Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Two Agents Only
41 Comments
DDR 72m 29 Jan @ 2:35pm 
It still works just make sure it's towards the top of your load order
Mick258 9 Dec, 2017 @ 10:19am 
doesn't work
Super Mean Agent 19 Oct, 2016 @ 1:19am 
Good, thx.
FranzZ  [author] 18 Oct, 2016 @ 10:39pm 
Nope
Super Mean Agent 18 Oct, 2016 @ 7:06pm 
one more question? did you buff the agents like made them to be more succesful to finish their targets or no?
Super Mean Agent 23 Aug, 2016 @ 8:41am 
Ah ok, thx for quick respond :)
FranzZ  [author] 23 Aug, 2016 @ 8:29am 
Should do :) I do not have CiG so, you'd have to see
Super Mean Agent 23 Aug, 2016 @ 8:27am 
work for ceasar in gaul as well?
RøммeŁ | Jefazo 18 Jul, 2016 @ 1:21pm 
Hahaha, no problem. I have finally found the proper mod!! It was in the workshop too.. but very hard to find because it has so little popularity

Thanks for the help bro
FranzZ  [author] 16 Jul, 2016 @ 7:06am 
Okay (please excuse my drunkeness), so I had a better look at the "db>agent_tables>agents", in the second last line there is a "cost" table, I'm guessing you could quite easily edit that to a "reasonable" amount, for example say 100,000, since for a bot, it'd take a while for them to get that amount, so they wouldn't be able to recruit agents (unless of course they started with some, but as per, if they loose them, good chance that they wont be going back). Agent action costs will be located somewhere and I would not have any idea on what that would be under. I've had a scroll through in PFM, and I haven't quite found what you're looking for, as I'm not sure what you'd class the "agent action cost" under. Have you looked on the workshop for one that edits the agent action costS?
RøммeŁ | Jefazo 16 Jul, 2016 @ 5:21am 
Nice ^^

I've been trying to create a mod by myself in order to increase the agent action costs, the problem is that I don't find the option in the table launcher from the TWeak of the assembly kit :/
FranzZ  [author] 15 Jul, 2016 @ 8:01pm 
It's okay, I will have a better look today, and get back to you :)
RøммeŁ | Jefazo 15 Jul, 2016 @ 9:21am 
:/

There isn´t any option to change an spy assassination cost from 600 to 1000000 and then the AI is not allowed(because they cant have such amount of money) to make that?
Well I don't really know too many modders haha, sorry if I have bothered you
FranzZ  [author] 15 Jul, 2016 @ 8:52am 
From my knowledge, no, you cannot. The only possible way would be to use a custom script or ask someone who has more knowledge than me on the topic :steammocking:
RøммeŁ | Jefazo 15 Jul, 2016 @ 8:36am 
Hello,is there a way to remove the AI spies without removing yours, or even a way to force the AI to not use its spies? ( I mean editting an specific document by myself)

Thank you :)
Korthor 12 Jun, 2015 @ 12:39am 
well the ai seems to evlove with this mod. agents converting other agents is extremely common and they are nearly all max rank. rome 2 ai is interesting
FranzZ  [author] 11 Jun, 2015 @ 8:16pm 
You are very welcome :)
404: Player Not Found 11 Jun, 2015 @ 7:30pm 
That feel when you just fixed the 10 cold wars that were happening because of agent spam. THANK YOU
FranzZ  [author] 11 May, 2015 @ 10:55pm 
@Commander Dong of Dong Wars
Thank you! :D
Korthor 11 May, 2015 @ 10:53pm 
its not bad its awesome!!! thanks for this mod!
FranzZ  [author] 11 May, 2015 @ 10:44pm 
@professor_moriarty, this will not effect edicts in any way :)
FranzZ  [author] 11 May, 2015 @ 10:41pm 
Thats not a bad thing ;)
Well, it might be if you don't use mods that change the way the AI recruits
Korthor 11 May, 2015 @ 10:37pm 
suddenly the enemy ai uses a LOT more armies
FranzZ  [author] 11 May, 2015 @ 10:35pm 
This should not effect edicts, however I shall have a look just in case
And thank you! :D
Henryofscallops 11 May, 2015 @ 2:26pm 
thank you so much for this awesome mod. would this effect edicts or no. keep only getting 2
FranzZ  [author] 12 Mar, 2015 @ 10:12pm 
Yes, it works with DLCS :)
Korthor 11 Mar, 2015 @ 1:17am 
does this work with the DLC's?
Warner7 10 Mar, 2015 @ 1:41pm 
the game is already better with more available Agents
|OGR| Inverse Effect 9 Mar, 2015 @ 10:54pm 
Sick to death playing Radious mod with Hard AI, literally the AI rarely attacks me and instead insists on stunlocking all of my armies preventing me from moving. Wheres the challenge when i can't freaking move at all.
BloodyCrow_ 9 Mar, 2015 @ 1:16pm 
When the agent wars started. I only had one 3 star spy. It was impossible. I raged because they had max star spies constantly poisoning my armies. even allies poisoned my armies (macedon). I got a mod that makes it so AI cant have agents. But I might use this instead if it works properly.
FranzZ  [author] 9 Mar, 2015 @ 2:18am 
All good :)
DemonicKerm 8 Mar, 2015 @ 4:25pm 
alright sweet thanks! :)
FranzZ  [author] 8 Mar, 2015 @ 3:39pm 
Yes it is, however, just say you had 4 spies, if 2 die or get wounded they don't come back. Works the same way for the bot to
DemonicKerm 8 Mar, 2015 @ 3:13pm 
is this save game compatiable
FranzZ  [author] 8 Mar, 2015 @ 7:07am 
You're welcome
FranzZ  [author] 8 Mar, 2015 @ 1:25am 
I should to
Mike 8 Mar, 2015 @ 12:54am 
You should put in a description. Even just, "This is a mod so that the player and AI can only use up to 2 agents"
FentanylWallaby 6 Mar, 2015 @ 11:04pm 
YES
Henryofscallops 5 Mar, 2015 @ 10:12am 
Thank you! :)
FranzZ  [author] 5 Mar, 2015 @ 5:17am 
It was requested from someone to make a two agents only mod
Илья Касьянов 5 Mar, 2015 @ 5:15am 
wat?