Space Engineers

Space Engineers

Derelict station
16 Comments
Luna Snowmoon 10 Oct, 2022 @ 7:26am 
sadly the mod you used for this have since broken fully. which is sad cause was looking forward to exploring it.
76561198140847595 10 Mar, 2015 @ 3:44pm 
sorry i dont want mods. but this is a cool thing
Gordon Bleu  [author] 10 Mar, 2015 @ 3:43pm 
Nope sorry. The whole station is build up from the objects in the mod. But if you open the world it should download the mod for you.
76561198140847595 10 Mar, 2015 @ 3:39pm 
and can you make this without nods please
76561198140847595 10 Mar, 2015 @ 3:39pm 
The worn out door ?
Gordon Bleu  [author] 10 Mar, 2015 @ 3:08pm 
@Sorron: Only the one stated in the description. It's quite a big pack so i didn't need any more.
76561198140847595 10 Mar, 2015 @ 1:57pm 
what are the mods
RectangularAnus 9 Mar, 2015 @ 3:04am 
actually i suggest that you fill the station with a few more rooms like living areas etc. its really nice but it needs a bit of 'enrichment' so to speak. It has just a little too much empty space
Dat Newb 8 Mar, 2015 @ 12:46pm 
ok :D Looks cool
Gordon Bleu  [author] 8 Mar, 2015 @ 12:14pm 
No, just derelict as in having no owner anymore.
Dat Newb 8 Mar, 2015 @ 11:41am 
Are you referring to Orokin Derelict from Warframe?
RectangularAnus 8 Mar, 2015 @ 5:24am 
very nice
Gordon Bleu  [author] 6 Mar, 2015 @ 3:17am 
Thanks for the comments and the useful hints. I will have a look into the scenarios you suggested.
Derp & Junk 6 Mar, 2015 @ 1:50am 
I would just like to point you at the scenario AI Malfunction. Simply as an example of something I greatly enjoyed that you might draw a bit of inspiration from. Also Stranded, and Aftermath. Though of the 3 AI Malfunction tells the best story using nothing more than set design, where as Stranded is the most difficult and addicting scenario I've played due to how difficult it starts you with nothing but scrap, Aftermath, well my favorite thing about this game is taking the junkyard approach to ship building. You have a pretty good station there, though the interaction points on many items seem broken, maybe due to updates. Expand that out into a proper complex and I'm sure you can make an interesting tale, a fueling station run dry and out of customers due to pirate activity or whatever.
Gordon Bleu  [author] 6 Mar, 2015 @ 12:39am 
Hi there. This is my first and only contribution to the SE workshop, so not a sequel to anything. As of now, the astronaut doesn't know anything about his situation, but who knows, maybe he will soon find out what happened to him and who/where the owners of the station are.
Derp & Junk 5 Mar, 2015 @ 6:58pm 
First! I've not even played this yet but it sounds great! More to the point though, is this by chance a sequel to earlier work? If not then we demand to know how this astronaut came upon such a predicament and what happened to the station's previous tenants.