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I would love to finally finish this mod (the way it was supposed to be), but the mod totally buge out for no reason and I froze the project out of frustration. I am happy, that the uploaded version at least runs.
- now supports YnAEMP and Civ4 Traits
- "Salomon" -> "Solomon"
- flat combat bonus on trait removed
I looked into the color-sugestion and see the point. But I devided not to change them. I would have to change the civilization-icon or to use a white-ish - blue color theme. But white-blue is already taken.
I realy do like the goldish - white theme and you don't actually see the icon and the colors together (at least no where important).
The version for unix users is already op to date (this time in an archive for easier dl).
My next aim is to implement my idea for the leader trait. Due to a lack of time in my spare time, this will take a while.
>Your traits make the Civ good in eveything (Military, Culture, Influence, Economics, Religion)
>Solomon's Temple gives an "early religion"? Not sure what you meant, but if you mean that building the UB allows you to found a religion, I think it fails it purpose (necessary buildings work on faith and you can only found ONE faith per Civ).
>Basically in the current state it has too many bonuses and isn't very specialized like they all are (French Culture; Netherlands Trade; Mongolia War) which feels kind of "all over the place" ; sticking to one or two specialities would probably more balanced/interesting to play.
Hope it helps. Cheers! (2/2)
>"units fight harder" how much?
>"vs. stronger nations" what defines "stonger"?
>Ba'al Tekiah replaces what unit?
>"effective against cities", how?
>"Solomon's Temple is accessible earlier" when?
(1/2)
I will update that folder when I update the workshop version.
The Philistines were a naval civ conquering the coast of Israel. The Canaanites were a part of the people that lived there before the jews.
I cannot find the mod I meant but I don't intend to create one on my own. I probably wont make another mod for Civ5.
The phillistines?
I wouldn't consider neither the "Kingdom of Judah" nor the North-Kingdom of Israel as importantant enaugh to create a own mod. The other problem would be finding a significant difference to the united Kingdom of Israel as well as finding a leader.
Currently, I am a liddle bussy. I will see, how far this mod can be adopted to the map mod.
Yes, the main problem with the trait is it's all over the place, you've tried to represent the civ in so many different ways it's a bit of a mess, I'd remove the great merchant thing, it's rather out of place. Defensive diplomacy and religion is what the focus should be, try to think of a way how the trait could sync with your UU and UB.
And I agree that you should not update it for a bit until you have a final design that works well. Pretty much 99% of modded civs have colours that are the same as their icon ^^
I am currently reworking the trait. additional unhappiness ist not supported by CIV5 und "We Love the King Day" seems to be out of limits for lua-code. I will probably tweak the trait anyway. The combat bonus and the international trade bonus will probably get removed. I dont want to spam updates so I decided to get my current idea done before I upload another change.
If I understood you correctly, you sugest to adjuste the civ-symbol or the civ colors so that they fit each other? Didn't think about it. I'll have to look into it.
No, I am not Israeli.
The UA is, worded very strangely and only uses icons, put what the symbol actually means after so makes it "Combat bonus when fighting units from a civilization with more units than Israel, 100% generation of [ICON_GREAT_WRITER] great writers during [ICON_GOLDEN_AGE] golden ages, trade missions give double [ICON_INFLUENCE] influence, [ICON_INTERNATIONAL_TRADE] trade routes yield 10% more [ICON_GOLD] but spread [ICON_RELIGION] religion 50% less effectively"
It would be worded like that if it were an actual civ in the game
The actual civ colours do not match the icon either.
Overall I like the concept of this civ, UU and UB are fine, I have not tested it in game, but the extra influence from merchants seems a little, pointless on top of what is already a very powerful UA, but you nerf it in whatever way you see fit.
I will look into that India mod you mentioned next time I work on the mod, thank you.
+ "We Love the King Day" provides -x- happiness every turn
+ Great Writer are faster generated in golden ages
+ more influence by trade missions
+ combat bonus near cities with another religion
- every -y- citizens of another religion cause 1 unhappiness
- international trade routes spread religion at half paste but give more gold (as it is right now)
So there is still a bunch of bonuses. But they are facing a strong drawback with the negative happiness. Because I cannot test it out, I didn't spend too much time on the idea.
Another thing I tried but didn't get to work yet: Salomons Temple should provide less faith than the Grand Temple but therefore give faith per 2 citiziens.
I couldn't realise my orignal idea yet because I wasn't able to get into lua yet.
So I decided to publish the mod with xml/sql modifications and gather some feedback first.
The current traits are a mix of some minor bonuses (that are still fitting to the civ/leader) and a not unimportant drawback (international trade can weaken your religion) for a religous civilization.
Thank your for your feedback.