ-symbol or the civ colors so that they fit each other? Didn't think about it. I'll have to look into it.

No, I am not Israeli.
RJ 19 Apr, 2015 @ 3:24am 
Some very interesting ideas here, however here's a number of things you should address-

The UA is, worded very strangely and only uses icons, put what the symbol actually means after so makes it "Combat bonus when fighting units from a civilization with more units than Israel, 100% generation of [ICON_GREAT_WRITER] great writers during [ICON_GOLDEN_AGE] golden ages, trade missions give double [ICON_INFLUENCE] influence, [ICON_INTERNATIONAL_TRADE] trade routes yield 10% more [ICON_GOLD] but spread [ICON_RELIGION] religion 50% less effectively"

It would be worded like that if it were an actual civ in the game

The actual civ colours do not match the icon either.

Overall I like the concept of this civ, UU and UB are fine, I have not tested it in game, but the extra influence from merchants seems a little, pointless on top of what is already a very powerful UA, but you nerf it in whatever way you see fit.
IRAQIGUY 18 Apr, 2015 @ 12:29pm 
are you israeli ?
NaramSin 17 Mar, 2015 @ 9:20am 
You sir are Fantastic
Equites 16 Mar, 2015 @ 10:50pm 
This is way to OP
Rundelhaus  [author] 16 Mar, 2015 @ 4:45pm 
Yeah, I already found that out with great dissapointment.
I will look into that India mod you mentioned next time I work on the mod, thank you.
lshipp 16 Mar, 2015 @ 4:15pm 
I think Pouakai's India Civs mod has one building that gives Faith pop Pop. It works because he is using custom lua. Otherwise, <Building_YieldChangesPerPop> does not work for Faith or Culture. There are actually quite a few tables scattered randomly through the game's schema where Firaxis only implimented the Yield-Types they needed to get a specific in-game effect. They never implimented either Faith or Culture for <Building_YieldChangesPerPop>.
Rundelhaus  [author] 16 Mar, 2015 @ 1:10pm 
The base idea:
+ "We Love the King Day" provides -x- happiness every turn
+ Great Writer are faster generated in golden ages
+ more influence by trade missions
+ combat bonus near cities with another religion
- every -y- citizens of another religion cause 1 unhappiness
- international trade routes spread religion at half paste but give more gold (as it is right now)

So there is still a bunch of bonuses. But they are facing a strong drawback with the negative happiness. Because I cannot test it out, I didn't spend too much time on the idea.

Another thing I tried but didn't get to work yet: Salomons Temple should provide less faith than the Grand Temple but therefore give faith per 2 citiziens.
NiteOwl 16 Mar, 2015 @ 12:00pm 
What was your original idea if you don't mind me asking?
Rundelhaus  [author] 16 Mar, 2015 @ 10:16am 
I completeley understand your criticism.
I couldn't realise my orignal idea yet because I wasn't able to get into lua yet.
So I decided to publish the mod with xml/sql modifications and gather some feedback first.
The current traits are a mix of some minor bonuses (that are still fitting to the civ/leader) and a not unimportant drawback (international trade can weaken your religion) for a religous civilization.

Thank your for your feedback.
NiteOwl 16 Mar, 2015 @ 9:41am 
Thats a lot of bonuses for a civ. Maybe too much. The combat bonus vs stronger civs is nice but i find the doubling of influence from trade missions, the bonus gold to international trade routes, and the doubling rate of Great Writers a bit overkill. Those two aspects make the UA seem very unfocused.