Cities: Skylines

Cities: Skylines

Timboh's Clovermill Interchange
41 kommentarer
sffc 13. apr. 2016 kl. 23:21 
This is my favorite of your four-way highway interchanges. I find that it helps traffic flow to have the two separate entrance ramps rather than one pooled entrance ramp (at least in Cities Skylines); that's a feature unique to this interchange.
Shader 31. mar. 2016 kl. 9:05 
I love the Steam statistics :P
77,063 Unique Visitors
125,448 Current Subscribers
Pseudo 15. mar. 2016 kl. 12:31 
@centauri - Every traffic guide I've seen links Timboh's intersections. They're the only mods I've downloaded. Not that suspicious.
Ragnaman 1. mar. 2016 kl. 7:27 
I find mod creators creations marvelous.
There is "engineering" in "civil engineering" for a reason.
synca 15. jan. 2016 kl. 15:29 
Good lord, it seems that stupid people really enjoy commenting on this.
Centauri 15. jan. 2016 kl. 14:16 
Mate - how come you have the top 20 spots? That's really suspicious.
Beltalowda 15. jan. 2016 kl. 9:13 
@Liqa Madiq
One that understands how god damn difficult it is to manage traffic in this game.
Hullian111 6. jan. 2016 kl. 8:39 
@Lida Madiq - F*ck you.
Chax 3. jan. 2016 kl. 4:32 
nice highway intersection!
synca 25. dec. 2015 kl. 12:21 
I don't know, maybe all the top rated items are interchanges because one of the main aspects of the game is traffic.
Archie 25. dec. 2015 kl. 7:46 
@Liqa Madiq right? thats fucked up.
xDemon King Kevinx 20. dec. 2015 kl. 12:57 
What kind of autistic community is this where every top rated mod is a fucking highway intersection?
Legio32 22. maj 2015 kl. 17:44 
@timboh plz how have you do it with your old assets ?
Kazumi 20. maj 2015 kl. 12:58 
Sure thanks for your effort. Looking forward for that update ;D
Timboh  [ophavsmand] 20. maj 2015 kl. 12:50 
@Kazumi: I'm working on it right now, actually! Keep in mind though, that it will take a while until all my assets are fully updated with thumbnails, tooltip images, etc. I promise I will update all my assets when I've got the time, which unfortunately won't be very often, since I'm quite busy the weeks before the summer holidays.
Kazumi 20. maj 2015 kl. 12:31 
Can you make a snapshot and tooltip for each of your intersection? All of them look great but kinda hard to find what I exactly want. Thanks
SaniokRosov 19. maj 2015 kl. 16:29 
Thou doest great road-way! And you did not study for an hour designer roads?
(`Translated by Google-Translate:)
MKL  29. apr. 2015 kl. 21:04 
Is it possible to elevate any interchange assets without rebuilding the whole thing?
[SpecterWarrior] 31. mar. 2015 kl. 8:10 
there is no icon preview on the road panel in game. Only white blocks. How can i fix it?
27. mar. 2015 kl. 17:11 
@Timboh Hi there, I don't own the game, but here's a nice delight for you to make. Suggestions include: add 5-7 level stack interchanges, widen freeways up to 30 total lanes, create a tool to lower a freeway (put roads over the freeway while the freeway runs depressed), add tunnels, and for the best thing ever: TEXAS INTERCHANGES. The best stuff on earth.
Vinciere 26. mar. 2015 kl. 18:44 
TImboh, you are a genius. :pizzaslice: Cheers!
Denis{ABH} 24. mar. 2015 kl. 4:06 
ништяк
Timboh  [ophavsmand] 23. mar. 2015 kl. 9:28 
@daankrijnen: I already do make most of my ramps 2-4 tiles longer than required, which is why my interchanges are quite large. I appreciate your feedback, though, and I'll definately keep this in mind more often! Thanks! :)
DK115 23. mar. 2015 kl. 8:26 
Al lot of your assets do have the same problem: a lot too steep messages. IS this a sloution?
http://www.reddit.com/r/CitiesSkylines/comments/2zzn0c/getting_slope_too_sleep_when_placing_premade/
taku 23. mar. 2015 kl. 1:23 
nice
Movvy 19. mar. 2015 kl. 13:44 
@Timboh wow thanks for quick answer mate.
keep up the good work with building interesections!
Timboh  [ophavsmand] 19. mar. 2015 kl. 13:13 
@[RAW] Movvy.BE: The simple explanation is: weaving is your worst nightmare, and should be avoided at all cost!

My explanation is: Weaving is a situation which often occurs where an entry ramp is to close to an exit ramp, where almost all traffic have to change lane in order to reach their destination. This is undesirable both in-game and real life, since it greatly reduces capacity.

The long answer... Well, Wikipedia got you covered ;) http://en.wikipedia.org/wiki/Grade_separation#Weaving
Movvy 19. mar. 2015 kl. 12:58 
what does no weaving means?
Gecko 19. mar. 2015 kl. 9:31 
wow.. now you're just showing off :) Awesome design..
deX 18. mar. 2015 kl. 14:09 
Top!
Timboh  [ophavsmand] 17. mar. 2015 kl. 9:59 
@UncleP: Almost every design are real world designs, either based on concepts or ones actually in use. I do of course use some artistic freedom, since I'm often limited by what the game actually allow you to do, geometricly speaking. The Pentagon Interchange is entirely my own design.
PVT.Calpha 17. mar. 2015 kl. 9:33 
Tell me, are your designs inspired/based on existing designs in the real world or are they wholly unique?
FullAuto 17. mar. 2015 kl. 9:20 
That's is beautiful man.
hexe 16. mar. 2015 kl. 14:02 
...
Violent 16. mar. 2015 kl. 10:56 
This is called a Cloverstack.

"Cloverstack interchanges are hybrid interchanges, using loop ramps like cloverleaves to serve slower or less occupied traffic flow and flyover ramps like stack interchanges to serve faster and higher occupied traffic flow. If local and express ways serving the same directions and each roadway is connected righthand to the interchange, extra ramps are installed.

The cloverstack design is commonly used to upgrade cloverleaf interchanges to increase their capacity and eliminate weaving."

BTW, Good work.
D0ndo 16. mar. 2015 kl. 10:28 
great job. U made this by your self?
xXSlavXx 16. mar. 2015 kl. 10:00 
nice
floppy yellow 16. mar. 2015 kl. 0:45 
OMG!
MSG 14. mar. 2015 kl. 8:42 
best one I've seen.
grockefeller 13. mar. 2015 kl. 8:28 
So realistic! I Love it ! Keep doing stuff like that!